2026-09-11 12:03 UTC · Community Announcements · Kukurutz
Dear Friends of The Guild,Next week, on September 17th, our Game The Guild 1 Remake: Europa 1410 will enter Early Access. Just in time for our release, we also reached another milestone of over 300,000 outstanding wishlists! A big thank you to all members of our community and fans of The Guild; your continuous support and feedback on our demo is driving us forward.RoadmapWhat is playable nowAt the start of Early Access, you can choose one of 8 different professions to open your business and found a dynasty in one of 6 different cities. Employ workers in your workshop and have them produce good
2026-08-20 12:02 UTC · Community Announcements · Kukurutz
Dear Friends of The Guild,We are excited to announce that The Guild 1 Remake: Europa 1410 will launch into Early Access in exactly four weeks, on the 17th of September. We will also update the demo on the same day, so its content is on par with the Early Access version of the main game. This is a huge milestone for us, and we cannot wait to see the game in your hands.But wait, what's that about the name? Wasn't the game just called The Guild - Europa 1410? Yes, that's right: The Guild - Europa 1410 is being renamed to The Guild 1 Remake: Europa 1410.With this name change, we hope to clearly co
2026-07-31 12:59 UTC · Community Announcements · Kukurutz
Greetings, aspiring business owners!Welcome to our 7th dev diary! Last time we talked about goods and items; now we want to expand on this and focus on in-game economy and the effects of global events on your playthrough. These are two of the most discussed topics since the release of our demo of The Guild - Europa 1410. Before we get into the thick of it, a small disclaimer: The Guild - Europa 1410 is in active development, and economy as well as events are still in an early stage. What you can currently see in our demo does not yet properly reflect our vision for this portion of the game - i
2026-07-22 13:08 UTC · Community Announcements · Kukurutz
Hear ye, hear ye!We bring an update to the demo of The Guild - Europa 1410, with additions and fixes alike.The most notable addition is a new map named Herle, part of the duchy of Brabant. In 1410, Herle was a fortified church; today it is part of the Dutch city of Heerlen. Herle is a small and cozy settlement, and it serves as a tutorial map to help onboard new players, together with tutorial goals to guide newcomers to The Guild.A birds-eye view of HerleIn addition to this new map, the most important additions of this update are:Tutorial tasksIf you play the game on our new tutorial map of H
2026-07-02 16:23 UTC · Community Announcements · Kukurutz
Greetings!In the medieval world of The Guild, goods have always played an important role in daily life. From the humble beginnings of production, craftsmanship, and bartering of goods, you could work towards building your wealth, expanding your influence, and securing your dynasty’s future. As you weave through the intricate plays in politics, you could always count on the effects of certain items.In this dev diary, we’ll look into some of the different items in The Guild - Europa 1410 and explore how they come to be, and explain the basics of goods production: from gathering raw materials to
2026-06-15 13:16 UTC · Community Announcements · Kukurutz
Try the demo of our upcoming new game The Guild - Europa 1410 now! Start building your legacy and test your economic strategies in our demo, which is a part of Steam Next Fest (June 15-22): https://thqn.net/tge-demo-steam 🏰You can try out 3 different professions and build your legacy in Kuttenberg, and see how successful your business and dynasty will be in 17 turns. Our demo (currently available in English) will provide a glimpse of what you can experience in the Early Access period of The Guild - Europa 1410, which starts on July 16.Check out our Steam Next Fest trailer:Watch YouTube Video
2026-06-03 13:01 UTC · Community Announcements · Kukurutz
Hear ye, hear ye, aspiring merchants, schemers, and upcoming medieval tycoons, the story of your very own dynasty is about to begin: The Guild – Europa 1410 will open its gates to Early Access on July 16th!In the bustling cities of the Holy Roman Empire, every street corner brings opportunities to make a fortune, gain influence, and create a dynasty that will last for centuries.We're excited to build a great Guild game together with you, our passionate community.
2026-05-11 13:13 UTC · Community Announcements · Kukurutz
Greetings, Citizens!In The Guild - Europa 1410, as you work towards your business ambitions and political manoeuvres, every move you make will play out in the city of your choosing. With this dev diary, we’re going to dive into the cities that you can build your legacy in.In this dev diary, we want to introduce the first four cities in The Guild - Europa 1410, namely Kuttenberg (Kutná Hora), Nuremberg (Nürnberg), Graz, and Wrocław. The cities are set in the Holy Roman Empire, and each city has its own perks and qualities that can affect your playthrough.Though some of the characteristics and d
2026-03-11 14:46 UTC · Community Announcements · Kukurutz
Greetings, ladies and gentlemen!In The Guild - Europa 1410, success can come in many forms: wealth, political power, growing business… But your family’s bloodline plays a big role too: your dynasty ensures that your legacy will live on and that you can continue to gain influence and power over your rivals.With this dev diary, we will dive into how family dynamics work in The Guild - Europa 1410, from courtship, marriage, having children, and naming your successor.Courtship, Romance, and MarriageThe Guild - Europa 1410 continues a very important tradition of the series: the importance of choosi
2026-02-06 15:27 UTC · Community Announcements · Kukurutz
Greetings, judges and executioners!We’re back with another dev diary for The Guild - Europa 1410! This time, we’re tackling a serious topic: laws, how to break them, and the consequences you might face.In your medieval city, the lay of the land is dictated by laws and politics. As you progress in society, you’ll notice that influence through politics is the way to elevate your own business and your dynasty’s livelihood. With a bit of coin and power struggles, you, too, may bend the city’s rules to your will. But take caution on your way up: Not every favor you make or action you take is legal,
2025-12-03 14:47 UTC · Community Announcements · Home
Applications for our upcoming Community Gameplay Test are now closed as of Dec 9, 2025. The number of applications we received by far exceeded our expectations, we are humbled and thrilled by this incredible response - thank you for your overwhelming support! 🙏We'll be going through all the entries, and we'll be reaching out with more info soon. Please stay tuned!We are excited to announce that The Guild - Europa 1410 is reaching a major milestone: our first Closed Gameplay Tests are coming soon! This is your chance to get an early look at the game and help us make it the best The Guild game
2023-06-30 13:06 UTC · Community Announcements · Scandal
Hello folks! In addition to some bug fixes, patch 1.0.7 finally gives you all the tools to create your own maps and even mod the game! Your saved games with the versions 1.0.1 to 1.0.5 are still working! - we fixed more edge cases for multiplayer games with IPV6 - we added the official map editor with which you can create your own maps + a PDF with the documentation for the editor - we enabled modding in general :-) - we added the official mod launcher with which you can install mods from the Steam Workshop + a PDF with the documentation for the mod launcher - we added an example mod called "E
2022-12-21 15:37 UTC · Community Announcements · Scandal
Hello folks! Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches. We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fixes for this patch! Your saved games with the versions 1.0.1 to 1.0.4 are still working! Build number: 681635 - we fixed a number of network issues, especially those that prevent you from joining a game - the loading times for the maps are a lot faster now - we fixed a number of bugs with the inventory of characters and
2022-12-02 13:59 UTC · Community Announcements · Scandal
Hello everyone, In the last few weeks we have been working on issues in multiplayer and in the scripts, among other things. We also improved the graphics in the game. For example, in the upcoming patch you will find some new ground textures, including water puddles :-) We are currently in the final preparations for Patch 1.0.5, which we aim to release before Christmas, barring anything unforeseen. We're planning the next patch to be released in Q1 2023. This patch will then also contain the editor! Among other things, we will fix a few bugs in the editor and improve the usability of the tool f
2022-08-30 09:05 UTC · Community Announcements · Scandal
Hello folks! Patch 1.0.4 solves a number of issues and it balances the game further. We additionally worked on a lot of bugs and features in preparation for the editor release, which we do not list below, as the editor will be released somewhen later. As mentioned in DevDiay #32 beginning of August, this is the last patch in collaboration with the Purple Lamp team. The development will continue with a small team that will work on the editor! The release date is not set so far, please be a bit patient. Regarding the ipv6 support we sadly have to say that the developer of the multiplayer library
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