Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-10-12 22:27 UTC · Community Announcements · Acceleroto
Thanks to all the Unpossible players out there! Update 3 brings even more Ultra to the Ultra level. Obstacle sequences got some improvements and the level laydown logic got smarter. Do you have any name ideas for harder levels? Right now it's Cruise, Simplicity, Futile and Ultra. Please share your name ideas!
2015-10-12 22:27 UTC · Community Announcements · Acceleroto
Thanks to all the Unpossible players out there! Update 3 brings even more Ultra to the Ultra level. Obstacle sequences got some improvements and the level laydown logic got smarter. Do you have any name ideas for harder levels? Right now it's Cruise, Simplicity, Futile and Ultra. Please share your name ideas!
2015-08-09 15:59 UTC · Community Announcements · Acceleroto
Welcome to all the new Unpossible players! Thanks again for all the feedback. Version 1.0.2 is out. Here's what's new in this update: - Modified leaderboard display to show more players. This'll cut down on that boring scrolling stuff when you're checking out the entire world's scores. - Revamped app backgrounding stuff. Unpossible should behave nicely when you switch out of it now. Seriously though, play more - background less. - Crushed a problem that a few Streamers/YouTubers were seeing when playing with multiple monitors, Unpossible in a window, and with a bunch of other programs running
2015-08-09 15:59 UTC · Community Announcements · Acceleroto
Welcome to all the new Unpossible players! Thanks again for all the feedback. Version 1.0.2 is out. Here's what's new in this update: - Modified leaderboard display to show more players. This'll cut down on that boring scrolling stuff when you're checking out the entire world's scores. - Revamped app backgrounding stuff. Unpossible should behave nicely when you switch out of it now. Seriously though, play more - background less. - Crushed a problem that a few Streamers/YouTubers were seeing when playing with multiple monitors, Unpossible in a window, and with a bunch of other programs running
2015-07-06 05:02 UTC · Community Announcements · Acceleroto
Thanks for all the feedback! Version 1.0.1 is live. Here's what's new: - Improved controller integration -- Added gamepad quit capability from the main menu -- Strangled the gamepad when the Steam overlay is up -- Menu navigation tweaks - Hid the pesky mouse cursor during games - Fixed some background menu stuff when the Steam overlay is showing - Fixed "personal best" sound muting - Slapped a post-game delay on the arrow keys so you don't accidentally change levels
2015-07-06 05:02 UTC · Community Announcements · Acceleroto
Thanks for all the feedback! Version 1.0.1 is live. Here's what's new: - Improved controller integration -- Added gamepad quit capability from the main menu -- Strangled the gamepad when the Steam overlay is up -- Menu navigation tweaks - Hid the pesky mouse cursor during games - Fixed some background menu stuff when the Steam overlay is showing - Fixed "personal best" sound muting - Slapped a post-game delay on the arrow keys so you don't accidentally change levels
2015-07-03 08:53 UTC · Community Announcements · Acceleroto
Unpossible went live about 2 hours ago. Thanks to all the players who are interested in it. I really appreciate everyone here! ...and now...time for bed.
2015-07-03 08:53 UTC · Community Announcements · Acceleroto
Unpossible went live about 2 hours ago. Thanks to all the players who are interested in it. I really appreciate everyone here! ...and now...time for bed.
2015-07-02 06:13 UTC · Community Announcements · Acceleroto
I'm not going to lie -- I'm starting to bounce off the walls. Unpossible's launch is just over 24 hours away! As soon as the clock flips to July 3rd (Pacific Daylight Time), Unpossible will be live on Steam. Woot!
2015-07-02 06:13 UTC · Community Announcements · Acceleroto
I'm not going to lie -- I'm starting to bounce off the walls. Unpossible's launch is just over 24 hours away! As soon as the clock flips to July 3rd (Pacific Daylight Time), Unpossible will be live on Steam. Woot!
2015-06-25 04:34 UTC · Community Announcements · Acceleroto
Unpossible is almost here! I was blown away by the awesome Steam Community support that got Unpossible through Greenlight in only 3 weeks. Thank you all so, so much. It's been a long road since Greenlight, but I'm proud to announce that Unpossible will hit Steam next Friday. It took massive amounts of work to get everything ready. Since Greenlight, a ton has changed. The to do list was pages & pages long. There are now god rays, all new graphics shaders, awesome explosions, new track design, more music, physics improvements and lots of new stuff hiding under the hood -- everything geared towar
2015-06-25 04:34 UTC · Community Announcements · Acceleroto
Unpossible is almost here! I was blown away by the awesome Steam Community support that got Unpossible through Greenlight in only 3 weeks. Thank you all so, so much. It's been a long road since Greenlight, but I'm proud to announce that Unpossible will hit Steam next Friday. It took massive amounts of work to get everything ready. Since Greenlight, a ton has changed. The to do list was pages & pages long. There are now god rays, all new graphics shaders, awesome explosions, new track design, more music, physics improvements and lots of new stuff hiding under the hood -- everything geared towar
Full appinfo as delivered by Steam PICS, changenumber 34828169. Also at /api/app/300400/raw.
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