Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-19 10:58 UTC · Community Announcements · Wabbaboy
More than a year ago I said that an update for FlyKnight would drop with ng+, randomizer and perhaps some more fun stuff. However I am not here to announce its release, sorry about that, I'm here to tease you a little bit and let you in on a couple of things that are happening behind the scenes. Please understand that we have been working on our other game and we can't give FlyKnight our full attention, that said some of you are HUNGRY for more, but please, this is not a live-service-roadmap-driven-battle-pass-season-enabled-lootbox-fest, FlyKnight is a cool and small and stinky game for nerds
2025-10-27 19:11 UTC · Community Announcements · Wabbaboy
Performance issues were introduced in the latest update, they should be fixed by now.
2025-10-27 11:55 UTC · Community Announcements · Wabbaboy
The following languages have been added:TurkishGermanSimplified ChineseFrenchJapaneseKoreanPolishBrazilian PortugueseEuropean PortugueseRussianLatin American SpanishCatalanOther fixes:Conversation Box now scales with resolution, making the text readable on 4:3 and suchAdded QoL features for weapon stat windows that were getting out of screen bounds
2025-07-04 16:05 UTC · Community Announcements · Wabbaboy
Added Italian Localization, mamma miaAdded effect that shows when someone is poisonedFixed a line in encounter 2 of Vagrant FlyQoL changes to the way ammo is stacked and updated, now the game will try to "resupply" your current ammo stack before sending ammo to your inventoryNon-host players can now see their buffs when they eat fish (wow, finally)
2025-05-23 09:55 UTC · Community Announcements · Wabbaboy
Removed crouch wiggle Players can now see other players crouching when they are crouching, amazing Added options to increase and uncap the framerate, some characters may look Funky when the framerate is above 60, otherwise the game should be playable Added camera bob slider, experimental feature Fixed spider AI when playing coop Changed the animation of the second attack on fist weapons to allow for more reach
2025-04-11 19:03 UTC · Community Announcements · Wabbaboy
FlyKnight plushie was sold out!If you'd like to request a new batch, click on the Bring it Back! button and get notified when/if that happens: https://www.makeship.com/search?q=the%20flyknightAfter much dungeon crawling, this little squire has come to the real world to explore the stinkiest dungeon that there is: your room. Grab yours at: https://www.makeship.com/products/the-flyknight
2025-04-09 15:32 UTC · Community Announcements · Wabbaboy
Localised the game to spanish, ole ole los caracole Due to localization, some text has been changed in a few places to make work easier for future localizations Added missing event: a new dialogue encounter in the swamp for nameless flyknight, he can be found in the blue magical tower on saves that have not advanced past his 2nd encounter Fixed an issue where changing camera sensitivity would save the changes to savedata but not apply them on the character The bell in the starting town can now be rung, incredible Added icons to both summoning spells Added a text indicator when an enemy is parr
2025-02-22 07:53 UTC · Community Announcements · Wabbaboy
Would you like to have a FlyKnight Plushie? Sign in here and it might become real~ https://www.makeship.com/petitions/the-flyknight {STEAM_CLAN_IMAGE}/45118581/d4d1b0901aa76b2ed1473e57947c76d0f3f6bdb3.png
2025-02-13 09:15 UTC · Community Announcements · Wabbaboy
Reworked changes from last patch which was preemptively rolled out. Important changes to chests and personal stashes were made to prevent stash wipes and empty chests on non-host players. Fixed a bug where chests and stash inventories would only save the next to last action that you made on it as a non-host player. Changes to savedata were made to prevent data corruption. Important change to equipment weight, from all the equipped weapons, only the one currently held in hand is added to equipment weight, the tooltip in the menu has changed to reflect this. Armor weight and spells weight still
2025-02-11 10:28 UTC · Community Announcements · Wabbaboy
Fixed a bug where the Swarm spell would ignore the quarrel preventer ring Altered some settings in the visuals of the lootable objects on the ground as an attempt at fixing the LowLevelFatalerror crash that some users are experiencing Altered some ways in which player data is created, loaded, and saved in an attempt at fixing data creation/corruption. If a savegame could not be created you will get a warning in the main menu, you can still create a character and load into the game, chests and doors should work but your progress will not get saved. A common thread to this problem seems to be Wi
2025-02-08 16:12 UTC · Community Announcements · Wabbaboy
Added back cut content: a ring that enables a dodge maneuver, it's somewhere in the swamp Fixed a bug where clients would use stamina twice as fast as the host, whoops Fixed a bug where you'd use less stamina while wearing more weight (nobody reported this???) now equipment weight is not considered for stamina usage at all, only for regeneration
2025-02-08 07:14 UTC · Community Announcements · Wabbaboy
Changed some default values in an attempt at fixing the savedata corruption or missing bug where players would not be able to move the camera around, this does not fix the problem of data not saving but at least you can play the game Inventory stash size has been changed from 80 to 152 ONLY for new characters, it's too dangerous to change data of old characters Added a couple of vital items to the bottom of the stash in case the player misses them
2025-02-06 09:54 UTC · Community Announcements · Wabbaboy
Fixed the Sunlit Hoops which was affecting only the host and only when killing certain enemy types Changes to ways of obtaining the following items that previously could only be obtained by 1 of the players in the game dropped from a crate: The Lavender Ring has been moved to a chest The mighty Leek has been added to the Flytrap's drop pool Parrying Shield and Estoc have been put together in a chest Mystical Twig bow has been added to the Antman Archer's drop pool Ring of Leaves has been added to the BarnaclePlant's drop pool The Ring of the Sniper has been moved to a chest The Swarm spell has
2025-02-05 12:59 UTC · Community Announcements · Wabbaboy
Fixed a bug that was allowing players to hit the Create character button several times, causing shenanigans Altered the entrance of the second boss arena to allow players to go back to the bonfire after defeating it Added missing text to the second boss' death bark Changed check icon in menus Added Mesh AO setting, deactivating this setting mostly makes the game uglier at no change in performance but could help players that are getting crashes due to old or weird GPUs Adjusted how the player takes damage to avoid receiving a lot of unintended hits in a short amount of time Multiplayer damage s
2025-02-04 10:55 UTC · Community Announcements · Wabbaboy
First of all I want to thank everyone who gave this lil indie game a chance, the response has been beyond overwhelming and words cannot describe how excited and scared I am about everything that's happening, from the bottom of my heart: Thank you. A lot of you are asking about future plans, DLC, playable modes, extra content and whatnot, the game is short and you want more, I get it, well, I'm sad to announce that... we'll make a sequel! Someday, we're not going to start on it right now we have other plans that need taking care of and another little game in the making, plus I need to patch Fly
Full appinfo as delivered by Steam PICS, changenumber 38695970. Also at /api/app/3108510/raw.
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