2026-08-31 14:31 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers, Today marks the release of the 1.0 full release of the Adventurers! I honestly don't think I can put into words how grateful I am to everyone who helped get the game where it is today. The patch notes are fairly large but you can take a look at them here: https://steamcommunity.com/app/3062500/discussions/0/4625854060009886796/ To everyone who played, reported bugs, wrote up feedback (even harsh ones at times), answered my questions, gave me suggestions, and stuck with the game through all the random errors (like when a save file got messed up), THANK YOU. Everything shaped the ga
2026-08-10 03:39 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers The initial setup for mod support is now currently available on the beta branch. This update exposes the classes, creatures and items. {STEAM_CLAN_IMAGE}/45075215/823db0bf1a8f0876e35669534b49c96059b03ef3.png When this hit live, I plan to update with a full guide on how to change icons (just modify the file to override the icon or portrait and use a relative path in the folder for example icons/filename.png. This only works for the beta branch but now that it is set up, I'm looking to start to expose more elements. I'm just trying to ensure when you mod things it doesn't cause oddit
2026-08-02 18:03 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers, A new update has hit the demo branch as it's been over 9 months since it was last updated. This will likely be the final update for the demo branch until potentially after release but to give a quick preview of some of the changes in the demo you can find the list below. Demo Length increased to 8 days up from 5. Team creation and custom start added Repeatable Contracts Additional General Abilities Many new items Objectives for the Party that increase power/wealth/reputation Enemy Abilities Enemy Smart Targeting Crafting Updates Difficult Terrain Changes Fog of war Balance Updates
2026-07-11 15:01 UTC · Community Announcements · Eternal Vigilance Ent
Just a quick update as several balance and bug fixes are added to the beta branch. v.9.7.7(Beta) Items * Halberds now have a range of 2 as their default attack. Creatures * Updated many creatures (20+) that fly to not be impacted by the difficult terrain. Combat * Summoned creatures will now provide xp to the summoner UI * Several combo box fixes Bugs * Incorrect Fort Training tooltip Work continues on some of the modding support and will update shortly. Thanks as always for patience and feedback.
2026-07-05 16:52 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers, A new update hits the beta branch adding more polish to several of the items as well as updating some of the temporary placeholder icons. This was a massive pass of over 500+ items. Old: {STEAM_CLAN_IMAGE}/45075215/f4e7a1524164088ed0dc3af292277fa7ce8dd21c.png New: {STEAM_CLAN_IMAGE}/45075215/a290be720f5ea0570f13c682ecb8bce047726915.png Grabbing more items out of the forums to continue to polish and fine tune. I'm looking at the Fort right now and additional polish/balance fixes around the major crisis events as it needs some additional clarifications Thanks so much for always bein
2026-06-28 14:42 UTC · Community Announcements · Eternal Vigilance Ent
Just a quick update as several balance and bug fixes are added to the beta branch. v.9.7.5(Beta) Balance * Social relationship bonuses have been increased by 50% * Increased visibility in Caves from fog of war by 50%, nighttime battles an extra 20% Font * Font cleanups Settings * New setting for town labels, this will enable the town names on the map. It is disabled by default UI * Cleaned up UI text in store view. Specifically on pixel perfect fixes * Barbershop UI fixes * Prepare camp short and long rest sizing fixed * Additional tooltips added * Additional translation fixes Fog of war was p
2026-06-21 00:00 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers, A new massive change has been added to the battle maps making battles feel even more dynamic. Fog of War. In cave and dark enclosures, you will no longer be able to see all enemies. Only those within close distance of one of your allies. On outside maps if you attack in the middle of the night, you will be able to see enemies from a further distance but still have the chance to be caught off guard as your viewing distance will be limited. If you have the camera trace on for enemies, you will still hear them and view them walking around but it will be much more difficult to plan th
2026-06-16 03:27 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers, Just a quick update the additional portion of the map updates went in adding an unstable platform debuff added when sitting in mud, sand, or snow.This will alter where you will want to stand and how to lure enemies to different positions as well. The previous difficult terrain update is now on the live branch.Several Quality of Life updates have gone in now like:Additional travel map hotkeysMany previous items are now stackableItem comparisons will now show based on the current party member selected. Click the character you want to compare against at the top of the screen. (The it
2026-06-11 02:55 UTC · Community Announcements · Eternal Vigilance Ent
Just another quick update as several bug fixes were needed for the beta branch before it goes live v.9.7.2aBalance * Bag of Gems sale price reduced by 33% Bugs * Updated several skeleton animations * Hamstring should now properly use up the bonus action when used along with other bonus combat actions that attack the target. * Fix for invalid death animations playing * Fix for several aoe abilities ignoring default distance * Fix for enemies out of range occasionally not trying to get closer. *Additional animation fixes. * Fort's Blacksmith should properly see item stats again.
2026-06-07 03:38 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers, A new update has gone out to the beta branch adding several polish elements to existing features.Based on feedback the Blacksmith has now been updated with two major features. Rush Jobs will now instantly create the gear you are requesting when crafting or smelting items in the store. The overall crafting time has been reduced to 2 hours when nothing is in the queue and 1 hour for a smelt as well so you should still be able to place orders and take a rest while you wait if you want to save money. Several of the initial combat improvements polish is coming in now. Difficult terrain
2026-06-01 02:53 UTC · Community Announcements · Eternal Vigilance Ent
Just a quick update, adding some additional fixes and updates to the beta branch cleaning up some of the graphics and player portraits before it gets pushed to the live branch. Assuming that all goes well you will see some combat and blacksmith changes next but just solidifying the changes before hopefully showing them off for next week's updates. Patch Notes v.9.7.1(Beta)Abilities * Combat action's tooltips and descriptions have been cleaned up Characters * Character portraits have removed black background to fit rest of game iconography Combat * Turn order icon changes Creature * Updated Wol
2026-05-25 23:10 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers,The beta branch has now been updated with the Verdant Reckoning Crisis event while adding the Gilded Eclipse to the main branch. The Verdant Reckonings adds a new environment crisis to the game that impacts the overall towns while also introducing multiple new wild animals that have been tainted resulted in them attacking the world. Now everything in the roadmap has technically been completed from what was promised from gameplay features but that doesn't mean its in a perfect state that I'm happy with. So, what's next? Updating the custom character creator (to alter world settings)
2026-05-20 02:16 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers,The beta branch has now been updated with the Gilded Eclipse crisis event while adding the silent concord to the main branch. The Gilded Eclipse adds a new financial crisis to the game that impacts the overall towns while also introducing the dragonborn into the game. You'll have to encounter the multiple new enemy types and if you manage to get through to the end, you'll run into an even stronger boss without giving much else away. Up next is the Verdant Reckoning! Thank you all for your patience and support as always and good luck out there!
2026-05-10 20:50 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers,The beta branch has now been updated with the Silent Concord crisis event. This adds more story elements to some of the madmen across the land as well as a new minor boss known as the Silent Regent and a mini boss with the Executor. You'll find some new madmen wandering units during the crisis. There were also some balance updates to stuns and magic resistance enchantments being upgraded by 300%. For some of the notes check them out on the forum here: Patch Notes :: The Adventurers General Discussions The Gilded Eclipse is up next which should have some fun new gameplay elements an
2026-04-26 15:00 UTC · Community Announcements · Eternal Vigilance Ent
Adventurers,The beta branch has now been updated with the Shattered Seal crisis event. This adds more elemental activity along with a new end boss with the Rift Lord and his heralds.You'll find new elemental wandering units during the crisis as well as multiple magic related events. The silent concord is up next and hope to give more details on that shortly. As always thanks again for your patience.
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