Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
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2025-12-26 01:17 UTC · Community Announcements · sup3r87
Hey everyone! It is my pleasure to announce that at long last, update 1.3 is now out and available for everyone to enjoy! This update has been in the making for pretty much the entire year, and was held up by lots of required engine tuning and fixes. But at long last, the last update predating the level editor is out - so let's talk about it!! Included in this update is:FULL Controller & Steam Deck Support!Do you own a Steam Deck? Or maybe you just really like playing on controller? We have news for you: The game is now fully compatible with controllers! The entire game can easily be navigated
2025-12-17 01:25 UTC · Community Announcements · sup3r87
Hey everyone!1.3 Open Beta 3 is now available for testing! After a long period of work on the editor, patiently waiting for engine improvements and other things, all known bugs are squashed and we can put out hopefully the final public beta for 1.3!In addition to 1.3's changes, this beta also comes with massive engine-side performance improvements that should have the game running even smoother than it already did on any device!To try out this build, right-click the game on the library, head to this menu and click the open testing branch! When you launch the game, ensure that you see "Full Ver
2025-09-30 04:15 UTC · Community Announcements · sup3r87
Hey again! It's been a bit! A lot has been going on this September, and I apologize for the delay. However, I have some interesting news: Weekly devlogs are being switched, for now, to short videos!The ShiftAfter running a poll on our Discord, it was clear people liked the idea, so now the weekly devlogs for the foreseeable future will be posted on Youtube, Instagram and Tiktok! If you'd like to continue following the logs, as they will no longer be posted to Steam, be sure to go follow us (and see this week's video!) on:Youtube: Tiktok: https://www.tiktok.com/@encabulatedgames/video/755572989
2025-09-08 05:58 UTC · Community Announcements · sup3r87
Good evening.. morning.. what is time anymore??ConstructionThis week, there's nothing brand new that's complete.. but a bunch of stuff is partially mostly there! The editor, yet again, continues to take shape, and it's been looking pretty good, I think!The editor is going to have the background that you upload yourself (or pick from presets) here. This performs a couple of functions; for one, it makes the editor much more visually interesting and immersive, but more importantly it also gives you a reference for how the background will look in-game. A lot of these assets look kind of dull in As
2025-09-01 03:46 UTC · Community Announcements · sup3r87
Welcome back!I had a heck of a move-in back to college, but now we're back with a new devlog, and I've got some exciting tech to show today:Live Playback!Playing a level in the editor now causes music to play where appropriate, and as a bonus, the parser moves around and is accompanies by some simplified effects + sounds to simulate playing the level!! Be sure to play this one with audio on!There were some issues with the old playback system where it would go out of sync, but this one (still using ease) relies on a timer to keep the player in check, even if there are lagspikes. The whole thing
2025-08-18 05:18 UTC · Community Announcements · sup3r87
Hi again, it's Sunday devlog time! The new editor feature this week, as promised, is:Playback and BPM! It works! Yippie!!You can now hit a pause and play button in the editor to have a song play - the feature still needs sound effects and a few visuals (which might take time, given there are some issues detecting errors during playback that need care to solve) but the feature fully works and you can throw any BPM into it, and no matter what BPM it works flawlessly.This is thanks to a special little behavior in Flowlab called "Ease", which we'll be talking about today.Easing!Ease is one of, in
2025-08-11 09:26 UTC · Community Announcements · sup3r87
We're back! Over the jam, Encabulated Games produced Tidal Reign, and it was a crazy ton of fun to work on, but that's besides the point - it's time to talk about the progress on the editor!Error Placement!The newest (and coolest) thing about the editor is that you can now place errors in it properly! Take a look:Isn't it beautiful!?This system was actually programmed by Rezarg, the one responsible for the achievement, discord rich presence and other features. I, in turn, did my best to give the placement system some visual flare (still working on it). How the note placement currently works is
2025-07-21 06:19 UTC · Community Announcements · sup3r87
Hi again! It's been a bit!A summer trip combined with difficult online classes has made the past couple weeks hard to handle - but we're back now, and with some cool new changes to the editor. Let's take a look! :)Editor ProgressHere's a screenshot of the interface now:There are a couple new things here - first, the "temperature changes" that take place in a level are now visible! But the two more interesting things are the selection menu and scrollbar, so let's talk about them.A lot of the icons on the selection menu has to be redone over and over again. Since errors in Parse are squares laye
2025-07-01 05:29 UTC · Community Announcements · sup3r87
Welcome back!This week.. well, summer online classes AND a very, very long two week road trip started for me. So, it's been difficult to find free time that also has stable internet!! These things compound each other, since classes are online, but enough of that, let's go over some of the new level editor changes.And just to clarify! We're still waiting on the engine's dev to tackle the crashing and lag-spiking issues that Parse is facing. At this rate 1.3 is going to be merged with 2.0! (please god no)Smooth Movement!Using the tech that enabled smoother parser movement back in devlog 31, leve
2025-06-17 03:11 UTC · Community Announcements · sup3r87
Good evening!This week, the war on the bugs actually got worse instead of better. Following the release of the second 1.3 open beta, more bug reports rolled in, and rampant testing ensued. Bleh. Ahh, the classic Unity NullReferencException. Flowlab Edition™.However, there have already been a couple devlogs about debugging (our game attracts bugs like a rotting pot of soup in the Amazon Rainforest) So I'd like to do a deep dive into some cool new tech:Level Editor Progress!So, figuring out how the level editor is going to be laid out has been the topic of discussion for quite a while. Where are
2025-06-09 04:46 UTC · Community Announcements · sup3r87
Hello! It's been a bit!Let's cut right to the point with the most important news:1.3 Open Beta 2 & Discord Rich PresenceA new version of the 1.3 open beta is out! This version contains:Rich Presence: Parse-O-Rhythm now has full Discord Rich Presence support! The panel actually shows things when you're playing now.UI Juice: Some small updates to the guide and progress bar UI to make them more informative & feel better.Launcher: New changes to how the launcher & achievement system works, which should make Windows Defender less angry & the achievement system efficienter.Bugfix: Music not resuming
2025-05-20 00:07 UTC · Community Announcements · sup3r87
Welcome back! So.. about there not being a devlog last week. Long story short, life has been getting in the way lately. It’s nothing dire, and progress on the game is moving, BUT a lot of things that I was supposed to get done during my semester got pushed into now by the semester itself, since it was so busy. The result is that the start of summer has been messy!! However, things have been stabilizing again, and productivity will ramp back up this week! Where Are We? At the moment, I’m currently working on adding discord rich presence to the game and updating the achievement system so Windows
2025-05-06 04:07 UTC · Community Announcements · sup3r87
That's it. After 9 months of toil (well I mean some of it was pretty fun but still), my academic year is over for now. I'll talk about it more in the conclusion but essentially, last week was the culmination of my semester so Parse had to go on the backburner for a bit. 1.3 Release Date Even though I don't have too much to share, I can talk about when 1.3 will go live, which is: Friday, May 9. Now that I'm back home and currently without too much to do for the next couple days, I can focus on squaring away the remaining bugs and doing some last minute balancing work to get 1.3 ready. The remai
2025-04-28 08:39 UTC · Community Announcements · sup3r87
Hey hey! It's been a busy week for me, and college finals are bearing down on me in a last stand. Because of this, I didn't have too much time to work on the game this week aside from tracking some bugs to be fixed. At this time 1.3 is still in open testing! There'll be an update to it later this week with some changes and fixes. Until then, I'd like to talk about.. The Roadmap I've posted a couple roadmaps before, so here's a concise one with all the relevant info. https://clan.cloudflare.steamstatic.com/images/45057857/616baeb82ef0180312ab119e3ce7322fe7bf24cb.png ..wait, that's a little zoom
2025-04-21 06:55 UTC · Community Announcements · sup3r87
Welcome back yet again! This devlog is going to cover the past two weeks, since the announcement about the 1.3 public beta was last week (roughly). In order to get 1.3 out the door, a lot of stuff, unexpectedly, had to be completely re-done before the update could be released, causing it to be delayed by a couple days. Let's talk about these features in this devlog! Controller Navigation System It all started a couple days before the release, when pausing was going through a final round of testing. You see, the way controller navigation works in the game is with an invisible "cursor controller
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