Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2015-07-13 16:10 UTC · Community Announcements · [TrendyEnt] iamisom
Patch Notes The bootstrapper has been removed so the game will automatically log-in when you launch it from Steam and will no longer re-download files on startup. The overlay has been removed and all functionality associated with it has been either built into the game or replicated using Steam services. When you download the update you will need to transfer any local save files you have into a new directory. Here’s how to do that: Go to “Steam\steamapps\common\DunDefEternity\BINARIES\WIN32\” and find the file called “DunDefHeroes74.dun.tag_0” Drag that file over to “Steam\steamapps\common\Dung
2015-05-06 19:01 UTC · Community Announcements · [TrendyEnt] iamisom
Greetings Defenders, Thank you for your support through the release of Dungeon Defenders Eternity. It’s been a humbling experience, one that has highlighted that we need to do better as a studio. The lessons we’ve learned, from greenlighting projects to managing external partners, have been invaluable. As such, we have discontinued our relationship with Nom Nom Games. At Trendy, we will be producing one more patch, which will remove the playverse login and overlay. (The monster is dead!) This patch will not contain any gameplay modifications or the in-progress rebalance. In the future, you wil
2015-04-06 18:53 UTC · Community Announcements · Tsuda
Fixed an issue where several maps would sometimes not load. This includes: Omenak, Infested Ruins, Winter Wonderland, Kings Game, Creepy Buccaneers Bay, Eerie Endless Spires, Spooky Ramparts, and Etherian Holiday Extravaganza.
2015-01-30 22:45 UTC · Community Announcements · Tsuda
Greetings Defenders, In just a few short hours we will be kicking-off the first public test weekend for the rebalance we have been discussing all month. Starting tonight at 8pm we will be rolling out the rebalance patch. It will stay live until Monday morning at 11:30am when we roll the live client back to the previous version. What this means for you: Heroes, pets, towers, enemies, abilities, and everything else except gear will be conforming to the new design set forth this month in a series of “Let’s talk about” posts on the DDE forums. Due to the method in which gear is stored in code, it
2015-01-30 15:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
2015-01-28 22:32 UTC · Steam Blog · Valve
When we launched the Workshop late in 2011, we expected that it would grow, but not that it would grow this much, this quickly. So far, the total payments made to individuals for the creation of in-game items sold in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive have passed $57 million. This money was earned by over 1,500 contributors spread out across 75 countries. New Curated Workshops The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of cr
2015-01-07 17:41 UTC · Community Announcements · Tsuda
Patch 8.2 Bugs Fixed an issue on some maps where there were less enemies appearing with 3 and 4 players. Etherian Holiday Extravaganza: Fixed an issue in Firefox where mountains are not seen in the background. Akatiti: Fixed an issue where the Turtle and Shroomite NPCs were behaving inconsistently with activations/re-activations. Assault Challenge Map: Fixed the enemy AI King’s Game: Fixed an issue with Mix Mode display messages appearing at incorrect times Fixed a crash issue on Android platforms Fixed socketing issues on holiday costumes Arcane Library/Hall of Court: Adjusted collisions to p
2014-12-22 21:25 UTC · Community Announcements · Tsuda
Content Steam Workshop items have been added to the Tavern Keeper’s shop. Profits from these items go directly to the creator, Gigazelle. Bugs Collision and pathing fixes on Infested Ruins, Embermount Volcano, Buccaneer's Bay, Winter Wonderland, and The New Tavern Fixed a bug on Crystalline Dimension that prevented enemies from walking out of spawn The snowman minibosses in Winter Wonderland now have a visual display of their health
2014-12-18 18:00 UTC · Community Announcements · Tsuda
Content Monk and Huntress Visual Updates New Tavern The magical-donkey-amulet-fairy’s time in the Tavern has come to an end. He thanks everyone for the business and wishes you all happy defending! Christmas Content: Returning Costumes from Dungeon Defenders: Apprentice - Santa Costume Huntress - Holiday Elf Costume Monk - Reindeer Costume Squire - Mrs. Claus Costume 4 New Emotes: One for each Christmas Costume Enemies have also gotten into the Christmas Spirit Returning Maps Winter Wonderland Etherian Holiday Extravaganza Bugs Fixed an issue with Cyber Slicer, Punch Gauntlet, and Coteau that p
2014-12-10 22:20 UTC · Community Announcements · [TrendyEnt] iamisom
Bug Fixes Items with 16 upgrades will display proper damage numbers when upgraded Infested Ruins: Fixed a typo in the map description Infested Ruins: Loot quality has been set to proper values Infested Ruins: Wasp Queen intro no longer displays "Flying Goblin Mech” Boss Rush: Lore Artifacts are being rewarded properly Crystalline Dimension: Waves are no longer skippable by rapidly switching characters
2014-12-10 21:20 UTC · Community Announcements · Tsuda
Bug Fixes Items with 16 upgrades will display proper damage numbers when upgraded Infested Ruins: Fixed a typo in the map description Infested Ruins: Loot quality has been set to proper values Infested Ruins: Wasp Queen intro no longer displays "Flying Goblin Mech” Boss Rush: Lore Artifacts are being rewarded properly Crystalline Dimension: Waves are no longer skippable by rapidly switching characters
2014-12-03 19:16 UTC · Community Announcements · [TrendyEnt] iamisom
Bug Fixes Achievements: All achievements should now be working on playverse and steam The Honorary Hero achievement has been removed EV Buff Beam: Removed an incorrect sound effect from towers being buffed Harbinger: Toned down the alpha on the Enrage state particles to reduce “blown out” look Wasp Queen: Now functioning properly on 3 to 4 player Hardcore Nightmare Modes. Infected Ruins: Various collision fixes King’s Game: The Defender’s Forge no longer floats in the wrong orientation Mixed Mode: Wave messages no longer display after map completion Mixed Mode: Fixed UI errors when repeatedly
2014-11-25 18:17 UTC · Community Announcements · [TrendyEnt] iamisom
Content/Balance Mixed Mode is now available on all non-Halloween Campaign and Bonus Maps New Map: Infected Ruins Featuring: A new enemy (the Wasp) and a new boss (the Wasp Queen!) King’s Game map has returned to Dungeon Defenders 12 New Emotes. One for each character! Alien FX keyboard, mouse, and case functionality has been added Rebalanced the Crystalline Heroes on Crystalline Dimension. In order to prevent amulet abilities from failing to cast, we have standardized all spell casting rates on abilities Bug Fixes Fixed a significant delay that could occur when loading into a map. Adjusted flo
2014-11-19 22:40 UTC · Community Announcements · [TrendyEnt] iamisom
Bug Fixes Fixed an issue on some maps where Nightmare enemies were spawning on Insane Survival All items should now be able to properly roll up to 16 upgrade levels, instead of 12 Omenak: The Flying Goblin Mech intro cinematic is now brighter Dread Dungeon: The ceiling no longer disappears in Offline Mode Sky City: The Goblin Battlecruiser's electrical attack no longer damages auras Summoner’s Minions no longer lose the Crystal Champion visual effect when they lose the Djinnlet effect Fixed a typo on the Inactive Screen Known Issues A significant delay can occur when loading into a map. The mo
2014-11-14 21:29 UTC · Community Announcements · [TrendyEnt] iamisom
Balance/Features Amulet Vendor Event The magical-donkey-amulet-fairy has come to Etheria bearing gifts of powerful amulets! Visit him in the Tavern for a limited time! Bug Fixes Eerie Buccaneer’s Bay Wyverns that spawn in the south spawner no longer get stuck Fixed pathing issues for the northeast spawners Spooky Ramparts: The purple spawner rings on roof spawners now display correctly Alchemical Laboratory: A section of the terrain is no longer invisible Sky City: Damage numbers no longer show up on invisible units after map victory Magus Citadel: North doors now open and close correctly Main
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/302270/raw.
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