Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-02-11 16:32 UTC · Community Announcements · Pathborn
BALANCE - Endless levels now are not quite as endless. It's now much more difficult to last a half hour, an hour, or more, because the difficulty in those levels now scales faster the longer a level lasts. For instance, HP, spawning rate, speed, etc. all scale slightly faster over time. More enemies can appear onscreen at once in Raberata levels, and the Fear Points don't slow enemies as much in those levels. It should still be possible to last 10 minutes (to get the achievement for doing so), but now much harder / impossible to last an hour in one. - Made the "Love 3" medal campaign level eas
2017-02-11 16:32 UTC · Community Announcements · RinkuHero
BALANCE - Endless levels now are not quite as endless. It's now much more difficult to last a half hour, an hour, or more, because the difficulty in those levels now scales faster the longer a level lasts. For instance, HP, spawning rate, speed, etc. all scale slightly faster over time. More enemies can appear onscreen at once in Raberata levels, and the Fear Points don't slow enemies as much in those levels. It should still be possible to last 10 minutes (to get the achievement for doing so), but now much harder / impossible to last an hour in one. - Made the "Love 3" medal campaign level eas
2015-12-08 19:48 UTC · Community Announcements · RinkuHero
v1.2.4 PATCH NOTES (December 8, 2015) Summary: This patch adds a new system where you can only have a limited number of medals active at any one time; this is intended to add more strategy to the medals system. There are also some other miscellaneous changes, such as a button to restore default settings and a button to turn the visuals down, and some changes that hopefully will fix a problem some people have been having with running out of VRAM (vertex buffer errors). As always, please report any bugs you find in the forums. - Imposed a limit on the number of Medals (achievements) that can be
2015-12-08 19:48 UTC · Community Announcements · Pathborn
v1.2.4 PATCH NOTES (December 8, 2015) Summary: This patch adds a new system where you can only have a limited number of medals active at any one time; this is intended to add more strategy to the medals system. There are also some other miscellaneous changes, such as a button to restore default settings and a button to turn the visuals down, and some changes that hopefully will fix a problem some people have been having with running out of VRAM (vertex buffer errors). As always, please report any bugs you find in the forums. - Imposed a limit on the number of Medals (achievements) that can be
2015-09-19 23:13 UTC · Community Announcements · RinkuHero
Major balance changes in this patch, to the Points, to some of the medals, and especially to the Point's achievement campaigns. A lot of other changes too, this is a pretty big patch. The patch changes are actually too big to fit in the text limit of an announcement, so here's a link to the discussions post that has the full patch notes: http://steamcommunity.com/app/298360/discussions/0/523897653308642078/ But a tl;dr version is: - Rebalanced many of the points various ways. - Made the Point Medal (Achievement) Campaigns easier. - Added descriptions of hotkeys and some other stats on the paus
2015-09-19 23:13 UTC · Community Announcements · Pathborn
Major balance changes in this patch, to the Points, to some of the medals, and especially to the Point's achievement campaigns. A lot of other changes too, this is a pretty big patch. The patch changes are actually too big to fit in the text limit of an announcement, so here's a link to the discussions post that has the full patch notes: http://steamcommunity.com/app/298360/discussions/0/523897653308642078/ But a tl;dr version is: - Rebalanced many of the points various ways. - Made the Point Medal (Achievement) Campaigns easier. - Added descriptions of hotkeys and some other stats on the paus
2015-09-08 20:27 UTC · Community Announcements · RPGCreations
Here are some changes for v1.2.1 (Sept 8, 2015). * - improved visibility of the upgrade price when the player cannot afford that price - improved visibility of Courage Point shots - added a Strategist Point range re-direction information into the Points manual, it appears now as " *Range "; I'd like also to have a visual representation of that range in the future - added hotkeys for game speeds: QWER for slow, normal, fast, fastest - fixed a bug that caused Panopticon's medal to be awarded when you killed a different type of enemy at 100% difficulty instead of just the Panopticon - fixed a bug
2015-09-08 20:27 UTC · Community Announcements · Pathborn
Here are some changes for v1.2.1 (Sept 8, 2015). * - improved visibility of the upgrade price when the player cannot afford that price - improved visibility of Courage Point shots - added a Strategist Point range re-direction information into the Points manual, it appears now as " *Range "; I'd like also to have a visual representation of that range in the future - added hotkeys for game speeds: QWER for slow, normal, fast, fastest - fixed a bug that caused Panopticon's medal to be awarded when you killed a different type of enemy at 100% difficulty instead of just the Panopticon - fixed a bug
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/298360/raw.
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