Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-25 23:43 UTC · Community Announcements · Nonadecimal
Hope you're having a good summer! This update cleans up a lot of bugs that players have reported since the big menu overhaul and also starts setting up the next big update that will improve the Inventory, Inbox, and Progression screens! Plus, I improved the framerate to 150+ on my machine, hopefully giving everyone more frames per second too.Where Credit's DueThe last update was so big that I ran out of time to finish some of the lesser used menus like Multiplayer and Credits. Since it's important to acknowledge all the people that have contributed to the game over the years, this update upgra
2026-07-12 19:14 UTC · Community Announcements · Nonadecimal
This update was actually 4 updates but each one broke something else that required another rework and more months to fix. Collectively, this is the 3rd update on our Dev Roadmap to Launch!Neon Enemies (again)Since the world and game color overhaul, the enemies didn't match the rest of the game's visuals. This required a lot of work to replace each enemy's texture with crisper neon lines that matched their silhouettes and allowed better color control. This gave them more readable outlines and makes their movement easier to predict. Plus, now they actually match the colors of their servers. You
2026-03-02 09:07 UTC · Community Announcements · Nonadecimal
This hotfix is mainly to fix 2 experience-breaking bugs.Regenerating FixRegenerating enemies were increasing their max health when regenerating at full health. This made for some impossible hacks. Sorry, it's now been fixed! I had noticed Regenerating was very hard in my testing but didn't realize why. Shout out to the players isolating the cause on the Steam forum.Proxy FixWhile I had added improved waypointing and HUD prompting for the boss fight events that used proxy points, I had missed a line of code in the normal servers' Proxy security. This made those servers unbeatable since the prox
2026-02-22 09:05 UTC · Community Announcements · Nonadecimal
This update took a little extra time to clean up old code but that also fixed a lot of bugs along the way. This is also the 2nd update on our Dev Roadmap to Launch!Job BoardsRandom world events have been reworked into job boards where hackers can accept contracts. These events bring higher level enemy types (mantas, snails, bats, bufferfish) into the low level areas as timed challenges. \By giving them defined routes, we can combo different enemy types with terrain that suits them. This allows for themed fun, like making deliveries to a nearby shop, intercepting data payloads sneaking through
2025-11-07 22:32 UTC · Community Announcements · Nonadecimal
Wanted to get a small update out before the weekend while I continue working on the Courier and Payload event improvements.Custom WaypointsThis update fixes the custom waypoints you can add by right-clicking on the map. Their animations have been restored and they are now numbered, making it easier to follow your own directions using the world waypoints.Music VizThis was missing from the last update but there's now a music visualizer in the pause menu so you can channel your 90s winamp hacker vibes. Have a good weekend, hackers!0.9.224 - Music Viz (11/7/25)Repaired and re-animated custom map w
2025-10-20 12:01 UTC · Community Announcements · Nonadecimal
HUD UpgradesFollowing the Technocolor update and As Advertised update that replaced the shaders and rebalanced the colors for the world's terrain and decorations, the HUD and servers needed their own overhaul. This update replaces many HUD elements and makes the servers pop with sizzling neon!Targeting InfoWhen you aim at servers or enemies, you now see a compact bar with security types, health bars, and other info. Server and enemy names are colored to match, making it easier to tell which enemies belong with which server. New icons and detail about buffs / debuffs coming in the next updates.
2025-06-01 05:01 UTC · Community Announcements · Nonadecimal
Following up on the Tree Fort update, the Volcano needed more complex terrain and servers to spice up the early game. This update increases the routes and platforming in each area and replaces key servers with more stylized ones. Combining a few servers into larger ones speeds up the progression, getting you to the open world faster. {STEAM_CLAN_IMAGE}/6248131/a56535b45fd34665a8bbe528eea8b72c71b60417.png Plus, more routes to survive the submerged lava caverns and a new bridge to the volcano with better platforming and jumpscares. {STEAM_CLAN_IMAGE}/6248131/05e8e593394d9cce4e7e2c0c9154c570e62ac
2025-04-01 18:43 UTC · Community Announcements · Nonadecimal
{STEAM_CLAN_IMAGE}/6248131/112f69cc5bf040b9ca3024c9eb4b5fb240ada6e4.png As Advertised What's a corporate dystopia without intrusive advertising everywhere you go? At long last, we have added the advertisements you crave! The ad billboards will accentuate the worldbuilding, add more flavor and background details to the corporations you hack throughout the story, and foreshadow future events so that you're already familiar with the places and people by the time you meet them. {STEAM_CLAN_IMAGE}/6248131/0152eb7a5cdfee15caa58b99b14db7ffbfec8fba.png Now that we have greater control over the world's
2025-03-12 08:32 UTC · Community Announcements · Nonadecimal
{STEAM_CLAN_IMAGE}/6248131/a90415168868f02d24195648fb1fecc0de19bbff.png Easy on the Eyes This update brings balance to the world colors, making walls darker and walkable terrain more obvious. Darker terrain also helps the enemies, projectiles, and other things that can hurt you be more visible against the background. Lava has been redesigned to have less obvious tiling AND now it flows downhill! Firewalls also got a makeover to mask their tiling. {STEAM_CLAN_IMAGE}/6248131/82477cb5c6c9ef1ec44652ca93733e3bb9e7455f.png Terrain color also changes in response to elevation, making routes and platfo
2025-01-26 19:00 UTC · Community Announcements · superdupergc
{STEAM_CLAN_IMAGE}/6248131/db364110e6397e0e521a529bd01a752ae9d32e6b.png Forest Service While the forest has always been about platforming to the treetops, the terrain was a bit too flat. This update adds a lot more terrain variation and cover, improving combat in this area. Now the bridges, tunnels, and cliffs give us more room to hide secrets and hacker stashes before launch. {STEAM_CLAN_IMAGE}/6248131/3025572044a7573d9bdbb9a33035c3a88ce2ee79.png Black Ice, Inc. Vault Black Ice, Inc. added a vault to the forest. It's sealed for now but who knows what treasures are locked inside. In addition t
2024-12-03 07:59 UTC · Community Announcements · Nonadecimal
{STEAM_CLAN_IMAGE}/6248131/c0d78a6bf1a42adeed44f0221af32f85f5fc6150.png Corporate Graveyard After lots of work, the corporate wasteland is finished just in time for the spookiest time of the year... December. In the 2060s, Zheglov-Mang and Sol Fusion went to war. While the megacorps eventually negotiated peace, the cratered wrecks of old servers litter the battlefield. The surviving megacorps tower over the holes ripped in the Supermesh. {STEAM_CLAN_IMAGE}/6248131/0efd63d02dbb8b32f156bde66a029ab00b36fd1b.png The Wasteland is a high-level playground for veteran players, full of level 46 - 48 se
2024-06-18 03:36 UTC · Community Announcements · Nonadecimal
{STEAM_CLAN_IMAGE}/6248131/4da7cc395182f03de3f96ddd16b402e06533705a.gif Sol Fusion... what if the final boss is lasers? Real talk about game development: There's never enough hours to make all the things you want to make. When we released the Sol Fusion megacorp tower last year, there wasn't enough time to add the final boss: *absolute tons of lasers*. With each additional update to add the other megacorp towers, there was never enough time to go back to Sol Fusion. But we decided May 2024 would be Lasers Month. {STEAM_CLAN_IMAGE}/6248131/93901ad995868afea43f29fdd06785a29b21823a.gif This meant
2024-04-19 19:53 UTC · Community Announcements · superdupergc
{STEAM_CLAN_IMAGE}/6248131/3558bf32fb423037b64b8b4c3e4e9169848a14c8.gif Megascorporation Deep in the mountains, the AI for a data mining facility has gone rogue! A lowly Scorporation has gorged itself on the volatile code mined from the Supermesh and become... well, a really big scorpion. You might even call it a Megascorporation. In addition to its increased size, damage, and new attacks, it also still controls the mining facility. Be careful not to antagonize it... no way to tell what it might do. {STEAM_CLAN_IMAGE}/6248131/8f394c233364accc6fb0196108a25d457a587b47.gif Startup Valley {STEAM_C
2024-03-18 21:55 UTC · Community Announcements · Nonadecimal
{STEAM_CLAN_IMAGE}/6248131/6a3b9b3648d40d7248ce40c1a137385b7bf5a48e.png Helices is in its Growth Phase Helices: a megacorporation known for genetic engineering, biotech, and prefab agriculture. {STEAM_CLAN_IMAGE}/6248131/930cdcd439fc1726e1b6533fff46c033d3f2856b.png Everyone knows Helices engineered the factory crops and lab-grown foods that helped us survive the 21st century. Along with genetic engineering to make humans resilient against pandemics and food scarcity, Helices is now restoring wilderness and bringing many animal species back from extinction. Although some say that the geneticall
2023-12-22 20:10 UTC · Community Announcements · superdupergc
{STEAM_CLAN_IMAGE}/6248131/00d11b81a6fb00de515da1a83e1f0c3ca6e99d46.png Einar's Throne Room Einar's final resting place beneath the volcano is now fit for a king! Decked in gold, the new boss fight arena offers more platforming and routes to evade the swarm as you battle the Mother of Spiders. With the new boss fight HP bar, you can focus on the objective before you're overrun. We've also streamlined the early stages of the game to help you get through the volcano faster. More routes, better waypoints, rebalanced enemy progression. We will continue improving the early game with a reworked tuto
Full appinfo as delivered by Steam PICS, changenumber 37734138. Also at /api/app/311800/raw.
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