Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-12-13 21:30 UTC · Community Announcements · Night Node Software
Dear Orbital Gear Community, After a decade of living the indie dev life, we have decided to close down Night Node. In order to preserve Orbital Gear it will become free to play. The game will no longer be supported and the servers might get shut down at some point. However, even if the servers are down the single player mode, Time Trial, should still be playable. The pricing is planned to change on December 21 at 06:00 PM UTC. The Night Node team would like to thank you for your support over the years and hope you can still come back and enjoy the game with your friends whenever you feel like
2015-05-21 13:46 UTC · Community Announcements · Night Node Software
Fixed: The black pause fadeout effect should now only be visible for the paused player in local multiplayer. Issues with controller support on Mac has been resolved, they have been verified to work with a XBox 360 controller using the "Tattiebogle" drivers.
2015-05-21 13:46 UTC · Community Announcements · Night Node Software
Fixed: The black pause fadeout effect should now only be visible for the paused player in local multiplayer. Issues with controller support on Mac has been resolved, they have been verified to work with a XBox 360 controller using the "Tattiebogle" drivers.
2015-03-26 10:39 UTC · Community Announcements · Night Node Software
Fixed: Dedicated Server Dedicated servers should now be joinable again. The dedicatedserver.cfg file is no longer case sensitive. A dedicated server can select the best region automatically by setting region to "none" or "4". A dedicated server can be hosted on the Australian servers by using region "au" or "5". Game audio should now be muted when hosting a dedicated server. GUI The upper-left Deathmatch interface now always show your score in the second slot unless you are leading the game. The filter options in the server selection screen is now working again The Prism team should now have t
2015-03-26 10:39 UTC · Community Announcements · Night Node Software
Fixed: Dedicated Server Dedicated servers should now be joinable again. The dedicatedserver.cfg file is no longer case sensitive. A dedicated server can select the best region automatically by setting region to "none" or "4". A dedicated server can be hosted on the Australian servers by using region "au" or "5". Game audio should now be muted when hosting a dedicated server. GUI The upper-left Deathmatch interface now always show your score in the second slot unless you are leading the game. The filter options in the server selection screen is now working again The Prism team should now have t
2015-03-10 13:10 UTC · Community Announcements · MowHammer
Fixed: Re-enabled confine cursor option in the options menu, whoops! (Windows only) Fixed an issue with the top friend leaderboard after completing an Orbital Trial attempt. Mech Selection button should now be working properly. Non-host players should no longer be able to shoot during the invulnerability period after spawning. Pulse Rifles should no longer create an effect in the middle of the map when it shoots.
2015-03-10 13:10 UTC · Community Announcements · MowHammer
Fixed: Re-enabled confine cursor option in the options menu, whoops! (Windows only) Fixed an issue with the top friend leaderboard after completing an Orbital Trial attempt. Mech Selection button should now be working properly. Non-host players should no longer be able to shoot during the invulnerability period after spawning. Pulse Rifles should no longer create an effect in the middle of the map when it shoots.
2015-03-10 10:25 UTC · Community Announcements · MowHammer
Added: Completely redone all the menus and interface to make it less buggy and contain a few new features. Added support for local multiplayer with split-screen where up to four local players can battle it out against each other. Added full controller support. *You can play the game in its entirety with a controller, all menus are redesigned with a controller in mind without sacrificing the mouse input. *The controller can be used for both local and online multiplayer. When playing alone you can freely switch between the controller and keyboard/mouse input. Added Australia as a new region. Add
2015-03-10 10:25 UTC · Community Announcements · MowHammer
Added: Completely redone all the menus and interface to make it less buggy and contain a few new features. Added support for local multiplayer with split-screen where up to four local players can battle it out against each other. Added full controller support. *You can play the game in its entirety with a controller, all menus are redesigned with a controller in mind without sacrificing the mouse input. *The controller can be used for both local and online multiplayer. When playing alone you can freely switch between the controller and keyboard/mouse input. Added Australia as a new region. Add
2014-11-25 09:33 UTC · Community Announcements · Night Node Software
Added: (Windows Only) Added an option to confine mouse cursor within the game window, the mouse confine is only active when in a game (not in the main menu). Added frame limiter for Dedicated Server, set it in the "dedicatedserver.cfg" by writing "ServerUpdateRate = 60" (or any other number that you want). If you don't define the update rate, it will default to "as much as possible". Fixed: Discharger now shows its hit-effect when hitting buildings and targets. Existing Satellite Turrets should now be visible for players who join after a Satellite Turret has been created. Satellite Turrets sho
2014-11-25 09:33 UTC · Community Announcements · Night Node Software
Added: (Windows Only) Added an option to confine mouse cursor within the game window, the mouse confine is only active when in a game (not in the main menu). Added frame limiter for Dedicated Server, set it in the "dedicatedserver.cfg" by writing "ServerUpdateRate = 60" (or any other number that you want). If you don't define the update rate, it will default to "as much as possible". Fixed: Discharger now shows its hit-effect when hitting buildings and targets. Existing Satellite Turrets should now be visible for players who join after a Satellite Turret has been created. Satellite Turrets sho
2014-11-04 08:43 UTC · Community Announcements · Night Node Software
Fixed: An object leak has been removed which should resolve the low frame rate during longer play sessions. Some slight fixes in gravity has been done on some maps (to avoid players getting stuck in areas of no gravity and the like). The map name "Killzon" has been corrected to "Killzone". Players should no longer get stuck on the sides of platforms. Players should no longer be able to stand on asteroids and rock formations. The movement slow effect from the Chain Gun should no longer remain on the player if it's shooting with the Chain Gun when a game ends.
2014-11-04 08:43 UTC · Community Announcements · Night Node Software
Fixed: An object leak has been removed which should resolve the low frame rate during longer play sessions. Some slight fixes in gravity has been done on some maps (to avoid players getting stuck in areas of no gravity and the like). The map name "Killzon" has been corrected to "Killzone". Players should no longer get stuck on the sides of platforms. Players should no longer be able to stand on asteroids and rock formations. The movement slow effect from the Chain Gun should no longer remain on the player if it's shooting with the Chain Gun when a game ends.
2014-10-28 10:17 UTC · Community Announcements · Night Node Software
Added: Added host migrating! Fixed: The amount of data sent to a new player who's joining a server have been reduced. About: Host migrating means that a match will now continue even after a host has left the game, during the migration you might see energy cores and main cannon charging stutter some. The increased bandwidth and CPU usage for being a host is minimal so if you are able to play the game you should also be able to play as a host.
2014-10-28 10:17 UTC · Community Announcements · Night Node Software
Added: Added host migrating! Fixed: The amount of data sent to a new player who's joining a server have been reduced. About: Host migrating means that a match will now continue even after a host has left the game, during the migration you might see energy cores and main cannon charging stutter some. The increased bandwidth and CPU usage for being a host is minimal so if you are able to play the game you should also be able to play as a host.
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/298520/raw.
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