2026-09-02 16:19 UTC · Community Announcements · bencelot
Heyo!This version gives Skillshot City a new look! The map is darker, clearly set at night time now, and all the vibrant city lights shine brighter. There are new cyberpunk looks to the buildings, more grit and cracks on the floor, bloody footprints when you walk through a dead body etc.Other fun things this version are 3 new round modifiers, 2 new slot machine effects, new map showdown locations, and skill balancing. I've also buffed some flasks, giving things like XP Flasks, Magnetic Flasks and Legendary Flasks more guaranteed rares per drop.Enjoy!bencelot----\Jetboots (Rare): Everyone runs
2026-08-14 13:19 UTC · Community Announcements · bencelot
Heyo, Main thing this version is adding new dedicated servers in Singapore, replacing the old low powered ones in Aus. There are more players here and it's actually pretty close to Europeans too. Enjoy! bencelot ---- Moved the AU servers to Singapore (there are more players in SEA region) Added some sound effects to better warn players about overtime and heart drops Allies skills are now shown beneath their health bar in squads mode (next to the minimap) Minor FPS improvements. Slightly sped up the levelling curve beyond level 10, so level 15 comes a bit sooner Fixed a bug where players all go
2026-08-14 13:18 UTC · Community Announcements · bencelot
Heyo, Main thing this version is adding new dedicated servers in Singapore, replacing the old low powered ones in Aus. There are more players here and it's actually pretty close to Europeans too. Enjoy! bencelot ---- Moved the AU servers to Singapore (there are more players in SEA region) Added some sound effects to better warn players about overtime and heart drops Allies skills are now shown beneath their health bar in squads mode (next to the minimap) Minor FPS improvements. Slightly sped up the levelling curve beyond level 10, so level 15 comes a bit sooner Fixed a bug where players all go
2026-08-07 13:53 UTC · Community Announcements · bencelot
Eyooo! As SSC slowly prepares for a full release, it needs a visual touchup. In future versions I'll be updating the main menu, but this version makes the map itself a lot more colourful, with plenty of neon lights everywhere. You might also notice there's some new menu music! Also, gameplay-wise, this version makes the leveling curve a bit slower once you get to really high levels, to tone down the farm advantage very skilled players have over newer players. Farming fast is of course still very valuable, but as vets and casual players are in the same servers, I wanted to tone down the snowbal
2026-07-07 15:13 UTC · Community Announcements · bencelot
Heyo, just a medium sized balance and gameplay patch.Some highlights for this version are:- You can see a timer next to your wanted level letting you know when you can next gain a star.- Account XP at the end of the match is now based on your placement (Trophies x 1000) instead of XP earned in-game. This makes placement matter even for casual players.- In-game score no longer considers your level at all. This used to cap at max 10 anyway and was needless complexity. Now score is ENTIRELY based on overtime kills and round wins.- Assault can now run faster even when firing your gun. Marksman now
2026-06-27 08:42 UTC · Community Announcements · bencelot
Heyooo This patch makes rerolling simpler. It is now free to reroll instead of costing $1000. It felt kinda bad to spend $1000 and then sometimes see 2 options that were even worse. Now it's free to reroll. To compensate, you get 1 reroll instead of 2. Random skills mode gets 2 rerolls. Also there is a subtle "anti third partying" mechanic now. Shield pickups now instantly restore 20% of your health, so if you get a kill and grab the shield you're less likely to die after winning your fight. Finally, some skills got reworked. Regeneration's mutation now restores your shield during combat. Clip
2026-06-19 11:20 UTC · Community Announcements · bencelot
Heyooo Just a small balance patch this week. Thanks for continuing to give such great feedback in discord! Have fun! bencelot ---- Leaderboards show 3000 instead of 1000 players The top rank is now called Skill Slayer Champion instead of Skill Slayer Elite, just so the SSC accronym can match the game name The trophy payout system now puts more weight on especially strong players, and a bit less on weak players The trophy payouts are a bit more generous in duos and trios modes (aka, they don't require as many ppl for a game to be conisdered "difficult") Trophy payouts in duos mode now give equa
2026-06-14 13:34 UTC · Community Announcements · bencelot
Heyo! As there are now multiple Skill Slayer ranks (including the new Skill Slayer Elite rank at 12000 rating), I've increased the rewards you get for winning a game against a bunch of tough opponents. It's now possible to in theory get 15 trophies for winning a stacked solo game instead of just 14 (2+13 instead of 2+12). Duos and Trios games can now reach 14 instead of 13 points too. Only 1st place was buffed. This means that if someone wins R1 and R2 but comes 2nd in R3, they can now equal the trophy payout of first place, but no longer get more (which was a bit silly). Have fun! bencelot --
2026-06-04 09:10 UTC · Community Announcements · bencelot
Heyo, a few days ago I ran an in-game poll asking what mode people would most like to see. Duos, Trios, or 4 person Squads. People mostly voted for Duos mode, so now it exists! Trios mode also remains, as does Solos of course. Otherwise, this version is quite small, just some balance and bug fixes. Oh, and 3 new legendary round modifiers to unlock. Read them below. Have fun! bencelot ---- - Added Duos Mode. Renamed Squads to Trios. - The recruit bonus only gives 300 uranium for the first 3 recruits you get. It no longer does this for every 3 after. - Fixed a bug with the FPS Limiter being jitt
2026-06-01 10:53 UTC · Community Announcements · bencelot
Hey all! New ranked season starts this month with a new algorithm. It's faster than last month, so you should be able to grind up to your true average sooner. The way it works now is that after each match, the game will slightly shift you towards Trophies*1000. So if you earn 8 trophies, it'll shift you towards 8000. Good luck! The other main change is to Mirror Image. It was very bullet spongey in the recent tournament, and not that fun to fight against. So now it has less health, but more damage, and a reworked mutation. Have fun! bencelot ---- - Reverted the nerf to trophy payout in squads
2026-05-30 15:47 UTC · Community Announcements · bencelot
Just some small tweaks to polish up the big patch from yesterday. Slot Machine vendors now have purple text bubbles You can now keep earning XP Pool xp in your buffer (shown top right) while standing inside XP Pools The "Most Wins" monthly leaderboard has been replaced with a new "Biggest Kill Streak" leaderboard, which will start next month Fixed a possible bug with Sonic Boom and Teleportation being warpy You can now capture gangster camps while invisible Civs on the missiion to attack you won't get into cars Flame damage over time is always counted as magic damage for the purpose of Vampiri
2026-05-29 14:29 UTC · Community Announcements · bencelot
SLOT MACHINESGambling is fun! (or might get you killed)This version adds a new special item that appears at vendors called Slot Machines. These let you buy powerful but TEMPORARY buffs for cash. Only some vendors sell them, and they sell for random prices too, so shop around and you might find a good deal. When you buy the Slot Machine, you'll hear a funky slot machine sound and then be given a RANDOM BUFF which lasts for the next 90 SECONDS. These are the possible buffs so far (more to come in the future):global visioninfinite shiftingexplosions on yourself every 4s+50% fire rate+20 hp/s rege
2026-05-12 10:59 UTC · Community Announcements · bencelot
3 MONTHS OF POLISHI need to post here more often!It's been 3 months since the last Steam page announcement, and in that time I've released over 50 updates to the game. The in-game changelog shows all of this, but not this Steam page itself. So it's time to make an announcement, with today's changes, plus some highlights of previous versions I didn't officially announce yet. Most of the changes come from the thousands of new players signing up every week from youtube, tiktok, instagram etc. There's been a huge focus on streamlining the new player experience, balancing the game and matchmaking a
2026-05-11 15:47 UTC · Community Announcements · bencelot
Hey all! This version mostly includes a bunch of feedback from the Discord over the last 2 weeks. Have fun! bencelot ---- - Added soft duplicate protection to bias away from dropping DNA on existing legendary skills - The 6th daily challenge is easier to complete (requiring 75% as much stuff as before) - Weekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the reward numbers - The "Get 4 Road Kills" daily is removed and replaced with "Win 3 Syringe Gambits" daily challenge - The "8 Kills From Car Window" daily is now "6 Kills From A Car". This means you can al
2026-04-14 12:16 UTC · Community Announcements · bencelot
Hey all! This version introduces a new semi-tutorial mode. In the singleplayer tab you can now play vs bots, and the game will slow down time when you hold CTRL, making it much easier to read without getting shot at. Muting players now also acts as semi "report player" button. People who get muted by many different players are more likely to get globally muted. 99% of us are awesome! 1% are edgy racists. Please mute/report them to help keep the servers chill. Also, the map has new showdown areas and some classes got buffed. Have fun! bencelot ---- - Muting players now also acts as a sort of "r
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