Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
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2025-07-30 11:36 UTC · Community Announcements · admin
After a year in Early Access, I'm excited to announce that v1.0 of Containment Initiative 2 is now available! I'd like to thank all of the players that helped shape the game by giving feedback during this period, as well as those who suffered through and reported the many bugs that were found.This update mainly contains a large number of bug fixes and includes quite a few quality of life changes as well. There are still plenty of features that I would like to add, so please stop by the forums or the Discord to let me know what you'd like to see added to the game next.Features/Changes:-PC playe
2025-06-11 00:42 UTC · Community Announcements · CIDev
Check it out here!I'm excited to announce that the Meta Quest port of CI2 is now available!Aside from the lack of asymmetric co-op, CI2:Recon is the full experience that can now be played on the go. The graphical fidelity had to be downgraded somewhat and it mostly involves removing real time lights and a lot of the foliage. All in all, I'm very happy with the final result. You'll see from the trailer below, that there weren't many concessions that I had to make in order to get this running on mobile hardware.Thanks for playing!-CIDev
2025-05-10 00:17 UTC · Community Announcements · admin
Features - New Supply Drop Mechanics - I've made some major changes to the way supply drops work in this update. I've tried to keep most of the challenge intact, but also cut down on the amount of unfair failures due to the crate timer running out and it self destructing. Players will now have much more time before the crate self destructs. To compensate for this change, the crate can now spawn in a variety of locations The crate will now emit an audible beep that will beep faster as the player gets closer to it's location Once the player presses the button on the crate, it will now start a de
2025-05-01 21:01 UTC · Community Announcements · admin
Nothing too glamorous in this update. Just lots of fixes and refinements. Tutorial refinements: Crafting materials can now be found during the post crash intro sequence as well as the GK-40 pistol + ammo that the player can pick up. A fence + gate has been added to prevent the player from getting to the truck immediately. They will need to shoot a lock on the gate to progress. First time setup will now ask if the player would like to play through the weapon reloading tutorial in the shooting range before starting the game Player can now load more than one weapon crate into the truck per run an
2025-04-19 00:05 UTC · Community Announcements · admin
-Attempting to address potential crash in intro sequence
2025-04-18 10:32 UTC · Community Announcements · admin
For this update, I've completed the games' story and was able to hire two fantastic voice actors who have done amazing work. The game is now much closer to feeling like a complete package. Writing a script and hiring voice actors is a new experience for me, but I couldn't be happier with the end result. Introducing Kay(KD-1): Kay will provide valuable information and guidance to the player throughout the game. I've added a new monitor inside the safe house where she will appear whenever she contacts the player. I hired an artist to create multiple expressions which will change based the voice
2025-04-10 21:45 UTC · Community Announcements · admin
An update on the next update For the past few weeks I've been busy writing a script and was able to hire some very talented voice actors to get the game's story fully fleshed out. I've nearly reached the point where the development work on this update(2025.3) is done. I expect that this latest update will be available in the next one to two weeks, depending on how testing goes. As part of this update, a new radio operator(Kay) will guide the player through the major plot points in the game. Preview Here is a clip of the current work in progress. I want to stress that this isn't final, and Kay'
2025-03-20 21:03 UTC · Community Announcements · admin
Features New Enemy: Drones Once the player has reached the midpoint of the game and attempted to escape on the subway car, drones will now start appearing in multiple maps and will need to be destroyed to escape the city. They will drop explosives on the player if they get close enough. {STEAM_CLAN_IMAGE}/45046924/580da54cca548f17ec1478b52e8eaf3dfdbd1e2c.gif The subway encounter has been revised to reflect the modification to the story at this point in the game. Containment Operation's drones have been hijacked by an unknown entity and are attacking their own operatives. You will be tasked wit
2025-03-08 00:40 UTC · Community Announcements · admin
-Added total headshot count to save data.
2025-03-04 01:07 UTC · Community Announcements · admin
-Fixed issue where Revolver could become locked out and the player would be unable to reload it -Added total zombie kill tracker to the main menu near on the supply drop screen -Added total head shot tracker to the main menu near on the supply drop screen
2025-01-18 11:04 UTC · Community Announcements · admin
Features Shove The VR player can now shove zombies with their gun. This uses up around 60 percent of their stamina meter, so it's designed for emergencies. It's perfect for when you need some extra space to reload. I played around with a few different melee solutions and ultimately decided this felt the least janky and allows me to focus more on the gunplay over the long run instead of spending lots of time on an additional fighting method. {STEAM_CLAN_IMAGE}/45046924/06a2b0ff6b13687940b6f0e567b3a508e9ec6c99.gif Ammo drops from Zombies Zombies now have a small chance of dropping ammo when you
2024-12-30 21:26 UTC · Community Announcements · admin
Features: Revolver Speed Loader(Craftable upgrade): Players can now craft an upgrade to the RV-44 weapon to make reloading much quicker and easier. {STEAM_CLAN_IMAGE}/45046924/bc33ba459cd493d7cd312cc206cfcec014bb071c.gif Proximity Bombs(PC Player): I've brought back the proximity bombs that were added late in the update cycle for the original game. These are purchasable with cash and the PC player will get 5 every time they go into a mission. {STEAM_CLAN_IMAGE}/45046924/195a30f9828b4575fc294e08053c69030855eaa3.gif New Crate Types: I'm trying to further smooth out progression for certain crafte
2024-12-10 22:07 UTC · Community Announcements · admin
-Fixed an issue where the player could start the incorrect level from the main menu -Fixed a few occlusion issues on School map
2024-12-07 12:08 UTC · Community Announcements · admin
Features New map: School An additional area to scavenge for supplies has been added to the game. This map is heavy on fabric and tech resources, so come here if you need to unlock new upgrades from the crafting bench. {STEAM_CLAN_IMAGE}/45046924/5aefe416e660de2e1939531bce87a495054396b9.png {STEAM_CLAN_IMAGE}/45046924/c768a8a09e939a3b6a7a48f5bb3fec8bc9f17525.png Progression changes The new map has allowed me to shift around how the player progresses through various unlocks. A key item from Market has been moved to this map and there is a new Satellite relay that needs to be powered up in this m
2024-10-28 16:05 UTC · Community Announcements · admin
Features: -New VR Player Weapon: Revolver. It carries 7 rounds and can kill most zombies in one hit and will also penetrate up to three zombies. You can press B/Y to eject the cylinder and then flick your wrist to close it once you are done inserting new bullets. It's a blast to use and has some really chunky sound effects. I hope you enjoy it as much as I have. {STEAM_CLAN_IMAGE}/45046924/d1f491af31d9f9d27c1ac9e2ab082078b261e8c2.gif Miscellaneous Changes: -Adjusted lighting in Market to brighten it up somewhat. -Added a new door + puzzle to Market to solve to unlock the Revolver. -Lowered the
Full appinfo as delivered by Steam PICS, changenumber 38328662. Also at /api/app/3002560/raw.
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