Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
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2025-10-13 21:48 UTC · Community Announcements · Onion
Hey, everyone.It came to my attention today that many versions of Unity were susceptable to a security vulnerability. Since it was reported, a patch had been created that removed the vulnerability. While it is unlikely anyone has been affected by it, your safety is important so I have applied the patch and pushed out a new build of the game for you all to keep you safe.Take care, everyone.
2025-02-18 06:35 UTC · Community Announcements · The Regulator
The Tunnels of Saint Mercy Road Version 2.0.3 This patch should resolve an issue where the final encounter cutscene does not fade back in after completion. Unable to replicate the issue further so if it continues, please let me know. (attempt #2) Fixed an issue where the door from one area to the next would unintentionally load multiple instances of the next area.
2024-11-27 22:37 UTC · Community Announcements · The Regulator
Hello and happy Autumn Sale, gamers! I wanted to take a moment to thank all of you who have played The Tunnels of Saint Mercy Road and helped it get to where it is now. Beginning today, The Steam Award nominations are open and I wanted to reach out to all of you and ask for your nomination for the Outstanding Visual Style category! With each of the areas in the game being their own unique style and theme, I felt like this would be the most fitting category for the game in a year where so many awesome games have been released. Can I count on you to nominate Tunnels? Thank you all for the awesom
2024-11-16 12:30 UTC · Community Announcements · The Regulator
The Tunnels of Saint Mercy Road Version 2.0.2 Change Log 11/16/2024 This patch should resolve an issue where the final encounter cutscene does not fade back in after completion. Unable to replicate the issue further so if it continues, please let me know. Known Bugs Some reports of audio cutting out. I've been unable to replicate the issue however if you experience it, please leave a comment in the bug report thread on the Steam Discussion page with details of where and if the audio returned after a period of time.
2024-10-26 05:01 UTC · Community Announcements · The Regulator
The Tunnels of Saint Mercy Road Version 2.0.1 I just pushed a patch that should address a few bugs that have been reported by a few players. As always, I do take bug reports seriously so if you experience any bugs, please let me know with as much detail as you can provide in the Bug Report thread in the Steam Discussions page for this game. This will allow me to keep track of the bugs easier. Keep in mind some bugs that are reported will require a bit of detail beyond "x bug happened" in order for me to address it. Change Log 10/25/2024 A note has been updated to show the "inspect" icon. Previ
2024-10-22 03:40 UTC · Community Announcements · The Regulator
The time has finally come. Patch 2.0 has been released, bringing with it a load of changes, fixes, adjustments and a new chapter to the story as well as multiple endings. Taking place immediately after the events of the base game, players will explore a 4 new areas. Players who have previously completed the game may continue from their last save and once they complete the final area of the base game, they will begin the new content. Some major changes include the addition of subtitles for major dialog, a new visual indicator to let you know when an enemy is near and a few minor tweaks to exist
2024-10-22 02:53 UTC · Community Announcements · The Regulator
Patch 2.0 is now available! Accessing the new content is simple. Continue from your existing save and complete the final area from v1.0 and the story will continue. Change Log 10/17/2024 A second chapter has been added. Two possible normal endings and a secret ending added. Some object interaction was blocked due to trigger volumes preventing the players raycast from exiting the volume. This should be resolved now. The monster will no longer hear you in the locker if you are moving to get a better view. The monster's hearing detection has been slightly modified allowing you to hide in a locker
2024-10-08 01:51 UTC · Community Announcements · The Regulator
I know the news has been slow however I've been hard at work on getting this update finished and I didn't want to rush things. With that said, I just wanted to give you all a quick update. Currently the patch has been handed off to testers so they can double check everything. I've gone through the game from top to bottom making adjustments and adding things that I received feedback for as well as things that I thought would make the game more enjoyable for more folks. Two changes on the list of changes are: Subtitles added for major dialog. Visual indicator for when enemies are nearby. Obvious
2024-08-06 18:49 UTC · Community Announcements · The Regulator
Hello everyone! Today, I wanted to share an update with you all. Firstly, the story for the second chapter of the game is completed minus a few tweaks, proofreading and all that stuff. While the game in it's current state provided as much details and concluded in the way I initially intended, I've taken some feedback into consideration and aim to provide more story and more answers. Currently, work on the updated content is underway and progress is steady. Design of the first of 4 locations is roughly 50% completed. That's an arbitrary number plucked from the air though because I will likely k
2024-08-03 13:21 UTC · Community Announcements · The Regulator
As you may notice, a new small update was pushed this morning. To put it as vague as possible to avoid spoilers, this patch was simply to address an issue in the 2nd area that would unfairly force a player to restart the area after completing all objectives once exiting the area.
2024-08-02 01:02 UTC · Community Announcements · The Regulator
Thanks everyone once again for playing The Tunnels of Saint Mercy Road. I've updated the game to tackle a few of the issues that were reported. Hopefully the solutions I've come up with resolve some of the game's most common core issues that I was made aware of while watching some playthroughs as well as issues some of you had addressed elsewhere. Thank you all for your patience. I will continue to look for ways to improve the game as it is currently while I prepare for the addition of further content for patch 2.0 (date tbd). I will address these issues in a way that avoids spoilers to the be
2024-07-26 04:41 UTC · Community Announcements · The Regulator
Everyone, I just wanted to first take a moment to thank you all for playing Tunnels. I've seen so many awesome playthroughs on YouTube and Twitch and it feels awesome hearing your feedback. During the playthroughs, I have noticed a handful of issues which seemed to be overlooked by myself and some testers, likely due to us all having gone through the entire playthrough so much trying to intentionally break things that there were some very basic things we were overlooking. As always, bug reports are helpful. If you find a bug, whether it's small or huge and game breaking, please let me know. Th
Full appinfo as delivered by Steam PICS, changenumber 38103927. Also at /api/app/3003530/raw.
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