2025-08-18 18:58 UTC · PCGamesN · editor@pcgamesn.com
If you're looking for something to keep you occupied ahead of the Snake Eater remake, dive into Hideo Kojima's Metal Gear Solid 5 Definitive Experience, a masterful take on the tactical espionage action genre. Set in two parts, Ground Zero acts as the amuse-bouche, a Pesto Scallop if you will, a tiny bite of flavor that gets your mouth watering, ready for the main meal, The Phantom Pain, which offers one of the most emotional experiences in the history of videogames. Right now, you can get both of them together for just $22.98 / £19.15 over on Fanatical, making it the perfect time to pick them
2021-10-01 15:53 UTC · Eurogamer
A remake of Metal Gear Solid 3 is reportedly in the works, with Konami handing development to Virtuos Studios. That's according to a VGC report that also lists a number of other upcoming, unannounced Konami projects, such as remasters of other Metal Gear Solid titles, and a new Castlevania "reimagining" being worked on internally, all due to be announced next year. Virtuos previously worked on the Nintendo Switch ports of XCOM 2 and BioShock, and supported development of blockbusters such as Star Wars Jedi: Fallen Order and Shadow of the Tomb Raider. Read more
2021-08-28 16:31 UTC · Eurogamer
A handful of Konami games on GOG have received a controller support update. Five games received support for modern controllers yesterday, courtesy of GOG's own tech team: The update means these games now have full support for modern controllers, such as the PlayStation 5's DualSense controller, the DualShock 4, Microsoft's Xbox One and Series X and S controllers, and the Nintendo Switch Pro controller. Read more
2021-08-16 15:46 UTC · Eurogamer
The Metal Gear Solid speedrunning community is currently in a frenzy after a streamer accidentally discovered a huge skip. As spotted by TheGamer, streamer boba accidentally discovered a skip in the original, 23-year-old Metal Gear Solid game over the weekend that saves over two minutes of play. The clip below shows the moment boba discovered the skip: Read more
2021-01-07 07:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Colm Ahern)
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. I was so disappointed the first time I saw the credits roll in Metal Gear Solid V: Ground Zeroes. I’d heard it was short before I booted it up, but I don’t think I knew how short. Where were my oddly-timed codec conversations about how Jack met Rose? Why didn’t I have to climb a giant ladder while an acapella version of the theme faintly played in the background? Why didn’t a man that was clearly in disguise reveal his true identity by taking off his sunglasses? Then I saw a load of side
2021-01-07 07:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Colm Ahern)
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. I was so disappointed the first time I saw the credits roll in Metal Gear Solid V: Ground Zeroes. I’d heard it was short before I booted it up, but I don’t think I knew how short. Where were my oddly-timed codec conversations about how Jack met Rose? Why didn’t I have to climb a giant ladder while an acapella version of the theme faintly played in the background? Why didn’t a man that was clearly in disguise reveal his true identity by taking off his sunglasses? Then I saw a load of side
2020-05-19 15:40 UTC · Eurogamer
What would a Metal Gear Solid movie look like if worked on by the visual artists at ILM? As the years pass and the reality of a Metal Gear film feels less and less likely, we have at least got a glimpse at what could have been. Step up Jordan Vogt-Roberts, director of Kong: Skull Island and self-professed Metal Gear Solid fan, who has been linked to the missing in action Metal Gear Solid movie for more than six years. Over the past week, Vogt-Roberts has been sharing work from visual effects studio ILM concepting ideas for his Metal Gear Solid movie plans. Oh, and he kicked the whole thing off
2019-11-28 10:00 UTC · Eurogamer
To mark the end of the 2010s, we're celebrating 30 games that defined the last 10 years. You can find all the articles as they're published in the Games of the Decade archive, and read about the thinking behind it in an editor's blog. Making triple-A games, it turns out, is expensive, and the past decade has often been about big publishers coming up with new ways to make the numbers add up. Some have been more palatable than others, and a few too many have been downright detestable, but one novel approach did something we've all been screaming for for years: it put the reins on Hideo Kojima, f
2019-11-11 08:00 UTC · Eurogamer
Metal Gear Solid creator Hideo Kojima has always been open about his interest in media outside games, claiming to be 70 per cent movies and regularly expressing his love for bands like Chvrches, Apocalyptica, and Silent Poets. However, when it comes to implementing music into his games, his tastes sometimes border on the esoteric. Death Stranding is no exception. Although its denouement is accompanied by a powerful performance from aforementioned Glaswegian synth-pop band Chvrches, its key narrative moments are complemented by tracks from Ryan Karazija's ambient Icelandic Low Roar project, whi
2019-09-06 13:07 UTC · Eurogamer
OK, so I know Eurogamer's actual birthday was two days ago, but as is our style, the Eurogamer video team is once again Late to the (birthday) Party. Over the past three years, we've been introducing each other to our favourite (and/or least favourite) games from yesteryear as part of our Late to the Party series. During that time we've shared our love (and/or hatred) for over one hundred and fifty different games and thanks to this, we've been able to make a compilation episode of LTTP that features one game from every year that Eurogamer has been alive. In this video, Aoife, Zoe and I are jo
2018-07-24 22:15 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Messy spinoff Metal Gear Survive might not have landed with much grace, but Konami know better than to kill their golden goose; Metal Gear Solid 5: The Phantom Pain. Even if its exiled director is busy hanging out with Norman Reedus and Mads Mikkelsen, they’ve still got a few people working on MGS5, and their latest annual update finally gives players the chance to play as underdressed and overpowered mutant sniper lady Quiet. Right now she’s restricted to the semi-online FOB invasion missions, although given MGS5’s mod scene, that may change soon. (more…)
2018-02-05 12:44 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
2016-10-13 12:09 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
If you’re one of those “I’ll wait for the Game of the Year Edition” types, good news: a new stealth game called Metal Gear Solid V has just become available to you, and I think you really might like it. Metal Gear Solid V: The Definitive Experience has arrived on PC, packing both the small, directed MGS V: Ground Zeroes and the sprawling open-world MGS V: The Phantom Pain along with the multiplayer Metal Gear Online and all their DLC. That’s a respectable slab of sneaking for 25! For all its flaws, I still really like MGS V – and you might too, you ol’
2015-11-17 19:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Adam Smith)
Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end. …
2015-10-02 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Graham Smith)
I expected MGSV: The Phantom Pain to be punishing – the kind of stealth game that stuck you with insurmountable challenges the second you stepped out of the shadows or were spotted. These expectations were born of what I assumed previous Metal Gear Solid games were, based on struggling through the first on PSone as a teenager, and based on the slavish praise they received from what I assumed were more skillful players than me. I was initially relieved, then, when The Phantom Pain turned out to be accommodating. But after twenty hours of play, I’m much more surprised to find myself
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