Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-03 12:25 UTC · Community Announcements · [APro] MadjackMcMad
Gamepad updatesThe big one: r3 (right stick click, though you can set it to whatever) cycles through targets in front of you! Does this make things too easy? Is it just right? We shall find out.Raid MetamessinessFixed up some things here, you can progress from Overcast to Twilight to Midnight again, and while there's no new bosses, the boss that does exist should do a better job of not spawning in a pillar of stone. Banish actually does something, ayyyRaid mode should be better about remembering what items you've picked up in prior runs, and not give you a tutorial pop up every time you grab a
2026-08-30 05:51 UTC · Community Announcements · [APro] MadjackMcMad
If you like Raid Mode, these notes are going to delight you.What's in the build?New content for Raid Mode in the form of new Trophies and Commendations.New stats for Raid Mode, improving the Commando Knife and other abilities.An actual end to Raid Mode, you don't just go infinite until you die.Character Select screen for Raid ModeA few new things tha-- WTF Character Select?Ever the optimist, I have added the Raid Mode Character Select screen. You can see a whole bunch of them, and select exactly one: The Commando. The rest are some combination of WIP and/or Maybe Possibly. None of them are str
2026-08-11 17:39 UTC · Community Announcements · [APro] MadjackMcMad
More smol fixes, there was another soft lock with the Remote Turret in raid mode, got that whipped. Upgraded the level up and flag capture screens, will be adding some sound to those soon too. Trees that burn down no longer leave log cover behind. Bugs bugs.
2026-08-09 21:14 UTC · Community Announcements · [APro] MadjackMcMad
In addition to fixing a number of controller bugs (including one show stopper if you happen to be playing on your couch via a docked Steam Deck, yikes) I added some new flair to the raid chest opening animations, because I got some great new tunes for them. But now those animations need to be skippable. Back to work!
2026-08-07 17:18 UTC · Community Announcements · [APro] MadjackMcMad
1.5.1 : Raid Mode updates, a contest, and hella bug fixesAlso some new treesState of Raid Score AttackThe State of Raid event in Raid Mode, which appears every time the threat meter caps and you advance a threat level, now has score attack elements. You get a 20% bonus for all points earned while State of Raid is active, and kills extend the duration. This is to encourage you to go fight things rather than run hiding from grenades for 30 rounds.Controller / Steam Deck ImprovementsLots of places that were buggy or felt squishy with the controller have been improved, not done yet, but:Character
2026-07-24 06:21 UTC · Community Announcements · [APro] MadjackMcMad
New Campaign Mode Mission: The Train!This is easily the most exciting part of the update, right?A whole new mission between levels 5 and 6 (now 7!) that has the Commando on a moving train rushing through a canyon in the island. It's actiony, a run-and-gun refresher between the maze-like dungeon of The Lab and the really-maze-like dungeon of The Volcano. You'll see a lot of familiar face but a couple of new enemy types as well. If the whole thing feels a little Contra at parts, then yeah, mission accomplished.There's also a new(?) boss! With new music! Cinematics AboundThe game's bosses have up
2026-05-19 23:52 UTC · Community Announcements · [APro] MadjackMcMad
I was told that "1.4.0.F" would be bad so it's E+1. Y'all try the Contra Roll yet? Come on it's awesome. Hold the Contra Roll button (shift or gamepad A) while you have the knife out and your roll will rotate you to face the direction you rolled away from. Great when you need to get away from something but also shoot it! ~ a c t i o n _ e c o n o m y ~ Option Menu Refresh It needed to be more than one page. This took like five days worth of twitch streaming so I hope you like it. You can rebind gamepad keys now too. Please let me know if it breaks for you. Stat Tracker save/load No longer will
2026-05-07 01:14 UTC · Community Announcements · [APro] MadjackMcMad
May 2024The first lines of code for Eye of the Commando are written during a game jam. The game launches in early access later that year, and work continues to this day. What can you expect at launch? Campaign Mode: A second act, and more interesting gear.Revisiting Act ILessons learned and feedback gathered will be applied to make a better and smoother experience in what will be the first half of the game. Beach has been improved vastly due to feedback gathered at MAGFest, and many changes await. There will be a new level between Lab and Lava, and the climatic battle at the end of Lava will r
2026-05-05 18:23 UTC · Community Announcements · [APro] MadjackMcMad
Fixed the hang/crash in level 5 with the Scientist enemy. Improved logging!
2026-05-04 18:30 UTC · Community Announcements · [APro] MadjackMcMad
Eye of the Commando 1.4 is live!1.4.0.b if we're being picky, but yeah! What are the biggest changes?New Scoring for Raid ModePreviously raid mode was simply scored of number of kills. A single point for each enemy, even the tough ones, even late in the run. Everyone was equal. Simpler times indeed. No longer! Instead, most enemies are still worth a single point, with captains being worth more, but this value increases as you push deeper into the raid and the threat rating goes up. In addition, the Danger mechanic allows you the player to choose to increase enemy toughness and damage in return
2026-01-21 22:19 UTC · Community Announcements · [APro] MadjackMcMad
Raid Mode is Live!No longer consigned to the MAGFest demo, you can play Raid Mode right now on main. "Start Game" will give you the option to start in either Campaign or Raid and you go from there. Full details below, but the most important part is that there is a Raid Mode Leaderboard for most kills which has already sent some of you running to the start menu to go play. But First: Before getting into all the Raid Mode specifics, here's a short list of bug fixes and QoL improvements to the Campaign Mode (some of which leaks into the Raid Mode too!) A fair amount of this is inspired by what I
2026-01-09 15:07 UTC · Community Announcements · [APro] MadjackMcMad
We're at MAGFest in the MAGFest Indie Videogame Showcase! Our very first booth, on a shoestring budget, but hey it's a good time and people are enjoying the build. You can too, from the comfort of your own home.Beta Build: The Raid"Make a roguelike mode" x 100 -- you have been heard, friends. Introducing Raid Mode, a procedural battlefield with randomized rewards and a new growth system. Beta password is magfeststremf It's genuinely early going and highly WIP but some of the high notes:Procedural Jungle biome: Enemy camps! Caves! Rivers! Just one cave, actually, but it is big,Experience points
2025-09-03 18:33 UTC · Community Announcements · [APro] MadjackMcMad
Fix for broken data in the credits scene -- made for a rather jarring and boring ending, sorry about that. Added a couple of new hair colors, including "Normal coloured brown hair" by request from WanderingHero who wanted to live his own commando dream.
2025-08-25 16:46 UTC · Community Announcements · [APro] MadjackMcMad
Bug Fixes / QoL * Fixed the one-shots that were happening from some boss weapons and explosions. These weren't intentional. * Commando can no longer RPG himself to death, that wasn't intentional either. * Fixed some weirdness between saves, and some crashes on level transitions. * Added a tutorial for the Commando Knife in Level 1. Freedom Is 33% Off Eye of the Commando is on sale for Steam's Third Person Shooter Fest! If you're reading this you probably already own the game so that isn't really super exciting for you, but maybe for one of your friends? Three of your friends? https://i.imgur.c
2025-08-09 15:06 UTC · Community Announcements · [APro] MadjackMcMad
Fixed up some bugs that could occur with saves, if you got stuck at the end of level 2 for instance, you should be ok now. Changed up how pathfinding works, it'll be for the better in the long run, but if you happen to read these patch notes and then find enemies stuck in places they shouldn't be, please let me know!
Full appinfo as delivered by Steam PICS, changenumber 38570683. Also at /api/app/3016480/raw.
{
"appid": "3016480",
"common": {
"name": "Eye of the Commando",
"type": "Game",
"icon": "3b70032454d48d4e0874ec8a51d9b5f7ab71ef26",
"clienticon": "1246a4f7157a402cbb9998ceb053440232b7d741",
"clienttga": "8b6bee9a673442a07a1136a1dae8ea95ddfe7e30",
"oslist": "windows",
"osarch": "",
"osextended": "",
"releasestate": "released",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1749254400",
"tested_build_id": "16045208",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
},
"4": {
"display": "1",
"token": "#SteamDeckVerified_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"2": {
"display": "1",
"token": "#SteamOS_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "1",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-9.0-3RC",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"controller_support": "partial",
"small_capsule": {
"english": "99bf46b001a0119da011553c8f93f7f5ec3e5988/capsule_231x87.jpg"
},
"header_image": {
"english": "ee7b329b28bcde07ad602c51def332dea9855043/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomCenter",
"width_pct": "53.96732788798133",
"height_pct": "76.9769650914272"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "de743aaff661713124b3b6e26ef280f32e80ed6e/library_capsule.jpg"
},
"image2x": {
"english": "de743aaff661713124b3b6e26ef280f32e80ed6e/library_capsule_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "a0d966e76ef55db88c18be7af54b8c15b46f8c48/logo.png"
},
"image2x": {
"english": "a0d966e76ef55db88c18be7af54b8c15b46f8c48/logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomCenter",
"width_pct": "53.96732788798133",
"height_pct": "76.9769650914272"
}
},
"library_header": {
"image": {
"english": "ee7b329b28bcde07ad602c51def332dea9855043/library_header.jpg"
},
"image2x": {
"english": "ee7b329b28bcde07ad602c51def332dea9855043/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1784873773",
"associations": {
"0": {
"type": "developer",
"name": "Adventurepro Games LLC"
},
"1": {
"type": "publisher",
"name": "Adventurepro Games LLC"
}
},
"primary_genre": "25",
"genres": {
"0": "25",
"1": "70"
},
"category": {
"category_2": "1",
"category_18": "1",
"category_23": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1726591267",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "3016480",
"store_tags": {
"0": "1720",
"1": "7569",
"2": "1023537",
"3": "4474",
"4": "4136",
"5": "4106",
"6": "1708",
"7": "1741",
"8": "3871",
"9": "3964",
"10": "7743",
"11": "5179",
"12": "1688",
"13": "3916",
"14": "4004",
"15": "4182",
"16": "7481",
"17": "6276",
"18": "21",
"19": "4168"
},
"review_score": "7",
"review_percentage": "100"
},
"extended": {
"developer": "Adventurepro Games LLC",
"publisher": "Adventurepro Games LLC"
},
"config": {
"installdir": "Eye of the Commando",
"launch": {
"0": {
"executable": "eotc.exe"
}
}
},
"depots": {
"3016481": {
"manifests": {
"public": {
"gid": "5129874969053675800",
"size": "415409673",
"download": "275880800"
},
"public_testing": {
"gid": "9084871744893160494",
"size": "411755705",
"download": "273506192"
}
}
},
"branches": {
"public": {
"buildid": "25101397",
"timeupdated": "1788437907",
"timebuildupdated": "1788437830"
},
"public_testing": {
"buildid": "25012492",
"description": "Beta branch, get your test on!",
"timeupdated": "1788026277",
"timebuildupdated": "1788025364"
}
}
},
"ufs": {
"quota": "100000000",
"maxnumfiles": "1000",
"savefiles": {
"0": {
"root": "WinAppDataRoaming",
"path": "Godot/app_userdata/Eye of the Commando/saves/story",
"pattern": "*.save"
}
},
"rootoverrides": {
"0": {
"root": "WinAppDataRoaming",
"os": "Linux",
"oscompare": "=",
"useinstead": "LinuxHome",
"addpath": ".steam/steam/steamapps/compatdata/3016480/pfx/drive_c/users/steamuser/AppData/Roaming/"
}
}
}
}