Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-04-15 13:03 UTC · Community Announcements · 1st impact
Hi everyone. Welcome to version 1.0 Patch 4 Bugs Fixed Barkeeper will no longer turn away a customer if they're waiting on a bottle being used by another staff member Liquor drinkers will ALWAYS pay their tab before leaving, no matter the reason Changing your keybind deleted the entire keybind option, this is now fixed A player loaded 200 songs onto the Jukebox and nuked their game, we found the cause and it's now sorted, enjoy your unlimited playlist Bottles are now properly refreshed after returning to an old bar Fixed an issue where if you're turning the bottle and exit pouring mode at the
2025-04-07 15:33 UTC · Community Announcements · 1st impact
Bugs Fixed Posh bar no longer makes cards and money glitch inside it Back button now works on the furniture app inside the tablet Keybinds 'reset to default' functions properly Bottles not being able to be taken in and out the fridge should now be fixed Barkeepers will no longer pull a sickie and will show up to work now every day Bar level 50 will now give the achievement Liquor bottles will stop getting stuck to employees (Thankyou to Rusty Champaign, turns out we only fixed half the problem and he located the exact cause) not affect saves]
2025-04-05 18:29 UTC · Community Announcements · 1st impact
Hi everyone, so we've had the best of both extremes since launch which can be wonderful yet daunting. It's just so wonderful to have this level of support with people praising the game and making their own suggestions to how it could be even better! Yet on the other end we see harsh criticism, the kind that makes you wince as you read/watch on. However I strongly believe that both are coming from a place of passion, therefore ignoring the 'haters' only serves to harm a game's development and purely listening to the supporters only gives half the story. So to all the people who have spoke loudl
2025-04-02 14:13 UTC · Community Announcements · 1st impact
Hi everyone, Thankyou for the fantastic reception, here are a few things we were able to fix immediately. Fixes Flaked paint is no longer duplicated on the tablet Moved Pub chat to be under ambient sound setting instead of general SFX Moved the rep +- to be further away from the level to prevent overlapping Increased customer hitbox so you no longer have to hug them Fixed Gamepad loss of control when using tablets and pause menu Tweak Cheats now marks your save so you can't claim achievements. Notes This should not affect your save, but let us know if bugs start occuring that weren't there bef
2025-03-31 15:13 UTC · Community Announcements · 1st impact
Well folks, this is it. Our exit from Early Access and into version 1.0. We call it this because we want to convey that this isn't the end, that more updates and content will come of which I'll detail below. But without further ado, here's what the update brings: Features The Imperium, a huge property that used to be a nightclub before 'the incident', no longer will you be scratching for space in the Hound and Hare, this marks a significant milestone in our ability to make purchasable properties and future versions will now be easier for us to make. Background Sim, a huge effort in optimizatio
2025-01-21 09:55 UTC · Community Announcements · 1st impact
Hi folks, just a small patch to fix up some minor issues This shouldn't affect save games but of course if you are facing excessive issues then a corrupted save will usually be the reason. Bugs fixed Rainstorms were far too common Coins had temporary collision and pushed the player back Immovable objects could be selected which softlocked the player Text overlapped the in-game PC Weather sounds were not tethered to the audio sliders Some option sliders were not tracking the mouse very well
2025-01-17 16:46 UTC · Community Announcements · 1st impact
{STEAM_CLAN_IMAGE}/45107444/986bd232608bcda0f06f12ec6eaac08f22af5471.png Hi again everyone, I come bearing news (other than the update) and I'm excited to get stuck in. The Future Right now we're working towards a huge feature, the ability to purchase another property on the map and own two Pubs at the same time. I believe this will take another couple of months to get it perfect but once this is done I will consider the game out of Early Access. What does this mean for the game? Not much in a development sense, we'll keep digging through the most suggested features and work on the next big th
2024-12-28 09:55 UTC · Community Announcements · 1st impact
Hi everyone and apologies for taking so long to fix this one, it was a real pain to find and especially over Christmas. However, with fingers crossed, we believe we got it. We've included a bunch of optimizations as well which should reduce the filesize by roughly 2gbs. Ultimately it was an issue to do with an unused save file not updating properly and causing a crash as soon as the map was loaded. Since we load the map upon game start it caused an immediate error. If of course you're still crashing or find other issues then please let me know and we'll be right on it.
2024-12-18 21:27 UTC · Community Announcements · 1st impact
{STEAM_CLAN_IMAGE}/45107444/986bd232608bcda0f06f12ec6eaac08f22af5471.png Hi everyone, we've spent a LOT longer on this one and I can only thank each and every one of you for your patience and support, I truly hope you feel it was worth the wait. As always, PLEASE START A NEW GAME AS THIS WILL CORRUPT OLDER SAVES AND CAUSE STRANGE BUGS. But now for the good stuff: Features Tip Jars, there are now upgradable tip jars that will allow happy patrons to support your business New Intro, enjoy a bit more context into the start of your Pub venture A repairable front of house that will allow a greater m
2024-11-13 11:59 UTC · Community Announcements · 1st impact
As well as the usual bug fixes I thought it'd be nice to keep you in the loop to what's coming next, we're aiming to launch this just ahead of the Steam autumn sale. Fluid Dynamics We're working on making the liquids in the game look more realistic since right now it's functional but not great to look at. Lighting Pass We wish to make the game nicer to look at, making sure that the game has less harsh shadows especially when you expand the building. New Game Intro The game will start with a little more context to what's going on. New Broken Front New games will start with a dilapidated front,
2024-10-11 11:43 UTC · Community Announcements · 1st impact
{STEAM_CLAN_IMAGE}/45107444/986bd232608bcda0f06f12ec6eaac08f22af5471.png Big news! This patch also applies to the ancient Demo build which has remained the same since launch. Note: PATCH MAY LEAVE OLD SAVES BUGGED, IF YOU FACE EXCESSIVE BUGS THEN PLEASE START A NEW GAME Bug fixes Fixed - Couldn't place ceiling fan Fixed - Jukebox and cabinets had a collision gap behind them Fixed - Liquor Specialist sometimes didn't come to work Fixed - Background music setting now only applies to the ingame track rather than Jukebox Fixed - UI issues with the PC Fixed - Barkeeper would break if shift ended wh
2024-10-02 08:18 UTC · Community Announcements · 1st impact
{STEAM_CLAN_IMAGE}/45107444/c13bdfb4c70ebb780d48b8bff3fdd5985dcf022c.png Some game breaking bugs slipped through the net, these should now be sorted Note: PATCH MAY LEAVE OLD SAVES BUGGED, IF YOU FACE EXCESSIVE BUGS THEN PLEASE START A NEW GAME Bug fixes Stock workers no longer get stuck Taps now load with game Minifridge no longer breaks when you pick it up with the bar AI also broke after load but should be sorted now Additional Content First time you order a drink, the pallet will be highlighted First time you have an empty crate or near-empty keg, the bin is highlighted First time you purc
2024-09-30 19:01 UTC · Community Announcements · 1st impact
{STEAM_CLAN_IMAGE}/45107444/c13bdfb4c70ebb780d48b8bff3fdd5985dcf022c.png Patch 7, Hotfix Hi everyone, just a smaller patch to get things working nicer as we lead up to bigger features Note: PATCH MAY LEAVE OLD SAVES BUGGED, IF YOU FACE EXCESSIVE BUGS THEN PLEASE START A NEW GAME Bug fixes Lennysberg Draft no longer bugged Added extra version numbers for you Workers spawn with a 1s delay so they don't come in as a hideous mutant Empty crates have a thumbnail Empty crates are not shipped in pallet sizes anymore Keybinds no longer reset to null after hitting the Default button You can now pick up
2024-09-18 14:16 UTC · Community Announcements · 1st impact
{STEAM_CLAN_IMAGE}/45107444/f9026eae6d9115343adc3e304f0418dadc8a2f0e.png This is our first patch that contains not only bug fixes and new furnitures and paints, but also a completely reworked Liquor system to remove the 'clog' you may have experienced after you've unlocked Spirits, making it the least liked aspect of the game. Note: PATCH MAY LEAVE OLD SAVES BUGGED, IF YOU FACE EXCESSIVE BUGS THEN PLEASE START A NEW GAME Now that's cleared up, here's the notes: Liquor Rework Added a new staff type, Liquor Specialist, they will walk to people sat at the bar and serve them independently Added th
2024-08-29 15:48 UTC · Community Announcements · 1st impact
{STEAM_CLAN_IMAGE}/45107444/986bd232608bcda0f06f12ec6eaac08f22af5471.png Patch 5 This has been our longest patch in the making, we had to be sure it met better standards than our last 4. Our continuous question has been: Is this better than the last version? And with each one that we release, that standard becomes higher and higher. To that end, here's the notes: Cleaner 4 no longer requires 2,500 rep to unlock Holding RMB will remove items continuously instead of a burst of 4 Shelves will no longer claim an item is there when it isn't Storage will now give accurate numbers to fridge capacity
Full appinfo as delivered by Steam PICS, changenumber 38617057. Also at /api/app/3010520/raw.
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