Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-31 09:33 UTC · Community Announcements · k-nekoma
Instructions for NPC CATs are composed by AI during the command phase, just as they are when controlled by a player. Each CAT has its own distinct behavior policy, and we improved processing because some CATs were failing to respond appropriately to certain situations. Additions Prevented CATs with Lone Cat from intruding battle and added dedicated CATs for intrusion instead. Added extra effects to M.Core - Dream and M.Core - General. Modifications Changed the behavior of drones for reconnaissance purposes to prevent them from engaging in combat excessively. Improved how CPU-controlled CATs re
2026-08-15 09:19 UTC · Community Announcements · k-nekoma
Since NPC CATs were not effectively utilizing the modules and skills added in recent updates, we have reviewed and expanded the CAT list. Some of the new CATs will not appear within the 1-8th layers, which are currently implemented. Additions Module: Burning Fist is a melee weapon that triggers a small explosion upon impact. Module: Stellar Breath is a high-power flamethrower for the late game. Module: Flier Buster is an auto defense module that fires guided missiles to intercept incoming ones. CAT: Clione, Luna Lionfish, Ningen, and 19 other models. Modifications Adjusted dozens of existing C
2026-07-31 22:44 UTC · Community Announcements · k-nekoma
We have implemented a new mechanic for negative heat levels. Modules whose heat level falls below 0 will be disabled for 1 second, and all their defenses will be set to 0. For CATs that haven't warmed up sufficiently yet, Ice Howitzers have become a weapon that inflicts a powerful debuff. Additions Negative heat levels have been introduced for modules. Module: Frozen Bit is a cyber weapon that lowers the heat level of a module it hits. Module: Null Ray is an optical weapon that lowers the heat level of both itself and a module it hits. Module: Promethium Burner is a flamethrower usable in the
2026-07-15 07:47 UTC · Community Announcements · k-nekoma
A flamethrower has been implemented as a new weapon type. Available in the early to mid-game, it is categorized as a ballistic weapon featuring rapid fire, short range, low accuracy, and high thermal-type damage. Additions Module: Celosia Flamer is a flamethrower that spews colorful flames. Skill: Missile Splitter splits a missile into three, at the cost of halving the damage and tracking performance of homing weapons. Skill: Treasure Hunt improves the quality of items dropped when destroying objects such as boxes. CAT: Sakura Shrimp is a small CAT equipped with a flamethrower. Regarding exist
2026-06-29 23:27 UTC · Community Announcements · k-nekoma
This update includes numerous bug fixes. Additionally, some cores have gained new special effects. Modifications Special effect of M.Core - Balancer: Increases the contribution of computers when determining which attribute grows upon leveling up. Special effect of M.Core - Space: Mitigates the decline in motivation as rounds progress. Special effect of M.Core - Sun: Reduces energy loss for carriers during battle. Special effect of M.Core - Tempest: Lowers the core's heat level each time the CAT moves during battle. 🐈Increased the probability of obtaining connectors usable as armor in rewards
2026-06-15 11:32 UTC · Community Announcements · k-nekoma
Previously, the number of pilot skill slots was fixed at 8, but now it can increase through the effects of a certain skill or module. The download size of this update is larger than usual, perhaps because of a complete overhaul of the development and build environment. The installation size remains mostly unchanged. Additions 🐈Module: Smoke Discharger is an auto defense module that releases a smoke screen in response to enemy attacks to disrupt lidars. 🐈Module: Chaff Discharger is the anti-radar version described above. 🐈Skill: Lone Cat—If there are no other controllable CATs in a playfield
2026-05-31 09:12 UTC · Community Announcements · k-nekoma
Following on from last time, we've added auto defense modules and made corresponding modifications. Additions Module: Bullet Timer is an auto defense module that creates a field that primarily slows down the speed of bullets from ballistic weapons. 🐈Module: Star Shooter is an auto defense module that intercepts guided projectiles. Skill: Secondary Burst causes a small explosion when an object is destroyed. Skill: Space-Leaping teleports guided projectiles from homing weapons immediately after they are fired. Added various derived modules for auto defenses. Modifications Auto defense modules a
2026-05-15 00:19 UTC · Community Announcements · k-nekoma
A new module category called "Auto Defense" has been added. For now, implemented auto defense modules are only two types, and we plan to expand this category in future updates. Additionally, skills for homing weapons, which will become weaker due to auto defenses, may also be added to compensate. Additions 🐈Module: Guideless Light disrupts the movement of nearby guided missiles. Module: Mine Sweeper automatically attacks and destroys surrounding landmines. 🐈Skill: Sweet Homing improves the guidance performance of homing weapons. Skill: Double-Speed Printing doubles the drone production speed
2026-04-30 08:05 UTC · Community Announcements · k-nekoma
New types of drone pods have been added that produce reconnaissance drones. We have also adjusted drone pod-related parameters and fixed bugs. Additions Module: Marking Kit is a drone pod that produces drones which explore a playfield and mark enemies. Module: Sensing Kit is a drone pod that produces drones which explore a playfield and place sensors. Modules: E, L, M, S derivatives to drone pods. 🐈Object: Pixel Charger is a device that, when unlocked, replenishes the pixels of modules equipped by CATs. Modifications When using a gamepad, cursor movement in lists now loops by default. Adjuste
2026-04-10 03:02 UTC · Community Announcements · k-nekoma
A dedicated gift pop-up has been added to make it easier to choose an optimal gift for each pilot. You can access it quickly by clicking the pilot list on the right side of the garage/exploration scene. For gamepad users, a "Gift" menu item will be shown. Additions 🐈Added a dedicated UI for gifts. 🐈Carrier upgrade: Clairvoyance allows you to see the contents of chests without unlocking them. (For Sea-Dragon) Modifications Renamed some CATs. Cat grasses that would have no effect due to hitting their motivation cap can no longer be used. Bug Fixes Fixed: Assigning Pay to Win skill causes the g
2026-03-21 07:10 UTC · Community Announcements · k-nekoma
This is a minor update, primarily focused on bug fixes. Additions/Modifications Added 10 CAT models: Catastrophe, Cicada, Holy Drone, IR Mouse, Locust, Mite, Rainbow Mouse, Red Mouse, Retina, SPG, Bad Badger, Echelon, Energybolt, Hummingbird, Island Rail, Macle Mammoth, Moonfish, Pizza Batfish, Stardrop. When a gamepad is connected, the control guide can be switched to one for game pad temporarily. Bug Fixes 🐈Fixed: Gamepads cannot be operated immediately after starting in First Cat mode. Fixed: In some cases, gamepads become unusable after text input. Fixed: Types of CATs that appear may not
2026-03-06 08:21 UTC · Community Announcements · k-nekoma
Five new carrier upgrades have been added. These upgrades allow you to gather more information in the exploration scene and restore a small amount of HP at the end of battles. Additions 🐈Carrier Upgrade: Sector Statistics shows statistical data for a currently explored sector. 🐈Carrier Upgrade: Reconnaissance shows main appearing CATs when you hover over a node with a capture battle. 🐈Carrier Upgrade: Online Flyer shows a current inventory when you hover over a node with a shop or trade. Carrier Upgrade: Good Loot restores 1 HP to looted modules at the end of battle. 🐈Carrier Upgrade: Quic
2026-02-17 00:42 UTC · Community Announcements · k-nekoma
This update focuses on balancing CATs and modules. In the previous update, it became possible to obtain mod kits by destroying and recycling derived modules. In line with this, CAT module configurations are comprehensively reviewed to adjust the spawn frequency of derived modules corresponding to various suffixes. In addition, module performance has been adjusted overall through revisions to evaluation functions used for module performance assessment and bug fixes in my internal tool. Modifications Changed derivative modules equipped by NPC CATs. 🐈Overall strengthening of optical weapons, arm
2026-02-02 07:49 UTC · Community Announcements · k-nekoma
Many drones produced by Drone Pods had low mobility and were very difficult to use. This update generally improves drone mobility overall while fixing several bugs in the drone AI that were hindering their movement. These changes should greatly improve the practicality of Drone Pods. Improvements have also been made to the CAT Builder and wireframe rendering in detected invisible squares. New Features 🐈Modules can now be manufactured directly in the CAT Builder. 🐈Added 12 new specialized drone types for Drone Pods, separate from the small CATs that are usually placed. (Some other drones are
2026-01-17 03:35 UTC · Community Announcements · k-nekoma
When scrapping a derivative module, there is now a chance to obtain a corresponding mod kit, making it easier to modify modules. The probabilities are as follows: When destroying a derived module (regardless of whether it's enemy or ally): 10% When recycling a derived module whose base module has already been analyzed: 32% (7 HP damage) to 75% (no damage) When recycling a derived module whose base module hasn't been analyzed yet: 11% (7 HP damage) to 25% (no damage) New Features 🐈A mod kit will now drop with a chance when a derived module is destroyed or recycled. 🐈CATs for the DPS simulator
Full appinfo as delivered by Steam PICS, changenumber 38468522. Also at /api/app/3083950/raw.
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