2026-06-22 09:33 UTC · Community Announcements · Electric Leo
With a new season comes an opportunity for us to rebalance the game, and though we're in a pretty good place, with many viable builds, there are still a couple of outliers that we're making small adjustments to. There is still the known issue with the Tournaments function that we are in the process of fixing, so please expect occasional odd results when viewing matches. This is due to the matches being fought correctly on our tournaments server, but played out differently when viewed locally. Balance changesNaaniaOn Trigger: Gain 10 7 Provisions, +5 for each Restaurant on A.We over-buffed this
2026-06-05 16:40 UTC · Community Announcements · Electric Leo
Hello friends, Just a quick note to let you know that we've patched the game to include a universal cooldown cap. Now no Spaceships will be able to reduce their cooldown to less than 50% of their original amount. This ends the terror era of 1 turn monsters ending the game before any buffs or debuffs could even activate. This will allow us to bring Humanitarians back next season. As an intended consequence, we have broken Leaderboards and the Collection in doing this, we are working on the fix for that as we speak and should deliver the fix in the next day or so.
2026-04-27 08:10 UTC · Community Announcements · Electric Leo
It’s a new season in Konfronto, and we’re back with sweeping balance changes. It has been the age of the 20-turn win for longer than we’d like, which is great if you’re hoping to get what should have been a very rare Achievement, but not great for the health of the game. We’d like to thank our community, and specifically ABU, for finding the most egregious of the broken builds and beating us over the head with them, but it’s time to get our meta back to a place where every faction is viable. Except maybe Humanitarians, if only for a little while. Nobody likes eating vegetables anyway. It’s tim
2026-03-31 15:37 UTC · Community Announcements · Electric Leo
After seeing the results from the season-finale tournament, we realise that it is possible to use the devour cycle to get to a state where your opponent's build does not matter as you can guarantee victory before turn 25 (negating Space Junk, Dread and Provisions as a viable strategy). We like it when there are many routes to victory in Konfronto. Farmers MarketOld Passive: Whenever a Pilot is devoured all ships get +3 Attack permanently Passive: Your Cargo generate 3 more ProvisionsNew Passive: The first time a Pilot is devoured each battle all ships get +5 Attack permanently Passive: Your Ca
2026-03-30 09:17 UTC · Community Announcements · Electric Leo
We’re back with another balance update and some big bug fixes. Notably, we’ve fixed the issue causing the few players using an unsupported very narrow aspect ratio to be unable to access the settings. We’ve also fixed the slow loading of the Leaderboards. We’ve added the ability to watch the replay of a battle immediately after it's finished, and made some improvements to the UI when you win a run and need to manage your tournament entries. We’ve also added some new Discord functionality. From now on, every time a player wins a run without losing a life, or any time a player earns one of the m
2026-03-03 14:57 UTC · Community Announcements · Electric Leo
This was a small patch to deal with an issue relating to cooldown that could cause you to get caught in an infinite loop within a turn and not be able to continue with your game, and an issue that sometimes caused players to crash when devouring crew.
2026-02-26 17:40 UTC · Community Announcements · Electric Leo
A small patch to address some minor visual bugs and some incorrect item interactions.
2026-02-23 09:32 UTC · Community Announcements · Electric Leo
After 9 months of steady iteration and refinement based on feedback from our incredible community, Konfronto 1.0 has arrived! Jump in now and experience newly-updated visuals, a revamped UI, overhauled gameplay systems, refined match-making, and Spaceships and weapons balanced and honed to a razor’s edge. Achievements are live, and unlocking them now awards players with the ability to customise their character portraits and their carrier. As you navigate the new front end, you’ll find an in-game glossary explaining all the terms used throughout the game, and a new Collection feature, in which
2026-01-26 10:45 UTC · Community Announcements · Electric Leo
We are beyond excited to announce that Konfronto will leave Early Access and launch the 1.0 update on February 23, 2026. Konfronto 1.0 will get Achievements, and a major UI overhaul, with the menus, Trader screen and battle screen receiving some much needed love. 1.0 will also bring an in-game catalogue of items, and a glossary with explanations of all the terms used in-game (our two most requested features). We expect the beta for this build to be available for all Early Access players in the very near future. Laying the foundation for this huge update is our final Early Access patch, with so
2026-01-16 13:23 UTC · Community Announcements · Electric Leo
Our final build before 1.0 is now available in Open Beta for Early Access players!0.10 will be our final patch before 1.0, with some pretty big balance changes we want to get online and in your hands, and give as much time for feedback as possible. We’ve also made some changes to matchmaking, resulting in easier matches for players at lower ranks. Major balance changesSpace Junk and the three Shield Generators that activate on being attacked (Tower Shield, Warded Shield, and Scrap Shield) will now only activate a maximum of once per turn.Unlocking Carrier Systems will now offer 3 choices, from
2026-01-15 09:11 UTC · Community Announcements · Electric Leo
Hello friends. We come to you today with the news that we will bring Konfronto out of Early Access in the very near future, Q1 2026. This is later than we had previously announced, but also earlier than would be required for us to deliver a single player campaign that meets the level of gameplay depth and polish we’d want to deliver, and so we have made the difficult decision to put development of the single player campaign on hold, and finish Konfronto as close to the timeframe we promised as possible. Doing this will allow us to deliver additional important quality of life features we had de
2025-11-24 15:20 UTC · Community Announcements · Electric Leo
Now that the dust is settling on the Sisters of Salvage faction, we’re introducing what is likely to be the final batch of new items until we’ve delivered the single player campaign (which is shaping up nicely). Importantly, all of these new items will be added to the demo, which we are keeping identical to the main game’s primary multiplayer mode.We’re also continuing to add more analytics tools in the back end, which is great for both you and us, but will not manifest in any immediately obvious ways.And as the season has come to an end (as it should, whenever we introduce new items), we’re a
2025-11-11 08:23 UTC · Community Announcements · Electric Leo
This is a small patch that fixes some important bugs around tournament saves that weren’t worth holding 0.8 for, and sneaks in some other minor fixes. We’ve also made an adjustment to how rank is affected at the end of a season. We’ve not spoken much about how rank works, and don’t explain the calculations in-game, so let’s clarify how that system works briefly. As you play you will notice your portrait in the bottom left of the screen has two numbers on it. The upper number is your XP rank. You gain 1 XP for each battle you win, and level up as follows:Levels 1-5: every 30 PointsLevels 6-10:
2025-10-29 16:04 UTC · Community Announcements · Electric Leo
This is the biggest update we’ve made since launching into Early Access. This patch introduces a new faction, who bring with them new Spaceships, new cargo, and new crew, giving you new ways to rain down pain on your enemies. For more details on the Sisters of Salvage faction, see the lengthy Steam forum post. Konfronto is now the biggest and best it’s ever been, and we want as many people to play it as possible. That’s why, for a limited time, we’re adding every single item in the game to the demo and unifying all our players in one hot pool of laser death. Until our 1.0 release, anyone will
2025-10-03 13:13 UTC · Community Announcements · Electric Leo
It's only 8 more days until our 0.8 update, which will contain a brand new faction, the Sisters of Salvage. 0.8 is also when we will do our first, and more importantly last, full database wipe (resetting rank and leaderboards). Why not take this time to enjoy obliterating your opponents with small ships in this limited time event.
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