Patch 1.0.15788
Fixed an issue causing Firstborn to not be summonable on certain levels. Fixed an issue which caused some summons to drop loot incorrectly.
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
| App ID | 3069050 |
|---|---|
| App type | Game |
| Developer | Feeble Minds |
| Publisher | Feeble Minds |
| Release date | 2026-05-25 08:00 UTC · Early Access |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| DLC list (appinfo) | 4694040 |
| Store page | store.steampowered.com/app/3069050 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | NinjaGarden.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:02 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25120225 | 2026-09-04 09:11 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 3069051 | 7.58 GB | 6.55 GB | 3695064912660372880 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25120225 | public | 2026-09-04 09:11 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38805158 | 1 | 2 hours ago | first fetch, no diff |
Fixed an issue causing Firstborn to not be summonable on certain levels. Fixed an issue which caused some summons to drop loot incorrectly.
Fixed an issue that made players unable to act under rare circumstances. Fixed issue with an event shrine that didn't give the reward to the player. Fixed Spores counting Rot from other players.
Hello Scions! Hope you had a pleasant summer, full of snakes and flowers. We've been hard at work since we've gotten back from vacations, and today is the day where we release a new patch. This new patch is mainly focused on two things: Removing RNG based progression and revamping the gameplay loop a little bit. Previously there were some major weapons and classes that required RNG to unlock. We have reworked these to require specific actions from the player to unlock, so it should no longer be possible to go 80 hours without having the opportunity to unlock these items.The gameplay loop chang
Seeds are now upgraded by using the essence that nutrunners and empowered elites drop when killed. Removed RNG from most weapon unlock steps to help acquiring new weapons less frustrating. Explore the desert and it's inhabitants to learn more. Added a new weapon. You now need 145 blood to level up but instead gain 3 attribute points to distribute per level. Elemental damage are now inherently scaled by attributes. A lot of items have been re-balanced to accommodate for this change. Added 8 new colors, 4 that everyone will have access to and 4 that only supporter pack owners will have access to
Hello Scions!Thank you for a fantastic summer! It's amazing to see so many new members in the community! We're back working on new updates. The first one will be live at the end of the month!Right now we're working on game performance and stability, adjusting power progression as well as some RNG issues and more.We're also working on more exciting things we can't wait to share with you, but it'll have to stay secret for now.
First of all, we’d like to thank all scions for your kind words, feedback and many hours played! We’ve had an eventful time since our release into Early Access with about a dozen patches shipped and great community engagement on our Discord and the Steam forums. We’ve been focusing a lot on bug fixes and balance tweaks based on community feedback, but we’ve already started sneaking new content in, something there will be more of further down in the roadmap. Some big highlights since release is a new simple save system, so you don’t have to finish a run in one go, and a new (highly requested) w
Fixed issue with falling hands sometimes getting "stuck" on players. Fixed Glass Cardio applying incorrect values. Fixed sometimes not being able to interact when standing too close to an interactable object.
Fixed an issue with Malvo's Toothpick special ability not counting as a special ability.
Added a new weapon to be found by exploring the world.Added multiple new Seeds.Galesworn Sword and Aspect of the Serpent are now both unlocked on interacting with their event ju as how Callings work.Fixed an issue causing summons to sometimes not realizing which team they belong to.Batoush now doesn't get stuck in a corner when he bounces against the wall.Malvo's Toothpick special has been reworked to now deal a small amount of Sanguine damage to all afflicted targets but also give you a small Sanguine boost per target hit to your base weapon damage.The upgrade that made The Aureate Curved Swo
Fixed an issue with some bosses sometimes had projectiles pass through them. The Relic UI now properly displays the actual cooldown of the relic if you have anything that affect it such as Mirras Many Arms. Reworded the cooldown part of Mirras Many Arms. Fixed Dune Shroud relic effect incorrectly not being treated as a buff.
The game(host only in multiplayer) will now save your progress at the beginning of every map. So if you exit the game you will be able to continue the previous run from the hub. This feature is still a work in progress. Awareness progress has been wiped due to a major change that makes Awareness be based on domain instead of a single global progression. Introduced an eighth Awareness level. The Firstborn has gotten reworked animations and a new look. Introduced a new event. Added 2 new relics. Added keybindings for changing target for KBM players. Fixed a bug causing water effects to linger fo
Fixed an issue with the rebirth event shrine causing players to incorrectly lose seeds/attributes. Fixed an issue causing players that disconnected to not be able to do any abilities on reconnecting. Fixed an issue with Sunflower Petal not becoming stronger when leveled up.
Significantly lowered GPU memory usage. Added more level shortcuts. Added more enemy voicelines. Added more enemy abilities/animations. Most relics now only apply cooldown if the ability was successfully cast. Fixed issue with player block sometimes causing players to not do any other abilities. Fixed Aspect of the Attuned not being unlocked correctly. Fixed supporter pack colors being reset on startup. Fixed issue that blocked players from reconnecting to a multiplayer session. Fixed an issue causing Barrier to stack infinitely. Fixed an issue causing Blades of the Desert Hunt to sometimes no
Rolled back changes made to blocking which unfortunately sometimes caused energy regeneration to become stuck. Fixed issue with attribute gambling event shrine sometimes allowing for infinite rolls.
Callings will now be automatically unlocked whenever you interact with an event that rewards Callings. So you no longer need to actually choose the Calling to unlock it. Using the Cower relic now properly counts as activating a relic. Equipping the Galesworn Greatsword once will now permanently unlock it as a starting weapon. Fixed issue with not being able to roll while holding block. Fixed an issue with summons that spawn and are instantly killed getting stuck in place. Fixed an issue with summons falling through part of the floor in the Vali area. Many other small balance changes.
Full appinfo as delivered by Steam PICS, changenumber 38805158. Also at /api/app/3069050/raw.
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