Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-30 12:45 UTC · Community Announcements · SpinningRat360
hi! i fixed the ui, now things scale better with camera zoom also fixed some audio bugs and now you can see an icon for each upgrade and level! so its easier to keep track of what you got each run. it shows all weapon upgrades but not the passive stat upgrades (to be economic with the screen space) anyway
2025-05-05 17:53 UTC · Community Announcements · SpinningRat360
- New Upgrade added "Chain Shock", and a new Steam Achievement for getting it to level 10 - The final boss level "HQ" can now be unlocked if you manage to survive 15 minutes. You do not have to survive 60 minutes like before (what was i thinking) It's balanced for late game upgrades though, but you can try! - Scroll Zoom, you can now zoom out the camera! Thats all lololol
2025-03-27 22:29 UTC · Community Announcements · SpinningRat360
Hi reader! This update adds the following: - Double Guns Upgrade. (Shoot double bullets). - Ultra Energy Upgrade. (Recover Stamina 50% faster). This makes the dash and shoot playstyle more viable. (also changed where bullets spawn from the player, based on direction faced). - Music change for the first mech boss. - a music stinger that plays when you get a game over. - Haunted Scythe Buffed again. - More Difficult enemies after 30 min mark. Thats all !
2025-02-21 03:28 UTC · Community Announcements · SpinningRat360
- Made the Haunted Scythe stronger - Bosses now cannot be stun locked like before, this should make it a bit more challenging. - Fixed so defeating the Skeletal Reaper doesn't end the stage prematurely. - Fixed mech walk cycle sprites, they should look better now! that all
2025-01-03 07:31 UTC · Community Announcements · SpinningRat360
It's a bigger update this time! - There is now a conclusion to the story and a second map where the final boss fight takes place! - Vampire Gene Upgrade is reworked, it was too op! - Added street lamps and bushes to the map! - Added more quests in the game, they all reward a chest with 100 Coins! - Two more steam achievements, one for doing the quests and another for defeating the last boss! I'd like to shout out HydroGene for making the final boss music! The best part of my game is the music! That's all !!1!
2024-12-23 20:17 UTC · Community Announcements · SpinningRat360
- The first side quest is added to the game! (Help the civilian find his car for a reward!) - Coin Spawn Limit Had to set a limit to the amount of coins spawning on the map, since it could cause the game to slow down. I set it to 300, it seems a good number :) - Reduced the prices for the Second Bat Robot Upgrade and the Melee Shockwave Upgrade The final boss and HQ stage is in the next update, as well as some other small NPC interactions! Merry Christmas, that's all!
2024-12-15 18:26 UTC · Community Announcements · SpinningRat360
I forgot to change the version number again so lets call this Version 1.1.2 part 2 :) - Added a mouse cursor that is easier to see for mouse aiming (I kept losing where the mouse was when playing) - All flashing effects now has a setting, default is highest, and then we got medium and low. That's all for today!
2024-12-13 14:09 UTC · Community Announcements · SpinningRat360
Since the manual aiming made the game a lot easier I have balanced some things to be more of a challenge: - a few Boss hp increases - some bosses bigger than buildings are now not stopped by them, they just walk through them - Sentinel Boss now has orbiting vortexes (these stop the players bullets and missiles) - Sentinel Boss now has invincibility frames when charging his beam, and bullets bounce off him when he is invincible - when Sentinel walks through buildings they now get destroyed and explode! (The explosion damages the player if it is the enemy causing it) That it
2024-12-12 22:56 UTC · Community Announcements · SpinningRat360
- Buildings explode now (after taking a bit of damage) The explosion damages enemies and the damage also scale with Dash Bomb upgrades. It also scales with attack area upgrades (Hot Dog) like all other attacks do :) That's all!
2024-12-11 15:14 UTC · Community Announcements · SpinningRat360
Let's call this Version 1.1.0 part 2 since I forgot to name it Version 1.1.1 :p - Bullet Sprite now has 8 directions so it looks a bit better! - Menu Improvements for the mouse (less accidental clicking on upgrades) - Missile Powerups You can now find Missile Powerups on the map (its a rare drop by destroying cars) this lets you shoot missiles as bullets for a while, it also refills your ammo! They are also target seeking and share damage with the other missile upgrades :) That is it! Future Updates: - Destroyable buildings - Npcs with small quests - HQ map - More upgrades as I can think of th
2024-12-07 18:21 UTC · Community Announcements · SpinningRat360
- Mouse Functionality - You can now shoot more than 4 directions - Super Energy Beam now has a separate button for both gamepad and keyboard & mouse - Airstrike Aircrafts now has a guaranteed 5% chance to drop a useful item every fly-by. (This is 5% for every Aircraft spawned) Super Energy Beam is still at 4 directions, maybe I'll fix that the future too :) but the main thing was that the shooting felt bad and now its better I put this game on steam very soon after learning to write code, so it has been cool to see people giving it a try! Thank you for playing!
2024-10-11 10:39 UTC · Community Announcements · SpinningRat360
- There was a small chance that the randomizer plate would crash the game, it's now fixed! - Doubled the amount of randomizer plates on the map, there are now 20! They have a coin flip chance to spawn so every run has a different amount. - Moved a tree, it now stands a bit to the left. I will also update the demo to 1.06 (very soon) That is all!
2024-10-04 01:30 UTC · Community Announcements · SpinningRat360
- Added randomizer plates on the map, step on them for a 50/50 chance of something good or bad happening. It can spawn chests if you're lucky and it can spawn the Skeletal Reaper Boss, if you're real unlucky. - Enemy Speed now increases after surviving for 30 minutes.
2024-10-03 09:34 UTC · Community Announcements · SpinningRat360
- Balanced the game, now players have a chance. - Increased Plasma Ball Damage. - Mini Bosses now explode when they die, with a screen shake. That's all :)
2024-09-28 03:50 UTC · Community Announcements · SpinningRat360
- Added a new upgrade, It is randomly scattering Plasma Balls. That it.
Full appinfo as delivered by Steam PICS, changenumber 35607073. Also at /api/app/3054480/raw.
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