Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-04 15:29 UTC · Community Announcements · Sklor
After some helpful insights and feedback, I've made some changes to balance the difficulty in some of the earlier levels. These changes general consist of: (1) Reduced the number of enemies who spawn at specific trigger points. In some areas where the player often gets overwhelmed, the number of enemies have been reduced to make it more manageable. (This primarily pertains to the first 3 levels)(2) Reworked some of the navigation data to keep the AI from moving to locations that are hard to shoot/see.(3) Enemies who spawned at higher locations on balconies or rocks, have been moved down to the
2026-05-01 22:54 UTC · Community Announcements · Sklor
I had some extra time to put into this, this morning so I added the following:(1) Fixed a bug that kept the "injured" screen mask remain after getting an invincibility pickup. (2) Fixed a bug that allowed enemies to shoot while they were reloading.(3) Increased the number of sounds that can occur at the same time and adjusted their priority. Sometimes when there was lots of audio calls, it would cause the music to restart.(4) Fixed a bug in the checkpoint system (levels that have a boss) that would make the player lose everything they collected in that level, if they die to the boss and restar
2026-04-30 17:16 UTC · Community Announcements · Sklor
Just a quick update to do a few things:(1) Fix some UI bugs related to the settings menu and optimized some of the logic.(2) Improve the ragdoll by adding better joint constraints. Limbs should not bend in crazy ways anymore and the overall look is more realistic. (3) Added some animation changes to enemies with revolvers. As usual, if you see any bugs or have any issues, please let me know so I can get them fixed! Thanks!
2026-03-25 18:39 UTC · Community Announcements · Sklor
Hey everyone,It’s been a little while since I last worked on Smoking Gun, but I recently spent some time going back through the project and polishing up a number of features. I wanted to make the game feel better overall, clean up some issues, and improve performance across several systems.Here’s what’s new in Version 1.2.0:Made a wide range of optimizations across multiple systems, including:Enemy AICamera systemProjectilesPlayer class logicAdjusted camera variables so the camera stays more aligned with the player, with a much lower chance of the player going off-screenAdded back clothing sim
2025-06-04 21:14 UTC · Community Announcements · Sklor
Hello! Based upon some friendly feedback I've received about the gameplay mechanics, there have been some changes to accommodate and make things better for all players. Additionally, a good amount of time has been spent to polish and improve performance. Improved Gameplay Balance As the game was intended to revolve around a classic 90's style (vertical scrolling), transferring that into a 3d presents a level of difficulty that didn't exist in the older titles. Since hit detection was based off a 2D space, the level of skill required to hit targets, while the screen was consistently scrolling,
2024-10-28 18:35 UTC · Community Announcements · Sklor
Fixed a bug that prevent the player from completing a level. Changed the crosshairs to be apart of the UI, rather than 3D objects in game. This helps with visibility issues on the crosshairs on levels that are brighter. Fixed an issue causing enemies to spawn and not be focused on the player. Be sure to leave a comment or discussion thread if you have any comments or suggestions. Thank you for your support!
Full appinfo as delivered by Steam PICS, changenumber 35755916. Also at /api/app/2984340/raw.
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