Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
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2015-09-04 22:47 UTC · Community Announcements · digitalfurnacegames
Hi all Just wanted to make a quick announcement here to let everyone know that we've just released our first patch for Onikira. The thing I want to bring up first is the performance issues that some players have been experiencing. We spent the first half of the week trying to nail down exactly why this is happening. In almost all cases we've seen, the hardware seems to be way above the minimum spec, and on these machines, the game should maintain a silky 60 fps almost all of the time, as seen in this video. What seems to be happening is that, when vsync is turned on, and the refresh rate of th
2015-09-04 22:47 UTC · Community Announcements · digitalfurnacegames
Hi all Just wanted to make a quick announcement here to let everyone know that we've just released our first patch for Onikira. The thing I want to bring up first is the performance issues that some players have been experiencing. We spent the first half of the week trying to nail down exactly why this is happening. In almost all cases we've seen, the hardware seems to be way above the minimum spec, and on these machines, the game should maintain a silky 60 fps almost all of the time, as seen in this video. What seems to be happening is that, when vsync is turned on, and the refresh rate of th
2015-08-27 11:05 UTC · Community Announcements · digitalfurnacegames
Killing demons is hard. Making a game about killing demons is SO MUCH HARDER! If I was offered two jobs right now, and one of them was punching Satan's butt spawn in the face for eternity, and the other making a game, I'd have my bag packs for the underworld faster than you could say this is my boom stick! But I digress:) We've been working on Onikira for pretty much three years, and now finally, unbelievably, it's done. Its been an amazing journey, with some amazing people, and like any creative endeavor, full of its ups and downs, but so so worth it. We'd like to thank everyone who had a han
2015-08-27 11:05 UTC · Community Announcements · digitalfurnacegames
Killing demons is hard. Making a game about killing demons is SO MUCH HARDER! If I was offered two jobs right now, and one of them was punching Satan's butt spawn in the face for eternity, and the other making a game, I'd have my bag packs for the underworld faster than you could say this is my boom stick! But I digress:) We've been working on Onikira for pretty much three years, and now finally, unbelievably, it's done. Its been an amazing journey, with some amazing people, and like any creative endeavor, full of its ups and downs, but so so worth it. We'd like to thank everyone who had a han
2015-08-27 10:41 UTC · Community Announcements · Nick
Killing demons is hard. Making a game about killing demons is SO MUCH HARDER! If I was offered two jobs right now, and one of them was punching Satan's butt spawn in the face for eternity, and the other making a game, I'd have my bag packs for the underworld faster than you could say this is my boom stick! But I digress:) We've been working on Onikira for pretty much three years, and now finally, unbelievably, it's done. Its been an amazing journey, with some amazing people, and like any creative endeavour, full of its ups and downs, but so so worth it. We'd like to thank everyone who had a ha
2015-08-27 10:41 UTC · Community Announcements · Nick
Killing demons is hard. Making a game about killing demons is SO MUCH HARDER! If I was offered two jobs right now, and one of them was punching Satan's butt spawn in the face for eternity, and the other making a game, I'd have my bag packs for the underworld faster than you could say this is my boom stick! But I digress:) We've been working on Onikira for pretty much three years, and now finally, unbelievably, it's done. Its been an amazing journey, with some amazing people, and like any creative endeavour, full of its ups and downs, but so so worth it. We'd like to thank everyone who had a ha
2015-08-14 17:54 UTC · Community Announcements · digitalfurnacegames
Hi there So we have a new trailer https://www.youtube.com/watch?v=Tt-SwXISipY And a new release date of the 27th of August 2015, more details http://www.onikira.com/press-release-14th-august-2015/ All the best
2015-08-14 17:54 UTC · Community Announcements · digitalfurnacegames
Hi there So we have a new trailer https://www.youtube.com/watch?v=Tt-SwXISipY And a new release date of the 27th of August 2015, more details http://www.onikira.com/press-release-14th-august-2015/ All the best
2015-08-11 17:19 UTC · Community Announcements · digitalfurnacegames
Let's DEVPEEK#3! Today I will try to keep it shorter and scramble order! I've played the whole game yesterday and... WE HAVE CREDITS! Now the game is done. YAY! (j/k) Everyone is stealing my job and playtesting! This sounds great, as in they have time to playtest, it means they aren't overwhelmed with stuff to do anymore. Ronan just killed permanently and irreversibly a tengu on level 5 who kept breaking... He is gone now and nobody will miss it. Andrea fixed bugs in the soul shop and is working on some persistence issues of the unlocked moves, and did some changes in the achievments, as a few
2015-08-11 17:19 UTC · Community Announcements · digitalfurnacegames
Let's DEVPEEK#3! Today I will try to keep it shorter and scramble order! I've played the whole game yesterday and... WE HAVE CREDITS! Now the game is done. YAY! (j/k) Everyone is stealing my job and playtesting! This sounds great, as in they have time to playtest, it means they aren't overwhelmed with stuff to do anymore. Ronan just killed permanently and irreversibly a tengu on level 5 who kept breaking... He is gone now and nobody will miss it. Andrea fixed bugs in the soul shop and is working on some persistence issues of the unlocked moves, and did some changes in the achievments, as a few
2015-07-29 16:54 UTC · Community Announcements · digitalfurnacegames
Hey fine gamers In the months since early access we've been working our collective butt off to finish this game. Our final deadline for release was to be July 30th and while we've fixed countless bugs, and added 3 times the content, we feel that if we release tomorrow, the game will be missing that final layer of polish that will take it from being a fun game to being an amazing one. We know that the game in it’s current state far exceeds the early access version in every possible way, so we’re anxious to get it out there, but obviously everything needs to be running as smoothly as possible be
2015-07-29 16:54 UTC · Community Announcements · digitalfurnacegames
Hey fine gamers In the months since early access we've been working our collective butt off to finish this game. Our final deadline for release was to be July 30th and while we've fixed countless bugs, and added 3 times the content, we feel that if we release tomorrow, the game will be missing that final layer of polish that will take it from being a fun game to being an amazing one. We know that the game in it’s current state far exceeds the early access version in every possible way, so we’re anxious to get it out there, but obviously everything needs to be running as smoothly as possible be
2015-07-15 10:31 UTC · Community Announcements · digitalfurnacegames
So the time has finally come to release the full game. The date is marked as the 30th of July... we are both incredibly happy and completely terrified to do this. Thanks so much to all of you for supporting the game and helping us to make it to this stage. All your suggestions, bug reports, etc have contributed to make this game what it is today... so take this cat picture as a token of our thanks http://i.imgur.com/TF79I5jm.jpg?1 At the moment we're working really hard to fix any remaining bugs and improve the overall performance of the game. We would like to thank our publishers Head Up Game
2015-07-15 10:31 UTC · Community Announcements · digitalfurnacegames
So the time has finally come to release the full game. The date is marked as the 30th of July... we are both incredibly happy and completely terrified to do this. Thanks so much to all of you for supporting the game and helping us to make it to this stage. All your suggestions, bug reports, etc have contributed to make this game what it is today... so take this cat picture as a token of our thanks http://i.imgur.com/TF79I5jm.jpg?1 At the moment we're working really hard to fix any remaining bugs and improve the overall performance of the game. We would like to thank our publishers Head Up Game
2015-06-19 18:35 UTC · Community Announcements · digitalfurnacegames
Hello! You might have noticed that things have been a little quiet around here lately! Sorry about that...but there’s a very good reason: we’ve been working non-stop to finish the game within our deadline, and it's coming sooner than you think! Over the last couple of months we’ve added a ton of new content to the game, such as: NEW ENEMIES like the Kanabo Oni, a heavy beast with rock-hard skin! And more... NEW MOVES like the Kama Vortex where Jiro’s spin attack is so powerful that it pulls enemies into it! And more... Reviewed STORY! We re-wrote Jiro’s story in a way that flows better and giv
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/310850/raw.
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