Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-21 11:29 UTC · Community Announcements · codetheorycompanynz
Finally have reached v1.4.0!It's been a super long time since a major update, but here we are.This update bring various world-generation improvements, new buttons, new slots, new items, and adjustments to hard-mode random generation for you to experience.Happy to hear any and all feedback in the discord. Happy gaming!Oli
2025-10-31 08:23 UTC · Community Announcements · codetheorycompanynz
This update introduces a new starting item, a new curse, a new button, various fixes and improvements, and localization for Simplified-Chinese and Russian.People have long asked for an infinite mode...Well today, you are going to get it.... if you are willing to take on some evil agreements.The new reversal-button will reverse the round count, but will cost you a lot of cash, potentially drawing you into debt.With a sufficiently large income engine, you can make the game last forever.Alongside this is the Azazel-Ball, (new starting item) where you can choose to steal treasure from the Shop Dem
2025-09-09 07:13 UTC · Community Announcements · codetheorycompanynz
Are you ready for some TRIALS???I bet you aren't....In this update, you'll be, ahem, "TRIALLED" with new starting scenarios that provide EPIC gameplay.4 New Starting item scenarios:3-ball: Race against time, reach the other side of the map before the bomb goes offAether-ball: Floating items only!Negative-One-Ball: Start with $750, money cannot go up!Eden ball: Less rounds per level... but start with a selection of items3 New CursesVisual update for stone-slotsNew items and balancing of existing itemsMade it so beating a level on HARD unlocks easier difficulties tooThanks for sticking with me t
2025-07-28 08:18 UTC · Community Announcements · codetheorycompanynz
In this update, I added a bunch more DOOMED items that synergize with existing stuff.Includes doomed-sword, doomed-scythe, doomed-shield, helmet, and crossbow.I also added a few other changes here and there:- Fixed a bunch of bugs- Clarified some unclear descriptions- Made early-game less punishing for noobs by removing negative-bonus itemsHappy gamin, folks ːsteamhappyːːsteamhappyː
2025-06-27 03:03 UTC · Community Announcements · codetheorycompanynz
- Added new trigger: "Buffed".- Added a bunch of new items.- A lot of bug fixes and small QoL tweaks.Urn items: Activate when an item is buffed.This has many many use-cases, and can help with your economy early.Log / Sword hilt: Buffs sword/axe items.Mini-shield: A friendlier replacement to the early-game wooden-shield.
2025-06-11 06:12 UTC · Community Announcements · codetheorycompanynz
Short little weekly update for ya: After popular request, There's FINALLY an item compendium, and sandbox mode. Also added a few new stuffs:Black beanChilli PepperBig Rare Sack / Big Food SackCursed Button
2025-06-06 08:22 UTC · Community Announcements · codetheorycompanynz
THE GUARDIANS AND CURSES UPDATEHoo boy, this was a BIG BIG update.Daily runs were added, alongside a TONNE of new content, features, cosmetics, and systems.Biggest features:Created randomized daily-runsAdded new Curses systemAdded over 30 new itemsAdded 6 new slotsAdded new musicAlongside a plethora of other improvements and fixes.
2025-05-15 03:44 UTC · Community Announcements · codetheorycompanynz
- Created interdimensional briefcase item - Created interdimensional coins item - Created interdimensional shield item - Created interdimensional net item - Created dark-teddy item - Reworked and adjusted a bunch of systems/items - TONNES of fixes/tweaks - Made NORMAL and HARD difficulties harder. - Make cats meow when activated
2025-05-09 07:22 UTC · Community Announcements · codetheorycompanynz
- Added other difficulties- bronze, silver, gold trophies - Fixed 8ball and L-ball - Fixed purple-loaf being purple, made it match NEW shop slots - Fixed map not working - Fixed food items with "On Pulse" triggers - Made stonefruits more expensive - Nerfed bomb / 7-ball - Fixed 2 turnip softlock (Now, `foodItem`s only activate after move.) - Made sponge LEGENDARY - Made red-fan LEGENDARY - Made some gloves EPIC - Fixed some speling/gramar erors - Made green-squash clearer - Made fortune-cookie float (usable on sacks now) - (Tried to) Fix properties crash - Fixed dark sack/bar crash (once and f
2025-05-01 02:37 UTC · Community Announcements · codetheorycompanynz
Fixed L-ball and 8-ball not working
2025-04-30 06:00 UTC · Community Announcements · codetheorycompanynz
{STEAM_CLAN_IMAGE}/45194409/ec0ca1dc7a4c93952d848d581cb9498cd147a8a4.png - Fixed unlocks for grubby/rotate/reroll mineral items - Added skeleton for difficulty system - Added some extra stuff to work towards in the tutorial-run. - Make copper-chestplate locked w/ ROTATE archetype - When on the final level, it should say "FINAL LEVEL" - Made books on-pulse, since `read` activate-button was too confusing - Fixed item-lock being rotated weirdly for rotated items - Nerfed potions, they were OP with doomed-4 - Nerfed Six-Ball - Fixed Grammar for hearts card - Fixed buffing text popup shows numbers
2025-04-22 13:32 UTC · GamingOnLinux
I have no idea what actual genre LOOTPLOT belongs in, or how to properly describe it. You go through rounds of sorting through your inventory and expanding it, trying to create crazy synergies and keep increasing your points needed to beat each level. Read the full article here: https://www.gamingonlinux.com/2025/04/expand-and-rearrange-your-inventory-watch-numbers-tick-up-and-break-the-game-in-lootplot/
Full appinfo as delivered by Steam PICS, changenumber 37466459. Also at /api/app/3057190/raw.
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