Prego Wars is a ridiculous fast-paced first-person shooter deathmatch featuring eight unique characters with creative abilities, [Insert Here] custom maps, 32 crazy unique match mutators, and a fully-featured map editor/tooling with workshop support.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
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2026-08-04 14:28 UTC · Community Announcements · lukecreator
It's only been one month since the last update, but I feel a whole year older. You're probably wondering (or maybe not) how it went. The answer is... uh... I rewrote almost all of the game. This is gonna be a more technical post than my others simply because I spent a ton of my time coding.WHAT? WHY?OK yes I know that sounds like a huge waste of time and one of the CLASSIC pitfalls of every indie dev; but seriously it was 100% necessary. I originally started working on this game back in 2022 (actually late 2021) and didn't plan on releasing the game on Steam, just playing with my friends and o
2026-07-01 13:48 UTC · Community Announcements · lukecreator
Ignore the eldritch abomination in the banner.Looking back at the announcement I made here on... JANUARY OF LAST YEAR??? What??? Yeah, turns out I'm pretty bad at estimating how much I can do while working two jobs. I just escaped one of them, told them "See yall I'm going to work on Prego Wars" and they looked at me weird and said "what?"It's actually time to get this thing done. I'm committing to get it into your hands in 6–12 months, and hopefully not an unfinished mess. It's gonna be a hell of a lot of stressful work but this is all the time I can afford!Watch the Reveal VideoI just droppe
2025-01-01 23:27 UTC · Community Announcements · lukecreator
Hey whoah, it's me luke! This is my first post here in the big scary Steam announcements; perhaps I'll get to it more often as we go along. So... the game's been in development for like... what? Three years now? Loads of rewrites, development cycles, artwork redoes, roster changes, etc. but I think we're finally at a point where that's done. The game's always been a deathmatch shooter with wacky abilities, but all the OTHER stuff seems to be locked in now. There's a todo-list somewhere with everything the game needs to be completed, and it's not changing any more. Progress In the name of "tran
Full appinfo as delivered by Steam PICS, changenumber 38808861. Also at /api/app/3085060/raw.