Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
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2025-12-08 14:00 UTC · Community Announcements · Jawschey
In a claymation prison for occult offenders, you are the package inspector. Search packages for hidden contraband, coded letters, and cursed objects. Balance duty, compassion, and survival as you decide what reaches the inmates and what burns in the incinerator. Your choices cannot be undone. Wishlist it now!
2025-11-24 22:43 UTC · Community Announcements · Jawschey
Stay tuned here or on my socials (links below) to keep up on my upcoming work.
2025-06-04 01:09 UTC · Community Announcements · Jawschey
Change List Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. Added walls I’ve been deep in development on my next game, but I haven’t forgotten about GULLET. After reading a recent review (thank you!), I went back and replayed the final section and found a way to tweak it. The changes made should make that part a bit less frustrating for some players, while still keeping the tone and theming I was going for. As always, I love hearing what you think. Feedback (good, bad, weird, angry) is super valuable, s
2024-12-19 16:18 UTC · Community Announcements · Jawschey
Change List Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. These changes should keep the appeal, narrative significance and symbolism of the gameplay experience in this area intact while reducing the share of players who struggled greatly.
2024-12-07 17:50 UTC · Community Announcements · Jawschey
Changes Made: Expanded hint that explains braking mechanic. Fixed a bug that cause some hints to repeat themselves after respawning in certain edge cases Some new players were having trouble understanding the brake mechanic so I expanded the explanation in the hint that triggers before the first rappel. Now the hint is more detailed and should further help ensure players don't make it past the brake tutorial without understanding this core mechanic.
2024-11-26 15:25 UTC · Community Announcements · Jawschey
Changes Made: Adjusted size/position of some hint trigger volumes in the tutorial area Fixed a bug that caused loading screens to be included in the secret ending
2024-11-09 14:20 UTC · Community Announcements · Jawschey
Changes Made: Fixed a bug that caused some assets in a scripted event to remain visible in some situations. Made another scripted event less awkward in the event of a sequence break. Special Thanks to the player who notified me of these little bugs for finding these issues and reporting them.
2024-11-03 13:44 UTC · Community Announcements · Jawschey
Change List: Added an option for geezers and freaks to ʇɹǝʌuᴉ their look axis.
2024-11-01 15:02 UTC · Community Announcements · Jawschey
Change List: Fixed page order of Anthony's first entry. Fixed a bug that caused the battery gadget to sometimes not respond to mouse clicks at certain framerates. Added a cooldown to advancing prologue text to prevent accidental double clicks from skipping the story unintentionally
2024-10-31 20:42 UTC · Community Announcements · Jawschey
Change List: Adjusted ascend tutorial a little bit more for clarity's sake. Made the surfaces before the tether planting tutorial unresponsive to tether planting. I've seen a couple players accidentally left click while reaching for one of their gadgets at the very start of the game, leading to them getting confused about what they've just done and forgetting about the battery system. In response, I've made it so that there are no surfaces upon which a tether could be planted until the game has taught you how to do so.
2024-10-31 15:14 UTC · Community Announcements · Jawschey
Change List: Adjusted the ascend tutorial (the disconnect pit) to help with player on-boarding
2024-10-29 16:35 UTC · Community Announcements · Jawschey
Change List: Greatly Improved Shader Pre-compilation Added alternate keybinds to the controller to make use of the face buttons. A-> Sprint/Jump , X-> Interact , B-> Flashlight. Some players are reporting that they're still experiencing severe stuttering in the first area of the game. These stutters are a result of how Windows manages shader compilation, which has to happen at runtime and can cause these brief interruptions. I know it can be a bother, and I’m continuing to make improvements to reduce it as much as possible! This patch should bring major improvements! Some players may still exp
2024-10-29 11:24 UTC · Community Announcements · Jawschey
Change List: Changed wording of Keyboard & Mouse hint about braking to be more clear. Further Improved Shader Pre-compilation BEFORE {STEAM_CLAN_IMAGE}/45107829/ab5596cd0ef5d64b73b6f3b489ffd4449b68243e.png AFTER {STEAM_CLAN_IMAGE}/45107829/da54c13b1ee3efd77b44f9dfeae98b479ccbd7dc.png
2024-10-28 15:49 UTC · Community Announcements · Jawschey
Change List: Fixed UI assets on load screens for ultrawide monitors Improved shader pre-compilation Refined the wording and event triggering of the hint related to the breath environment hazard on the tongue Some players have been struggling with the tongue/breath segment of the game. In response I've added a hint there that will guide you towards overcoming that obstacle that triggers either after a couple of deaths or after not making much progress within a few minutes. This should help players who had conceptual trouble here avoid getting completely stuck.
2024-10-28 13:15 UTC · Community Announcements · Jawschey
Change List: Further improved shader pre-compilation to reduce stutter when viewing effects under new lighting conditions for the first time. Reduced Rappel State Cooldown from 0.5 to 0.15 seconds Minor visual effects polish There was previously a bug that could occurred for some players when landing on the ICBH where the player would rapidly cycle between the rappel state and the walking state. In a recent patch, I fixed this by adjusting the slope of that part of the game and adding a cooldown to the enter condition of the rappel state. Because of this, if you landed at just the right angle
Full appinfo as delivered by Steam PICS, changenumber 34937482. Also at /api/app/3100790/raw.
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