Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-05-28 06:14 UTC · Community Announcements · LuftWaifu
-Removed one potential source of crashes -Explosive barrels do a little less damage to the player -Sniper tanks (both rail and singularity) are a bit less agile -Radioactive ammo does a little less damage -Minimissiles are a bit more agile
2019-12-30 02:17 UTC · Community Announcements · LuftWaifu
-OST is now available in a subfolder of the game files -Fixed a bug which was preventing drill missiles dealing full damage -Unity engine update which may have prevented/reduced crashes
2019-08-03 03:35 UTC · Community Announcements · LuftWaifu
-Fixed a bug which had a chance of causing a missing boss in endless mode -Stuns from lightning/plasma weapons last a little longer -Fire damage over time is a little stronger -Radioactive projectile weapon ammo does a bit less damage -Dreadnought turrets have less health -Disintegrator beam is a little longer -Photon rounds are now much more accurate and have very strong knockback -Shockwave sprite on explosions is a bit bigger -Safety ammo now has more splash radius -Nuclear missiles can now use safety ammo, have fun nuking yourself!
2019-08-02 10:31 UTC · Community Announcements · LuftWaifu
-Fixed some graphical bugs on asteroids -Fixed glitched particle effect on singularity beam -Sound effects now pause when the game pauses -Score based achievements are now awarded correctly -New sound effects for wave completion and miniraptors returning -Laser kills achievement now works on any charged laser weapon
2019-06-11 00:11 UTC · Community Announcements · LuftWaifu
There's 10 achievements to get, plus the FPS cap option in the settings should save properly now.
2019-02-20 12:17 UTC · Community Announcements · LuftWaifu
-Fixed teleporter/warp drive not working
2019-02-19 03:09 UTC · Community Announcements · LuftWaifu
-Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies -Fixed problems with particle fade on explosions -Fixed glitched thruster effects on some enemies -Fixed a few misconfigured shaders
2019-02-03 05:45 UTC · Community Announcements · LuftWaifu
-tactical nukes now wait until they reach their target before exploding
2019-01-29 09:27 UTC · Community Announcements · LuftWaifu
-Physics improvements for flamethrowers -Updated explosions and particles to current unity system -Prevented mouse from going off screen during gameplay -Fixed username not being filled into the in game menu -There is now an invisible save slot for your current build, no need to save to the first slot to keep it.
2017-07-09 07:32 UTC · Community Announcements · LuftWaifu
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
2017-07-09 07:32 UTC · Community Announcements · LuftWaifu
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
2016-11-28 07:39 UTC · Community Announcements · LuftWaifu
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smoke trails invisible -Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug. -Buffed mortars, minimissiles and dumbfire ammo
2016-11-28 07:39 UTC · Community Announcements · DarthBenedict
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smoke trails invisible -Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug. -Buffed mortars, minimissiles and dumbfire ammo
2016-05-13 15:00 UTC · Community Announcements · LuftWaifu
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the hood work towards adding achievements.
2016-05-13 15:00 UTC · Community Announcements · DarthBenedict
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the hood work towards adding achievements.
Full appinfo as delivered by Steam PICS, changenumber 37095221. Also at /api/app/298280/raw.
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