Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 18:27 UTC · Community Announcements · VR_Aspen
Pantheon community,We have failed to deliver on what we told you we would.The Combat & Progression Update, Mastery in particular, was an ambitious undertaking. It introduced complexities that our technology and platform tools couldn’t handle appropriately. That gap should have been caught before work started but wasn’t. That is a failure of management.Our approach to dealing with this challenge has not produced the progress or results this project needed, and frankly, what our players deserve. As CEO, I am responsible for those decisions and for making sure we address them. I apologize for us
2026-08-28 12:17 UTC · Community Announcements · VR_Aspen
Our biggest priority this week has been working to resolve the problems that our testers have been reported with NPC and pet pathfinding and responsiveness. This issue impacts gameplay for everyone and skews the data and feedback that we gather from our Public Test Realm. However, there’s also been some progress in other areas this week as well. Please read below for the details.Design and NarrativeWrapping up the implementation of overheard NPC dialogue for the Port of Rulun, and continuing to implement overheard dialogue in Detihauna. Final conversation trees are being drafted for important
2026-08-21 16:08 UTC · Community Announcements · VR_Aspen
We have been working on a few priorities this week – investigating some difficult bugs, working on NPC combat tuning, and continuing to build out future content for the game.Design and NarrativeContinuing to implement dialog trees and overheard dialogue for the Port of Rulun to help make the town feel more alive for players who visit there, and starting on similar work for Detihauna.Work on NPC abilities to help with tuning combat across all level ranges.Continuing to investigate bugs reported by testers and working to resolve them.Updating game itemization, with a big focus on weapons.Prepari
2026-08-14 16:23 UTC · Community Announcements · VR_Aspen
This week, the team has been focused on a number of things related to the Combat and Progression update as well as upcoming content. Check out some of the highlights below.Design and NarrativeImplementing dialog trees and overheard dialogue for the Port of Rulun.Final population passes in Badia de Cara to set up for combat playtesting.Investigating bugs and working to squash them as quickly as possible.Updating rare drop items and adding more of them to the game.Working with the art team to flesh out the environment and denizens of Faerthale Forest and Oldwood so that assets can be created.Tes
2026-08-07 13:17 UTC · Community Announcements · VR_Aspen
This week we have made significant progress on some of the new systems we have been working on. We are also preparing for final pass on the Badia de Cara zone before we can open it up for testing, and of course we are continuing to work on bug fixes and class abilities/mastery. Check out the details below.Design and NarrativeWorking on spatial dialog for the Port of Rulun that players will “overhear” as they move through the city.Fixing up NPC pathfinding and navigation issues in the Sea Dragon Hatchery in Badia de Cara.Bringing some missing parts of Enchanter Mastery online with support from
2026-07-31 13:43 UTC · Community Announcements · VR_Aspen
Design and NarrativeContinued development on Unified NPC system.Fixing bugs for overworld and Badia de Cara.NPC work on Badia de Cara.Organizing list of NPC placements for upcoming zones.Worldbuilding and Environment ArtPolishing up visual for environments in Badia de Cara.Creation of quite a bit of trees and cliff rock assets for the forests of Faerthale.Optimizing collisions and performance for the Port of Rulun and Detihuana.Continuing planning for Faerthale’s zone, specifically with the sub-regions of Faerthale.Character Art and AnimationAnimation revisions and polish for sprinting animati
2026-07-24 14:25 UTC · Community Announcements · VR_Aspen
This week we have been focused on bug fixing and on getting Enchanter Mastery implemented so that everyone can start working with it on the Public Test Realm. Here’s a list of everything we’ve got going on:Design and NarrativeImplementing NPC Dialogue in the Port of Rulun.Adding still more fish in the waters of Badia de Cara.Finishing the initial implementation of Enchanter Mastery.Prep work for implementing Rogue Mastery.Additional tuning and itemization work for levels 1-50.Bug investigations in partnership with the programming and QA teams.High-level design work for Faerthale.Worldbuilding
2026-07-17 14:00 UTC · Community Announcements · VR_Aspen
The bug squashing continues – and some new stuff too. Check out what we’ve been working on below:Design and NarrativeFinal pass on NPC population for Detihauna.Adding a few new fish to the waters around Badia de Cara to help increase biodiversity.Working on implementing Enchanter mastery.Finishing touches for Ranger mastery.Additional tuning and itemization work for levels 1-40.Continued bug destruction and tuning adjustments.Worldbuilding and Environment ArtWorking on some additional lighting and atmosphereic touch-ups for various parts of Badia de Cara.Investigating a pesky issue with terrai
2026-07-10 11:17 UTC · Community Announcements · VR_Aspen
Over this past week we’ve been working hard to get some new things ready for the Public Test Realm next week. Check out what we’ve been working on below:Design and NarrativeAdding “extra” NPCs to Detihauna and making sure the town feels like a place where people live.Filling out NPC population in various areas, including in and around shipwrecks on the shore.Continuing to add more sharks and other sea life to the waters around Badia de Cara. You can never have enough sharks. Also making sure the sharks are appropriately hungry.Finishing up implementing new Wizard abilities and mastery options.
2026-07-03 12:42 UTC · Community Announcements · VR_Aspen
We have been busy this week getting things prepared for our next update to the Public Test Realm. Here’s what has been happening this week behind the scenes:Design and NarrativeFinalizing NPC population work in Detihauna.Continuing NPC population work in Kosa Minor.Filling out NPC population in parts of the Sea Dragon Hatchery.Adding more sharks and other sea life to the waters around Badia de Cara.Finished updating mastery options for Paladin and Dire Lord.Polishing work on the Mastery UI for Cleric, Shaman, and Druid.Began implementing new Wizard abilities and mastery options.Working on the
2026-06-26 16:28 UTC · Community Announcements · VR_Aspen
This week, we introduced Mastery for the Cleric and Druid classes, alongside a major update for the Warrior class. Since then, we have been hard at work fixing bugs reported by our players, as well as continuing to forge ahead on some upcoming changes and additions. Our top priorities right now are getting Class Mastery fully implemented and functional for all of our active adventuring classes and investigating problems related to NPC pathfinding and movement through water.Here’s what has been happening this week behind the scenes:Design and NarrativeFinished adding interactive doors to the Po
2026-06-23 16:03 UTC · Community Announcements · VR_Aspen
It is the Frail Age of Terminus. Since the Deicide War, true communion with the Celestials has become nearly unheard of. For this reason, Clerics bind themselves to the ancient Tomes of their Order; sacred vessels preserving the last echoes of Celestial power from an age when such communion was still possible.Through disciplined study, Clerics learn to draw upon these Tomes as conduits of divine memory. Their restorative arts are among the most potent in all of Terminus, allowing them to mend grievous wounds in the midst of terrible danger. Through signets, writs, and ethereal shields, they ca
2026-06-22 16:27 UTC · Community Announcements · VR_Aspen
The wild-eyed Druid has answered a dangerous call: to embrace the natural world of Terminus and peer into its mysteries. With the manifold fragments of other worlds and realms now rooted into Terminus, the land has become beautiful, volatile, and treacherous beyond measure. For this reason, Druids are often revered as visionaries; mystics able to look beyond the fractured terrain and sense the living pulse beneath it.At their core, Druids are light-armored mystics who commune with the forces that bind root, beast, flame, storm, and spirit. Their power is not drawn from conquest over nature, bu
2026-06-21 18:15 UTC · Community Announcements · VR_Aspen
The ShamanIt is rumored that Shamans live in every age at once. To walk the path of the Shaman is to hear the voices of those who came before, to sense the movements of unseen forces, and to understand that every living thing on Terminus is shaped by its past.Shamans possess a second sight that reaches beyond the present moment. Through this gift, they can discern the lineage of friend and foe alike. This knowledge may be offered as a boon, strengthening allies through ancestral favor and restorative magic, or turned against enemies as a bane, exposing weakness, burdening the spirit, or invoki
2026-06-19 16:52 UTC · Community Announcements · VR_Aspen
This week, we introduced the Shaman mastery system and crushed some server performance issues on the PTR. We want to send a big shout out to our player community for continuing to help us test in spite of the stability problems, and for continuing to provide valuable feedback and bug reports.Here’s what else has been happening behind the scenes:Design and NarrativeAdding interactive doors to the Port of Rulun.Beginning population work in Detihauna and Kosa Minor.Finalizing the implementation of cleric mastery and druid mastery.Additional tuning and itemization work for levels 1-30.Continuing t
Full appinfo as delivered by Steam PICS, changenumber 38335312. Also at /api/app/3107230/raw.
{
"appid": "3107230",
"common": {
"name": "Pantheon: Rise of the Fallen",
"type": "Game",
"oslist": "windows",
"osarch": "",
"osextended": "",
"clienttga": "95562fcff7f4d7c5bfc55ac1e98bebfc88471dcd",
"icon": "d351df57e0eab56c9376b16b57331d42d481c968",
"clienticon": "ccff6295d5a3e2d32cee0171fd6a4a757c869181",
"releasestate": "released",
"eulas": {
"0": {
"id": "3107230_eula_0",
"name": "Pantheon: Rise of the Fallen EULA",
"url": "https://store.steampowered.com//eula/3107230_eula_0",
"version": "3"
}
},
"steam_deck_compatibility": {
"category": "1",
"steamos_compatibility": "2",
"steam_machine_compatibility": "0",
"test_timestamp": "1755216000",
"tested_build_id": "16716675",
"tests": {
"0": {
"display": "2",
"token": "#SteamDeckVerified_TestResult_UnsupportedGraphicsPerformance"
}
},
"steam_machine_tests": {},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"2": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"small_capsule": {
"english": "54711732ab0f675de9eaf05145a9cbc4fdedb75d/capsule_231x87.jpg"
},
"header_image": {
"english": "d035e24caff895b5816a861361b4acd84990d5f9/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "48.457888493475686",
"height_pct": "37.6619073438159"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "7aaa9e725638aa1b74e5380c7c69c89ae8c095c9/library_600x900.jpg"
}
},
"library_hero": {
"image2x": {
"english": "b1a770db949026bf5a5cd1852b3e74be1fc6a94b/library_hero_2x.jpg"
},
"image": {
"english": "b1a770db949026bf5a5cd1852b3e74be1fc6a94b/library_hero.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "b1a770db949026bf5a5cd1852b3e74be1fc6a94b/library_hero_blur.jpg"
}
},
"library_logo": {
"image": {
"english": "19e26948a29c19509a60d558e8747e93436bdde3/logo.png"
},
"image2x": {
"english": "19e26948a29c19509a60d558e8747e93436bdde3/logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "48.457888493475686",
"height_pct": "37.6619073438159"
}
},
"library_header": {
"image": {
"english": "0ac302c90b1ae0c2f4addf5b335c115bc267001f/library_header.jpg"
},
"image2x": {
"english": "0ac302c90b1ae0c2f4addf5b335c115bc267001f/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1747753937",
"associations": {
"0": {
"type": "developer",
"name": "Visionary Realms"
},
"1": {
"type": "publisher",
"name": "Visionary Realms"
}
},
"primary_genre": "29",
"genres": {
"0": "25",
"1": "23",
"2": "29",
"3": "3",
"4": "70"
},
"category": {
"category_1": "1",
"category_20": "1",
"category_49": "1",
"category_36": "1",
"category_9": "1",
"category_38": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1734105077",
"community_hub_visible": "1",
"gameid": "3107230",
"store_tags": {
"0": "21",
"1": "122",
"2": "1754",
"3": "4106",
"4": "128",
"5": "1684",
"6": "4191",
"7": "493",
"8": "1695",
"9": "4252",
"10": "4747",
"11": "3859",
"12": "492",
"13": "1742",
"14": "3843",
"15": "6730"
},
"review_score": "6",
"review_percentage": "73"
},
"extended": {
"developer": "Visionary Realms",
"publisher": "Visionary Realms",
"homepage": "https://www.pantheonmmo.com/"
},
"config": {
"installdir": "Pantheon Rise of the Fallen",
"launch": {
"0": {
"executable": "Pantheon.exe"
}
}
},
"depots": {
"3107231": {
"config": {
"language": "english",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "7349835637271091595",
"size": "11586176191",
"download": "10511348224"
}
}
},
"branches": {
"public": {
"buildid": "22268249",
"timeupdated": "1773093513",
"timebuildupdated": "1773088699"
}
}
}
}