Guide your trading post in a dynamic fantasy world to riches and fame. Build relationships with visiting heroes, confront their problems and needs. Defend what's yours from the monsters, thieves and tax collectors.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:34 UTC
$2.99
$2.99
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Branches
Branch
Build ID
Description
Updated
Password
public
19096220
2025-07-03 16:03 UTC
Depots
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Name
OS
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Download
Public manifest
Notes
3037461
1.23 GB
341.31 MB
8704441993669244710
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
19096220
public
2025-07-03 16:03 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-07-03 16:05 UTC · Community Announcements · [IPL] tarwojn
1. Adjusted unit speed mapping and improved area type detection.2. Updated caravan movement AI — caravans now have priority when colliding with other units.3. Rebalanced missions, including changes to enemy types, strength, and spawn numbers.
2025-06-27 14:07 UTC · Community Announcements · [IPL] tarwojn
Changelog – 26.06.25 1. Reworked the tutorial to make it more intuitive and user-friendly.2. Added new events:Drunken BarbariansFeast CultistInvestor's InitiativeEmployee Skill TrainingHero TrainingWandering Teacher3. Moved some events from the non-skippable group to optional pop-ups (now displayed as messages on the right side of the screen).4. UI interaction minor bug fixes.5. UI visuals improvements.6. Fixed an issue where statistics for sales and kills were not being tracked correctly.I’d like to take a moment to thank everyone for their suggestions and feedback—whether about the game’s de
2025-05-29 18:11 UTC · Community Announcements · [IPL] tarwojn
1. Fixed an issue that occasionally caused incorrect target coordinates for missile animations. 2. Adjusted enemy unit stats (decreased fire spirits' resistances).
2025-05-26 15:31 UTC · Community Announcements · [IPL] tarwojn
WARNIG! Old saves are not compatible with this update. Major Changes I. Added a new item type: artifacts, along with a new interactive spell-casting system. II. Enemies are now organized into subfactions based on race (e.g., goblins, orcs, ogres = greenskins; elementals, undead, spiders = monsters), and may now fight units from other groups. III. Completely reworked skill icons and scene illustration. Minor Changes: 1. Improved shaders and sprite visuals. 2. Refined UI interactions for smoother and more responsive gameplay. 3. Added support for both fullscreen and windowed display modes. Curre
2025-05-11 14:50 UTC · Community Announcements · [IPL] tarwojn
WARNIG! Old saves are not compatible with this update. 1. Rebalanced item categories and removed about 10% of redundant items. 2. Adjusted requirements for building construction and upgrades. 3. Updated weapon selection logic to favor weapons that target enemy weaknesses. 4. Heroes now discard excess cheap items if they hold more than five (excluding consumables). 5. Improved navigation logic for smoother pathfinding. 6. Added new variable mappings for use in text-based events. 7. Refined meta-logic structure for event handling. 8. Added two new events. 9. Made minor changes to scenario maps.
2025-04-30 16:12 UTC · Community Announcements · [IPL] tarwojn
1. Reworked building project textures—it's now much clearer which side is the building front. 2. Changes in scenario events setup. 3. Various fixes and improvements to core game logic.
2025-04-28 16:41 UTC · Community Announcements · [IPL] tarwojn
1. Fixed incorrect information display regarding wholesale order deadlines. 2. Added a shortcut for instantly revealing event text, along with minor fixes and improvements for text-based events. 3. Minor UI corrections. 4. Improvements to scenario maps.
2025-04-23 16:18 UTC · Community Announcements · [IPL] tarwojn
1.Improved mouse input detection to fix an occasional issue where flags placed on top of buildings were not properly recognized during interaction. 2.Fix for structures visuals randomization.
2025-04-21 09:19 UTC · Community Announcements · [IPL] tarwojn
1. Added keyboard shortcuts for price changes: ±10 and ±50. 2. Minor UI adjustments for improved clarity. 3. Fixed an issue with reloaded graves that prevented remains from being properly buried. 4. Fixed a bug affecting the save state of worker-type employees. 5. Resolved several missing variable name mappings.
2025-04-19 10:20 UTC · Community Announcements · [IPL] tarwojn
1. Major UI overhaul for improved clarity and usability. 2. Added WASD input for camera movement. 3. Introduced a key shortcut for toggling between slow and fast time modes. 4. Improved path recalculation for better agent-to-agent detection and avoidance. 5. Fixed an issue that caused incorrect counting of serviced heroes when no active service was available in a building. 6. Fixed a bug preventing proper NavMesh regeneration after changes to road-type tiles. 7. The camera now tracks objects on the map even when the game is paused.
2025-04-15 19:07 UTC · Community Announcements · [IPL] tarwojn
1. Improved the loading screen process for smoother transitions. 2. Fixed an issue with saving the notification state of the "New Employee Event". 3. Added a draggable window for the tutorial and made minor UI visual improvements. 4. Introduced a keyboard shortcut for player interactions. 5. Minor corrections to map objects.
2025-04-13 15:48 UTC · Community Announcements · [IPL] tarwojn
1. Changes to the save-load system. Fixed the issue preventing save files from being created on systems using non-european date and time formats. 2. Added an in-game tutorial covering the gameplay basics. Expanded the encyclopedia. 3. Minor UI improvements.
2025-04-10 18:10 UTC · Community Announcements · [IPL] tarwojn
10.04.2025 Thank you all for your interest in Fantasy Trader! I'm truly happy to see such a warm reception of the game, even during its early access phase. It's incredibly rewarding to know that three years of learning to code, designing systems, and creating/editing assets have resulted in something that resonates with fellow gaming enthusiasts. Encouraged by your support, I'm diving back into development with fresh energy and enthusiasm. Below is a breakdown of my plans, along with a changelog of today's small improvements. Development Task List Tasks for the Bard Guild - Expand event conten
2025-04-10 17:20 UTC · Community Announcements · [IPL] tarwojn
1.Minor changes in the save/load system to prevent potential issues. 2.Corrected the trading route in Valley of the Burning Rift. 3.Improved UI for trading and placed orders to make it more self-explanatory. Added new calculations for caravan arrival times and updated market price and stock information.
Full appinfo as delivered by Steam PICS, changenumber 34933714. Also at /api/app/3037460/raw.