Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
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2026-09-05 23:05 UTC · Community Announcements · caleb.cox05081993
Hey everyone! Been a while since a new patch rolled out, but that's a good thing I think haha 😊 Anyway, here's a list of fixes in this patch: At the Western Torga Training Site it says you can only use your sword, but you can still swap to other weapons When using Ice I, it re-uses the mana cost for each ice crystal spawned rather than just once Spiked ceiling trap in Level 4 didn't cause instant death and could cause the player to be softlocked. On Level 6, there's a softlock when wind jumping up to a secret area if you're right against one of the walls When playing as NO Body, if a Zombie g
2026-05-29 20:15 UTC · Community Announcements · caleb.cox05081993
Hey all, got a new patch for you today! QoL: Added numbers for the player when they take damage or recover health when RPG Mode is active. Bug: Fixed issue where the player could get stuck in the Necrocarpals grasp when they died and the game would softlock. Bug: The puzzle in the lightning shrine would be auto-solved if you acquired the lightning spell upgrade elsewhere before solving the puzzle. Bug: Manually skipping the cutscenes where you freed the Gods could cause your rewards to be skipped Bug: Visual glitch where Flame would still be using his old sword during the mini-cutscene when un
2026-04-24 20:13 UTC · Community Announcements · caleb.cox05081993
Hey everyone, I have a patch for you all this afternoon ^^ Mostly just small bug fixes this time. fixed bug where the cutscene after defeating Captain Keplar would still play even if you had enabled "Skip Cutscenes" or were playing as NO Body fixed a spawn location bug with one of the teleporters in the final level fixed a bug where the griffon boss could respawn if you exited the room and came back after defeating them fixed a bug where the LV1 Light Spell would temporarily stop working after defeating either of the aforementioned boss As always, you can verify your version of the game is up
2026-04-10 18:10 UTC · Community Announcements · caleb.cox05081993
Hey everyone! Got a small patch today ^^ Fixed a bug where defeating the next-to-last major story boss with LV3 Lightning magic could crash the game under a very specific phase of the boss' attack sequence Fixed a graphical bug where the flying Imp could be added to the bestiary twice As usual you can verify your version of the game is up to date by the version info on the title screen and in the window's title bar. Thanks as always for your support and feedback!
2026-03-18 21:55 UTC · Community Announcements · caleb.cox05081993
Hey everyone! Here's a quick patch for you all this fine day! Crash that could occur if you tried to enter the final level after visiting a checkpoint in the next-to-last level Crash that could occur if you tried to use a teleporter while the Fury ability was active The version numbering information on the title screen should match the title of this announcement, as should the game's titlebar. Thanks for your ongoing support!
2026-03-10 23:46 UTC · Community Announcements · caleb.cox05081993
Hey everyone! Here's a quick patch for you all this afternoon ^^ Address issue of background parallax pixel stretching for slow-scrolling/very distant backgrounds Multiple minor typos addressed Repeating the Deagon boss fight would prevent the pause menu from being openable on the world map immediately after, until another level or enemy encounter was started If you kill the powerful enemy in the last room of Elysium before the big raising platform to the final boss, re-entering the room grants you 1000 EXP for free instantly every time you exit and re-enter You can confirm your version is up
2026-03-03 23:22 UTC · Community Announcements · caleb.cox05081993
Hey guys! Silly mistake on my part. I accidentally renamed the game's .exe when i was copying files over for upload to Steam, and so the old 1.1.40.1605 patch was still live 😅 THIS update however should address that. I'm going to double check after publishing this post so as long as you don't see another announcement immediately following this one, all is well lol.
2026-03-03 23:13 UTC · Community Announcements · caleb.cox05081993
Hey everyone! Got a relatively small patch for you all today ^^ Fixed a hardlock that could occur in level 1 if you revisited it after beating it, then left the level, then returned to the level before going anywhere else, and died before reaching a checkpoint Fixed a consistency bug with some items in the intro area of level 1 Fixed some layering issues with objects in the intro area of level 1 if you revisited that area As always you can verify your version is up to date by the version on the title screen and in the window title bar. Hope you're all having a great week, and thanks as always
2026-02-15 19:33 UTC · Community Announcements · caleb.cox05081993
Good afternoon! I have a patch today that addresses a potential crash issue and a few other bugs ^^ The sidequest at Eleicor Fortress could become unfinishable if the player died while the miniboss was dying (Issue with old Save Data) If the pistol weapon was upgraded after the patch on February 10 2026 the game could crash due to the pistol's "level" value having previously been accidentally omitted from save data Game crash in the cave section on the Isle of Awakening to go to the 2nd continent when using the teleporter Level text would not update if you fast traveled to a new level while st
2026-02-12 00:04 UTC · Community Announcements · caleb.cox05081993
Hey everyone, got a really quick patch to address some stuff I overlooked from my notes that I meant to put into the previous patch but, as I say, overlooked, oops^^; Some of these have been a bit obscure but I'm pretty sure I got them this time. The transition fade circle spawns in the wrong place during the first few frames when loading into a new area in certain places When playing a non-looping song at the music player NPC, after it's finished you can't replay it using the pause/play button unless you click play on another song first When playing a non-looping song at the music player NPC,
2026-02-10 23:28 UTC · Community Announcements · caleb.cox05081993
Hey everyone, got another patch today! This one addresses some bugs that were found in the patch that went live a few days ago. I'll list the patch notes as usual here, but please read through to the end as there's an important notice at the end regarding save data and the Linux version. FIXES: Playing a non-looping song at the music player NPC would cause the song to loop at the position that the previous looping song would normally end or loop at Pressing Space Bar while standing in front of specific doors would cause the door animations to play over and over again as long as you kept pressi
2026-02-05 23:59 UTC · Community Announcements · caleb.cox05081993
Hey everyone, hope you're all doing well! I have a rather large list of bug fixes in today's patch lol. beating the soul well more than once teleports the player to location 0,0 on the map at the end of khevari desert you can walk out of bounds and die off the right side of the screen the player can dodge either during or just after the message box in the underground level which will make the player get stuck behind the gate after the bridge closes teleporting back up the narrow vertical segments in the sky level will make flame spawn in the air to the right of the teleporter if Ewing plays a
2025-12-29 23:48 UTC · Community Announcements · caleb.cox05081993
Hey everyone! Hope you're all doing well. Like I promised earlier this year, I just recently pushed an update that includes the v1.0.0 version of the Linux release! I played through it after getting it all sorted out and it seemed to run without any real issues outside of the occasional graphical glitch, though I'm pretty sure I fixed those during the testing phase ^^ It was developed and released under Arch Linux. Game Maker supports Ubuntu natively, so I had to do a bit of extra setup to get Game Maker and the project working on Arch, but once I did it ran great! I'm still relatively new to
2025-12-21 19:45 UTC · Community Announcements · caleb.cox05081993
Good afternoon everyone! Got another small patch today, just some minor graphical bugs: Fixed a bug where, if playing as the unlockable character, Flame's graphics would show instead during the intro transition into the next-to-last level Fixed a bug where, if playing as the unlockable character, Flame's graphics would show instead during the introduction into the last level Fixed a bug where Flame's sprite would draw on the top of the screen during the animation/sequence that plays shortly before entering the last level As always you can confirm your version is up to date with the version inf
2025-11-17 23:47 UTC · Community Announcements · caleb.cox05081993
Hey everyone! Got another small patch for y'all this evening. This one just fixes some minor visual bugs and a typo that were reported recently lol. Fixed a bug where when playing as NO Body during very specific level transitions his sprites would change back into Flame Fixed a typo in the epilogue cutscene And that's it ^^ You can check your version of the game in the title bar and on the titlescreen, which should show as "1.1.35.1584". Thanks as always for your support!
Full appinfo as delivered by Steam PICS, changenumber 38635805. Also at /api/app/3087900/raw.
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