Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2026-07-09 18:09 UTC · Community Announcements · Chappington
Hi all, so it's been awhile since the last dev diary... I've still been working on Project OY, but there's been a bunch of personal & family things going on over here so there hasn't been time to communicate much about the project. (That'll likely be the case for the next month too, FYI.)(An in-engine shot of something being worked on.)I did make a start on one dev diary, which was going to be a structured rant about how I hate "AI", but there's just so many reasons that it became a bit of a mess. It was either going to become a disorganized manifesto, its own project that sucked up all the ne
2026-03-24 15:42 UTC · Community Announcements · Chappington
To celebrate a whole year of Iron Village being available to the public, the 1.3 update is releasing today! (March 24th, 2026) The biggest feature is tree planting: once you get the Full Agricultural Permit, you can start planting your own trees. I haven’t personally run into a situation where I’ve completely run out of trees, but if you want to replant some of your deforested regions, you now have the power to do so. They do take awhile to grow though, so be prepared to wait.The other big part of this update is a fix for the Android Demo. As I’ve mentioned before, there are 16 different build
2026-03-20 15:10 UTC · Community Announcements · Chappington
In this dev diary I’ll be wrapping up my 2025 games played review. But first, a quick announcement – Iron Village 1.3 will be releasing on March 24th, the one year anniversary of 1.0’s release! It’s not a huge update, just some bug fixes and a small tree feature I’ll go into detail about next time, but it’s still something! Iron Village is currently on sale for 35% off, so if you don’t have it already go ahead and snag it now. Anyway, now for your scheduled programming:The Wandering Village The Wandering Village is a city builder with a twist: you’re building on top of a giant wandering creatu
2026-02-24 19:47 UTC · Community Announcements · Chappington
Project OY development continues (I'll have another update on Patreon soon), and there's an Iron Village update in the works (!), but for now, we're going to continue with my 2025 games recap.Paradise KillerI barely know how to describe Paradise Killer. To put it dryly, you play "Lady Love Dies", summoned from exile to investigate the murder of the island's council. You go around and gather evidence to provide in trial at the end of the game.Describing it like that would do the game a huge injustice though. It's a completely surreal experience, from the setting (a regenerating island meant to
2026-01-30 22:46 UTC · Community Announcements · Chappington
With Project OY development fully underway (and still unannounced), there's not really so much actual game development for me to talk about in these dev diaries. After the Steam Replay for 2025, I did think of an idea: why not write a little bit about it and make that a dev diary post?So, why post this almost a month after 2025 is done? Well, (1) I was busy during the holiday season, including everyone getting sick, (2) there's something about leaving out 2 weeks of data in December that really bugs me, and (3) the start of this year has been... a lot.I'll be going through my own Steam Replay
2026-01-13 22:28 UTC · Community Announcements · Chappington
Surprise, it's another update for Iron Village! Iron Village got a big bump in sales recently, which initially looked like an end-of-sale spike, but turned out to be driven by this video by the Geek Cupboard:It's awesome to see Iron Village popping up still, but of course more players means more opportunities for bug reports! There were two bugs reported last week:On Android, the foundation for the Magick Transformer was missing, so the player couldn't build it.On the Steam Deck (but also PC), the controller would stop responding when going back to the menu, even though the menu was in focus.I
2025-12-31 14:20 UTC · Community Announcements · Chappington
I know, I know, you’re looking at that title and thinking, why on earth would I want to look back on this year?! And yes, the world is uh, not doing so well, but we’re at least going to take a look back at the year from the perspective of Lunar Chippy Games.But first, if you’re reading this and haven’t bought Iron Village yet – it’s 30% off for the rest of the year!Iron Village at BostonFIG back in December 2024The biggest date of course was March 24th, but I’ll backtrack a little bit first. Iron Village was at BostonFIG on December 15th, so after that and holiday shenanigans, the year started
2025-12-04 18:24 UTC · Community Announcements · Chappington
So thanks to a bug report on some missing achievements, we have a new release of Iron Village coming your way! There are two main fixes here:#1: Achievement Synchronization: When you load a save file, the game will manually check everything and unlock achievements as appropriate. For some reason somebody’s game didn’t unlock the Artificer’s Guild and Deep Mine achievements when they built them, and prior to 1.2.09 the game would never go back and try to unlock them again. This fixes that problem by adding a redundant layer to catch these sorts of missing achievements on a regular basis. (In fa
2025-11-22 23:45 UTC · Community Announcements · Chappington
Hi all, so our big “Puritans & Capitalism” sale started yesterday, which I would’ve announced beforehand, but rather fittingly I came down with a fever and was barely able to flip the switch on the associated 1.2.08 update, let alone post anything coherently.Anyway, I’m starting to do a lot better now, so, let’s get in to the massive list of new features:Replaced the Wishlist button with a button linking to Patreon (a.k.a. a “give me more money please” button).Did a bunch of code cleanup and hopefully didn’t break anything.…and that was it for this update. I actually thought there was at least
2025-11-07 21:53 UTC · Community Announcements · Chappington
An expanded version of the teaser shot I posted earlier. Note the beautiful default UI.Well, it’s finally here: the Lunar Chippy Games Patreon has launched! I kept procrastinating it because I’m still really bad at self promotion, asking for money, and generally dealing with self doubt, but I’ve finally pushed the button! If you want to go ahead and support our development, as well as get sneak peaks at the development of “Project OY”, then go ahead and jump aboard!The player, shown inside with the walls cut away. They’ve forgotten their clothes. 🙃$4/month gets you access to regular screensho
2025-10-27 20:14 UTC · Community Announcements · Chappington
One thing that comes up a lot in any sort of software engineering is the concept of automation: how can we take repetitive, error-prone tasks and automate them? This is where you get things like automated testing and automated build systems. It's also part of why the LLM nonsense known as "AI" has taken over billionaires' brains: the idea of replacing their "entitled workers" with slop is just too enticing, apparently. There's also the idea that in a lot of projects, especially programming and game development, that the last 20% of the work takes 80% of the time. (Sometimes it's 80 out of 100,
2025-10-26 13:25 UTC · Community Announcements · Chappington
Hi all, for whatever reason Steam says that posting an "event" is the best way to document Steam Deck compatibility, so I figured I'd make this post so that it's properly documented. (Sorry, nothing new in this "announcement", but there'll be another dev diary soon!)As of the 26th of October, 2025, Iron Village is still listed as "Unknown" Steam Deck compatibility. This is just because there haven't been quite enough sales to get it on Valve's review queue. However, I can assure all of you:Iron Village has been designed from (nearly) the beginning to work well on the Steam Deck, and we regular
2025-10-17 18:24 UTC · Community Announcements · Chappington
Surprise, another update has landed! Just a couple of days after submitting 1.2.01 to Google Play, a new deadline popped up: Submit a version that supports 16kb memory page sizes by the end of October, or else! Luckily around the exact same time, Godot 4.5 was released, which had the necessary support for the memory page size update. Since I needed to make an update anyway, I squeezed a couple of bug fixes in as well:Fix an issue where you sometimes couldn’t move a building to a position that overlaps its prior position, even though the cursor correctly rendered in blue. (Thanks to a bug in th
2025-10-03 20:47 UTC · Community Announcements · Chappington
Yes, the Autumn Sale isn’t actually over yet, but I was looking for something to talk about in this dev diary, and thought it might be interesting. First though, a huge thank you to everyone: Iron Village has now surpassed 50 reviews (54 as of time of writing!), making it “Very Positive” in Steam’s eyes. I literally couldn’t have done it without you all – I mean, I didn’t write any of the reviews, so *I* didn’t actually do any of it.So as you may or may not know, discounted sales are a huge chunk of total sales. Outside of the initial launch, they are the vast majority of sales. If you look at
2025-09-26 21:15 UTC · Community Announcements · Chappington
So it looks like the Iron Village 1.2 launch has gone pretty smoothly! Apart from the bug that caused 1.2.03, there haven’t been any significant issues, and the launch sale has gone well so far. (As long as you say it’s “25% off” instead of “$2 USD off”, it sounds like a decent discount, haha.)\ Side note: if you’ haven’t ‘ve bought Iron Village, but haven’t left a review, please take the time to do so! Iron Village only needs two more reviews to reach the magic 50, which puts the word “Very” in front of “Positive”. I’m not entirely sure if it has a direct algorithmic impact, but it definitely
Full appinfo as delivered by Steam PICS, changenumber 38748337. Also at /api/app/3011060/raw.
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