v1.0.10
Typo fixes only. (Also, somehow it's been a year since the game was released, plus / minus a few days. How time flies.)
Your village is dying. Your only hope of saving it is buried in the desert scrapyard, hidden behind mountains of trash // memories. Will you uncover those memories? Or will you blast them to pieces?
| App ID | 3048770 |
|---|---|
| App type | Game |
| Developer | Folding Star |
| Publisher | Folding Star |
| Homepage | https://foldingstar.space/desertangels/ |
| Release date | 2025-04-25 17:51 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/3048770 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Desert Angels.exe | windows | Launch Windows build of the game | |
| 1 | Desert Angels.app/Contents/MacOS/Desert Angels | macos | Launch Mac build of the game |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:33 UTC | $11.99 | $11.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22918642 | 2026-04-23 10:09 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3048771 | windows | 1.37 GB | 518.53 MB | 1258224733489146384 | ||
| 3048772 | macos | 1.37 GB | 511.95 MB | 5383045681217358879 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22918642 | public | 2026-04-23 10:09 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Typo fixes only. (Also, somehow it's been a year since the game was released, plus / minus a few days. How time flies.)
Fixes an error where camera movement speed was not tracking mouse movement correctly, leading to overly sluggish camera motion. Adds a new option in Input Settings to toggle on and off camera smoothing.
This change patches a security vulnerability that was announced recently in older Unity versions. While it doesn't look like there's been any exploits taking advantage of this vulnerability, Unity (and I) suggest you update your game(s) to the latest versions to patch it. For more detail on the vulnerability itself, see: https://unity.com/security/sept-2025-01.
Desert Angels was recently demoed at the Seattle Indies Expo, and got a lot of good feedback there. This is a small patch that addresses some of the issues found there: Increases the time you can sprint Minor typo fixes Attempt to fix an animation error when aiming guns. Sometimes when changing directions quickly, it can still get a little weird. But at least it should be less impossible-contortions weird.
Fixed issue where opening the log from the pause menu did not allow you to scroll on controller Fixed issue where compendium buttons disabled weirdly on controller Fixed odd button focusing when selecting menus on controller Fixed typos UI tweaks for map markers so it's more difficult to create one accidentally Added confirmation modal to the ending sequence (so it's harder to accidentally skip parts of the game)
(Note: the initial public release was 1.0.5, because of some wonky internal versioning before the build.) This update fixes a freeze that could rarely occur when you attempt to return to title screen while a separate cutscene was queued to be played.
Hello. Desert Angels is now available for Mac and PC and Steam Deck! The full game is informally divided into three acts, and generally takes approximately 2-3 hours to play through. The demo has also been updated to the latest version. As before, it covers the first act of the game, roughly 1/4-1/3 of the content. The soundtrack is also available; our composer, Jesse Colford, has done a fantastic job setting the mood of the desert, and I encourage you to check it out. Thank you for your feedback and support up to this point; it's still hard to believe that it's done, nearly two years later. I
Desert Angels will be launching on April 25th, 2025, and will be available for PC and Mac. We've also created a new launch trailer for the occasion! If you haven't already, wishlist the game to get all updates and announcements; the demo will still be available, and we're planning one more update to it for the release. Thank you for all the feedback and interest so far, and I look forward to showing you the full game soon.
Hello! Steam Next Fest is starting in a few days, and Desert Angels will be participating. With it, we have an updated demo, which has been tuned from all the feedback we received from people who played the previous version. There are too many changes to list, but they include: A totally revamped map to highlight more of the game mechanics Quality of life updates for using the map and navigating the story Dynamic music Performance improvements Character expressions in cutscenes Thank you for checking out this game. Any and all feedback is appreciated!
Hello! Desert Angels is participating in the Game Devs of Color Expo Steam Event, and a public demo will be available for the duration of the event from September 18th to September 24th. The demo is an edited version of the first act of the game, and contains approximately ~1/4th of the current planned story content, and takes about 30-40 minutes to complete. Game Devs of Color Expo is an online games industry conference, and you can find more information and tickets here: https://www.gamedevsofcolorexpo.com/.
Full appinfo as delivered by Steam PICS, changenumber 35412467. Also at /api/app/3048770/raw.
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