Version 1.1.8
- Fixed an issue where the framerate dropped to 0 under certain circumstances.
Idle Tower Defense is a game where you control a single tower to fight off hordes of enemies. No randomization. Choose from a variety of modules to create unique builds and upgrade modules and survive endless waves.
| App ID | 3054090 |
|---|---|
| App type | Game |
| Developer | ZNZ Games |
| Publisher | ZNZ Games |
| Release date | 2024-12-27 02:00 UTC |
| Release state | released |
| Localized names | schinese 懒人塔防 tchinese 懶人塔防 |
| Store page | store.steampowered.com/app/3054090 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Idle Tower Defense.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:01 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19666501 | 2025-08-20 10:37 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3054091 | 1.53 GB | 122.20 MB | 1872929304918796874 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19666501 | public | 2025-08-20 10:37 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed an issue where the framerate dropped to 0 under certain circumstances.
- Fixed a bug causing unresponsive controls after Ascension
- Fixed the bug that causes game crash. If the game crashes again, please let me know.
- Fixed a bug causing automation modules to upgrade out-of-order - Resolved animation playback issues - Corrected localization errors - Removed achievement: Ascension 100 Times!
Fixed a bug where waves occasionally failed to end.Fixed a bug preventing Ascension functionality.Fixed animation playback bugs.
- Fixed a bug where the tower's effect was not recognized as . - Fixed a display issue with the Electric Shield. - Fixed a bug causing the Area to be unable to attack enemies.
- Overload Sanctuary now has an 8s cooldown - Fixed localization errors - Resolved animation playback issues
Hello everyone! The major V1.1.0 update is officially live now!This update took longer than expected to complete. Thank you all so much for your patience and continued support!This time, we've implemented significant changes and added plenty of new content:A brand-new Talent System with 63 unique talents.Added 50 all-new modules.Completely revamped Ascension Effects – now featuring 13 distinct effects.Adjusted the effects of certain existing modules.Tweaked overall game balance/numerical values.Fixed crashes and lag/stuttering issues during extended play sessions.Optimized the loading process.
Dear Players, After three months of continuous development, we have completed 40 brand-new modules! It’s important to note that the current version remains in the development phase, and the full release will still take some time. Progress has been relatively slow, as the current version is primarily developed by a single individual. We would like to extend our heartfelt thanks for your long-term attention and support!
Hello everyone, since the release of Idle Tower Defense, we have received a lot of encouragement, suggestions and criticism. Thank you all very much for playing. I know Idle Tower Defense was not released as early access, but we will continue to update it with more content. Thank you all for your support and understanding. Here's our current development plan: 1. a new talent system. 2. more linkage between effects 3. some new modules 4. some new ascension effects 5. adjustments to existing modules and effects
- Adjusted module values - Adjusted enemy attack and HP value
- Optimized lagging issues - Information panel now shows more information - HP is 1 when the module is not equipped. - Fixed font display issue
- Added scientific notation option to settings - Fixed a bug where enemies would sometimes be left behind - Fixed a bug where armor was removed after ascension - Fixed missing fonts
- Fixed a bug where sometimes you couldn't advance to the next wave - Fixed bug where enemies would attack from a distance
- Memory and performance optimization - Fix enemy speed bugs - Fix UI display bugs - You can now set in the module interface
Full appinfo as delivered by Steam PICS, changenumber 37466459. Also at /api/app/3054090/raw.
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