Steam Trading Cards now available!
Good news! Finally, there are a bunch of awesome Trading Cards, Steam Badges, Emotes and Profile Backgrounds to collect while playing The Way on Steam! Enjoy!
Journey to another planet and discover its secrets in order to bring your loved one back to life. Experience an adventure, inspired by old school classics like Another World, Heart of Darkness and Flashback.
| App ID | 311010 |
|---|---|
| App type | Game |
| Developer | Puzzling Dream |
| Publisher | PlayWay S.A., Ultimate Games S.A. |
| Homepage | http://thewaygame.com |
| Release date | 2016-05-20 18:53 UTC |
| Original release | 2016-05-20 07:00 UTC |
| Release state | released |
| Controller support | partial |
| DLC list (appinfo) | 363640 |
| Store page | store.steampowered.com/app/311010 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | theway.exe | windows | Launch | |
| 1 | TheWay | linux | ||
| 2 | theway.app | macos | ||
| 3 | debug.bat | windows | debug version |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:07 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 1784629 | 2017-04-27 10:35 UTC | ||
| debug | 1141550 | Test build with prototype fixes | 2016-05-23 17:01 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 311011 | windows | 422.12 MB | 315.08 MB | 6541236403640860027 | branches: debug | |
| 311012 | linux · 64 | 422.17 MB | 331.60 MB | 7151353546249005038 | branches: debug | |
| 311013 | macos | 399.91 MB | 322.96 MB | 5388679043430739741 | branches: debug | |
| 311014 | linux · 32 | 422.68 MB | 333.35 MB | 4168610331875972990 | branches: debug | |
| 363640 | 794.07 MB | 797.23 MB | 3606828443531406653 | DLC 363640 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 1784629 | public | 2017-04-27 10:35 UTC | 3 hours ago |
| 1141550 | debug | 2016-05-23 17:01 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Good news! Finally, there are a bunch of awesome Trading Cards, Steam Badges, Emotes and Profile Backgrounds to collect while playing The Way on Steam! Enjoy!
Good news! Finally, there are a bunch of awesome Trading Cards, Steam Badges, Emotes and Profile Backgrounds to collect while playing The Way on Steam! Enjoy!
Hotfix to the last version of the game resolving issue which prevented mac and linux users from running the latest version List of changes: Fixed bug preventing mac and linux users from running the game Added support for software OpenGL (should support low-end hardware configurations)
Hotfix to the last version of the game resolving issue which prevented mac and linux users from running the latest version List of changes: Fixed bug preventing mac and linux users from running the game Added support for software OpenGL (should support low-end hardware configurations)
Minor update based on player feedback. List of changes: Made the "pirate" enemy attack pattern more predictable, making him easier to kill :) Adjusted enemy placement in the final level, making it less frustrating, but still challenging to play Fixed a bug where you could get stuck in the final boss fight, unable to continue the game Fixed crash on game launch caused by wrong refresh rate info provided by some displays. Ukrainian translation added to the list of languages (created by Yura Pavlyuk and Yura Kukhtin. Thank You!) French translation major corrections (by William Bassinat. Thank You
Minor update based on player feedback. List of changes: Made the "pirate" enemy attack pattern more predictable, making him easier to kill :) Adjusted enemy placement in the final level, making it less frustrating, but still challenging to play Fixed a bug where you could get stuck in the final boss fight, unable to continue the game Fixed crash on game launch caused by wrong refresh rate info provided by some displays. Ukrainian translation added to the list of languages (created by Yura Pavlyuk and Yura Kukhtin. Thank You!) French translation major corrections (by William Bassinat. Thank You
Big update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com in case of any problems. Most important changes: Fixed crash on continue when you were using a gamepad Fixed triggers and bugs for xbox one gamepads Fixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k! Added mouse su
Big update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com in case of any problems. Most important changes: Fixed crash on continue when you were using a gamepad Fixed triggers and bugs for xbox one gamepads Fixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k! Added mouse su
It seems the bug that made the game crash was dependent on the user monitor. That's why we couldn't reproduce it (it happened only for some displays). Let us know if the game is working again for you (make sure it's up to date by verifying game cache first). The fix is a little bit of guesswork (as we couldn't reproduce the bug ourselves) that's why response from you is important - we need to know if it works :) If the game still doesn't work please open up ticket on puzzlingdream.freshdesk.com or reply to your previous ticket if you already created one.
It seems the bug that made the game crash was dependent on the user monitor. That's why we couldn't reproduce it (it happened only for some displays). Let us know if the game is working again for you (make sure it's up to date by verifying game cache first). The fix is a little bit of guesswork (as we couldn't reproduce the bug ourselves) that's why response from you is important - we need to know if it works :) If the game still doesn't work please open up ticket on puzzlingdream.freshdesk.com or reply to your previous ticket if you already created one.
BIG fix release. Hopefully got rid of all the major bugs and enabled support for all possible platforms. Most important changes include: Support for retina! (finally - let us know if it works for you!) Retroactivation of achievements on continuing game (only progress-related ones) While aiming, shield now shows a "ghost" of predicted laser trajectory (no more guess work! Makes the "Abyss" puzzle much more enjoyable :)) Desert with robots - Fixed bug with savepoints (they were triggering only once - that's why all of you poor, tormented souls had to backtrack the whole level upon death. So sorr
BIG fix release. Hopefully got rid of all the major bugs and enabled support for all possible platforms. Most important changes include: Support for retina! (finally - let us know if it works for you!) Retroactivation of achievements on continuing game (only progress-related ones) While aiming, shield now shows a "ghost" of predicted laser trajectory (no more guess work! Makes the "Abyss" puzzle much more enjoyable :)) Desert with robots - Fixed bug with savepoints (they were triggering only once - that's why all of you poor, tormented souls had to backtrack the whole level upon death. So sorr
The pitch of a “2D puzzle platformer game inspired by classic titles like Another World, Heart of Darkness and Flashback” got The Way successfully to its Kickstarter goal in 2014. Now it’s out, released on Friday. At first glance, The Way’s deference to those, especially Eric Chahi’s 1991 sci-fi classic, is quite striking, however I also get Universe and Heart of Alien vibes from this trailer. Check it out: …
We're up and running on Steam officially :) Now with achievements! For full list of recent changes and issues go HERE
We're up and running on Steam officially :) Now with achievements! For full list of recent changes and issues go HERE
Full appinfo as delivered by Steam PICS, changenumber 35329930. Also at /api/app/311010/raw.
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