2025-12-16 10:21 UTC · Community Announcements · rihapat
Critical Fixes:\ Fixed: game getting stuck during loading on mobile if your last visited yland was a sharegame on PC\ Fixed: loot container sometimes being inaccessible after the ship it was on sunk\ Fixed: players losing all their loot if they died on board of a ghost ship (or any object that can despawn) and did not get their loot before morning\ Fixed: players potentially losing their loot container if they slept in range of scripted cannonsFixed: players falling through terrain when dismounting animalsAdditions:Animals:Added: Jerboa (spawns in arid biomes)Items and entities:Added: new inve
2024-10-15 09:13 UTC · Community Announcements · rihapat
Highlights NPC conversation bubbles - You can now read all text in conversations much more slowly and still get the main point. Claiming more vehicles bug - You can now claim all the vehicles for which you have available slots. Random Encounters in ancient ruins - Our bad! Now you can actually get rewards from ancient ruins! {STEAM_CLAN_IMAGE}/28068198/013aace150ba4aa8469a1c151b172ce98d762f4f.jpg FIXED Fixed: Cut scenes on Story ylands are 2 times faster. Fixed: Vehicles will be only auto claimed on construction when there are available free slots. Fixed: When deleting an yland in a region oth
2024-09-25 10:49 UTC · Community Announcements · rihapat
Ahoy Ylanders! Are you ready for the latest update? We are, and we hope you'll find it enticing since this update is bringing something MORE to the game! {STEAM_CLAN_IMAGE}/28068198/d5c6bc629324057ffe962b90b09a2c8644388bf3.png More vehicles! One ship simply doesn't cut it. Every adventurer knows that. Finally, the solution is here! Now you can claim far more ships, boats, cars, and other vehicles. See the radial menu and shop to get your limit expanders so you can show off in front of your friends! More furry friends! Whether you are based in the arcitcs, temperate or tropical, some things don
2024-09-25 09:14 UTC · Community Announcements · rihapat
⭐Highlights⭐ {STEAM_CLAN_IMAGE}/28068198/c72e4c3a32351f984e15bffea64eb9150ff8c7d2.jpg Claiming more boats and vehicles You said you wanted to flex with your stylish ship or car and we heard you. Now you can claim more than one and switch among them as you see fit! You can get the limit expanders via store/radial menu. Multiplayer setup simplification Playing with your friends is now easier than ever, as we have streamlined the multiplayer game setup and made it more user-friendly. Multiplayer sessions can be created directly from the Region Map in Adventure mode and can seamlessly be changed t
2024-09-12 09:10 UTC · Community Announcements · rihapat
Ahoy Ylanders, We've been hard at work on the upcoming update, which we titled Fleet Friends. And before we release it, we bring you the experimental build! Available only to Steam users, the Experimental build offers you guys a chance to: test upcoming features & changes report any bugs & provide early feedback (#experimental_build room on our Discord server is a great way to do that) {STEAM_CLAN_IMAGE}/28068198/f8965794ce6a10cd8581d86b8dd897b19daae175.png HOW TO TRY THE EXPERIMENTAL BUILD Go to your Steam library and right-click Ylands Select Properties, click the "Betas" tab, and enter "YEx
2024-08-16 08:51 UTC · Community Announcements · nikki.severin
Ahoy Ylanders! Welcome to another entry in our developer diary! Today, we’re excited to take you on a journey through the lush, diverse vegetation that breathes life into the world of Ylands. Our team of 3D artists has worked tirelessly to craft the unique plant life that populates each of our distinct biomes. These plants not only add to the beauty of the game but also play a crucial role in your survival and adventure. {STEAM_CLAN_IMAGE}/28068198/ebd21ffcaaae88244e63ce27bfb3a00e55ec0ccb.jpg Vegetation Categories In Ylands, the vegetation is divided into five main categories: Trees, Bushes, P
2024-08-02 13:43 UTC · Community Announcements · rihapat
Ahoy Ylanders! The summer holiday season is in full swing, people are having a great time outside the office, but do you know what makes them excited to come back to work? It's our furry colleagues! We figured we might introduce some members of our team who you probably don't know yet. Ylands Canistheraphy Team Yes, we have our own team. Working in the gaming industry is quite mentally demanding and this is the best way to cope with all the stress. Let's meet the team! Rocky This good boy is a senior canistheraphist for Ylands team who is present almost every day and boosts our morale tremendo
2024-07-19 10:33 UTC · Community Announcements · rihapat
Ahoy Ylanders! As you probably know, it takes a while to create a video game. Once it is done, there is still a long way to go as the testing begins. The story ylands are basically like small games within Ylands and testing them before the experimental is released can get quite interesting. Peek behind the curtain and see some of the more interesting screenshots from our testers. We will go from the least disruptive bugs to the most, so you have something to look forward to. 1. Once the Starcharter sends you here the door should unlock for you. These minor scripting errors are basically must-h
2024-07-05 07:41 UTC · Community Announcements · rihapat
Hello Ylanders! Today, we want to share one of the bugs we've encountered in our game. As developers, we sometimes come across bugs that are more funny than frustrating, and today was one of those days. {STEAM_CLAN_IMAGE}/28068198/960cbc40e2eabaab55ed0a36681836f98172eca2.png While testing costume changes in the profile window, we discovered that when you go into the game and change into any costume, after returning to the main menu, you might be in for a surprise when you check your profile window. Instead of seeing your character in their default outfit, you’ll find them standing there in the
2024-07-01 08:38 UTC · Community Announcements · nikki.severin
Ahoy Ylanders! Today, we spoke with our Art department about what's coming to Ylands! And we bring you a short peek into the brand new guardian of Arid caves! Conceptualizing the Arid Hyena The creation of our new hyena creature for the Arid region in Ylands started with the need for a guardian of the dark, mysterious caves. We chose a hyena for its reputation as a cunning and resilient animal, aiming to evoke a sense of danger and challenge. The goal was to create a creature that fits the harsh, unforgiving nature of its environment. This creature is meant to add a new layer of depth and exci
2024-06-21 14:47 UTC · Community Announcements · anickasvecova
Ahoy, Ylanders! Today, we're diving into the creative process behind our latest trailer, which features an exciting live-action segment. We want to give you a behind-the-scenes look at how we bring our trailers to life, blending in-game footage with real-world scenes. Concept Every great trailer starts with a concept. We ask ourselves: What do we want to convey? What’s the purpose of this trailer? This stage involves brainstorming ideas and determining the key messages and visuals we want to showcase. Script Next, we draft a detailed script. This outlines the individual scenes and specific sho
2024-06-18 10:07 UTC · Community Announcements · nikki.severin
{STEAM_CLAN_IMAGE}/28068198/062fc709fe3cb462f18443faeb704fce10ccae97.jpg ⭐ HIGHLIGHTS ⭐ Tutorial gameplay tweaked, finally everyone can jump across the first ditch in the starting chapter Audio is not broken anymore once you finish the Elmwood's Outpost story General bug fixes FIXED Fixed: There is no music in game after disconnecting at wrong time from Story Land. Fixed: VS: Custom tools: get/set obsolete position/rotation script tiles do not work with preview objects. Fixed: VS: new Set position tiles do not work correctly with animated single entities/GLs and Move to script tile. Fixed: Edi
2024-06-14 12:24 UTC · Community Announcements · anickasvecova
Ahoy Ylanders! Today, we are not going to discuss game development as it is. Instead, Štěpán, our designer will delve into a bit of bureaucracy and will talk to you about interdepartmental communication, which may seem straightforward but there are challenges and many layers of complexity. The departments that designers communicate with the most are programmers, artists, testers, production, and marketing. With programmers, the most important thing designers need to communicate is the implementation of a feature and its technical design, where the challenge is to make sure that the overall int
2024-06-07 13:32 UTC · Community Announcements · rihapat
Ahoy Ylanders, The term "GOOD GAME UI" doesn't necessarily imply that the user perceives a smart or enhanced user experience. In fact, the best UI is achieved when the user does not think about it at all. Allow me to briefly outline our UI process for you in this diary. {STEAM_CLAN_IMAGE}/28068198/d9acbc95973dcef532be911b1672954270a6ec99.jpg The initial phase of designing a new UI feature always involves extracting as much information as possible from the feature designer. This primarily entails understanding their vision and the intended user experience. The subsequent phase typically involve
2024-06-04 12:05 UTC · Community Announcements · rihapat
Ahoy Ylanders! After the exciting news of last week: We are back with another announcement: Update 2.3 is live now and packed with content! Are you ready to get your ELVEN EXPEDITIONS started? {STEAM_CLAN_IMAGE}/28068198/0887c6fb7642661f692641aceb9ba7b68559f010.jpg Random Encounter Objectives You don't just get rewarded when you encounter a Random Encounter, now you get an objective instead! And to make sure you know what to do and how much of the doing is left there is also brand new objective progress tracking! We hope the exploration will be even more fun now. Luring lighthouse A new chapte
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