Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-14 09:21 UTC · Community Announcements · MDickie
- New hairstyles at #17-20 and new textures on most body parts.- Most lockers can now be used like wardrobes to trigger in-game costume changes.- New "Random" camera regularly gives a unique view.- On a controller, you can deliberately lash out behind you by holding the FOCUS command (shoulder button) while attacking (without a gun).- Missing limbs cannot be used in crush attacks.- You can sleep in any chair if you sit still long enough.- Dead bodies don't sell the effects of cold when slumped in a chair.- Gang members accompany you more often.- Partners are not referred to as "family" members
2025-07-11 09:53 UTC · Community Announcements · MDickie
- Nervous breakdowns once again cause you to "lose control" of your character. - Fixed an issue that prevented backpacks being worn from scene to scene. - The map transitions between scenes are now optional (but remain strongly recommended if your spec cannot load scenes instantly!). - New female flesh at #16-18 and new male flesh at #22-23. - New head shave at #18. - Robots feel the cold 50% less than a human. - Surviving as a cyborg cop is rarer. - Fights can no longer end from exhausting yourself after your own move. - Cannot catch objects while handcuffed. - Improved delivery of a rare bet
2025-05-23 12:29 UTC · Community Announcements · MDickie
- You can increase the "Population" to 200% for twice as much content in Fight Scenes! Characters are added/removed as quickly as you can tap the button - whereas holding it now takes you to a screen where you can hand-pick all characters by name. This function can be accessed instantly with a middle mouse click, and right clicks instantly remove a specific character. - Fight Scene camera preferences are saved & restored for next time. - New "Extended" particle FX option takes longer to remove splatters or eliminated opponents. - Character outlines are now optional under "Display". - Fixed an
2025-03-31 12:32 UTC · Community Announcements · MDickie
- New "Partner" relationship status follows you from scene to scene wherever possible. You can approach anybody about partnering with you if they don't ask you. - Cold outdoor weather damages your health more rapidly, as indicated by a discoloured health meter and a shivering animation. This can be offset by the heat of fire, which also scores a health bonus when sleeping! - The command for deliberately starting fires has switched to PICK-UP + ATTACK, and you can deliberately set fire to ANY flammable object nearby instead of just the one you were aiming for (including large furniture!). - Cha
2025-02-12 10:56 UTC · Community Announcements · MDickie
v1.1.1 - New electric taser has a short range but is good for stunning opponents instead of killing them! - Batteries can be used to reload tasers - or inserted into any other gun to fire electricity! - Improved flame thrower and fire extinguisher effect. - Costumes change in real-time instead of waiting for the next scene. - Characters are highlighted by outlines when casting fight scenes or changing controls. - Slightly improved automatic aiming when looking up or down. - The camera only assists aiming in single player mode. - Moving away doesn't disengage from a target while aiming. - Offsp
2025-01-09 13:15 UTC · Community Announcements · MDickie
- The amber health drain is now optional (and turned off by default), so you're more responsible for making yourself tired enough to sleep through the night. - Vacant gang leaders are replaced by another member, but your active reign is less likely to be replaced without warning. - Correct dialogue for denying you're part of a gang, and leaving risks criticism from other members. - Defeated opponents can be offered a chance to survive by joining a gang. - Gang members can be questioned about their affiliation. - Syringe liquid is drained correctly. - Objects in your cell are more likely to be
2024-12-04 18:02 UTC · Community Announcements · MDickie
- Less passive health drain making you tired towards the end of the day, and an additional amber meter makes the limit visible. - Medical kits and syringes help you restore health/spirit more quickly. - New crafting recipes include combining liquids with blades/tissue to create syringes/medikits. - New "Trailer Park" residential area east of the junction offers an alternative address to stay! This is automatically assigned to anybody who is out of prison. - The existing house interior now has more posters, a phone on the wall, and a sink in the bathroom to wash away scars. - Improved logic dis
2024-10-30 11:36 UTC · Community Announcements · MDickie
- Additional dialogue to explain how you survived death - including dead police officers coming back as cyborgs! Upon unlocking this privilege, new costumes include robotic metals which are bulletproof. - New "Robogun" weapon. - Mysteries can be triggered when you answer the phone, where "Guess Who?" style clues help you figure out who to confront (by grappling and then taunting like an arrest). - New major incidents include bomb threats! - In rare situations, crime can become legal for one day under a Purge style "Immune System"! - Body Pattern #41 now includes a police badge, which is also a
2024-10-09 08:25 UTC · Community Announcements · MDickie
- Alternate designs for each prison block include the classic tiers in the north and more of an open-plan square in the south! - Improved camera logic works harder to prevent getting stuck in one cell while trying to see inside another. - Bribed officers release their hold properly as well as cancelling the warrant. - Prevented a rare issue that may have caused the game to crash when an object is thrown at someone and blocked. - Louder thud when landing from a height. - Jumping has a lower failure rate at lower heights. - Prevented glitching through scenery by jumping or rolling. - You don't a
2024-09-28 10:13 UTC · Community Announcements · MDickie
- New "Riot Shield" weapon allows you to block 95% of attacks! Other large objects are also better for defence. - Helmets and bullet-proof vests offer up to 90% protection from bullets, and wearing such a vest is considered to be "impersonating" a police officer. - New headwear includes a combat helmet and an improved beret, which doesn't lose its black base when the colour is changed. - Wider range of improved gun shot sounds. - Prevented a rare issue where installations somehow start with NONE of the characters unlocked to use?! The game no longer fails to "Play" in such instances. - The "Fi
2024-09-25 07:35 UTC · Community Announcements · MDickie
For the 1st time in Hard Time's long history, modding is officially supported and baked right into the launch options on Steam! I wasn't expecting a prison game to involve much modding, but there are so many philosophical differences that it's good for fans to have their own pressure valves instead of me making everything optional. It starts humbly with making things more or less likely, as well as importing classics from wrestling, but will no doubt grow from here with your input and support. {STEAM_CLAN_IMAGE}/45041768/a1076d5e5acf3b7582b817f3b29ade7e6ae52161.jpg
2024-09-13 18:16 UTC · Community Announcements · MDickie
Thanks to some of the more constructive feedback, we were already able to iron out a lot of teething problems: - New missions involve delivering furniture, smashing furniture, and gaining/losing weight. - Missions may ask that something be delivered to a specific cell. - An extreme punishment involves having your limbs cut off! - People with no legs are encouraged to go to hospital to restore them. - Dying fades more gradually into the Hall Of Fame with melancholy music. - Headless people are always assumed to be dead (and are properly eliminated from fight scenes). - Gun fatalities are correc
Full appinfo as delivered by Steam PICS, changenumber 37465542. Also at /api/app/3009850/raw.
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