Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2026-06-30 16:22 UTC · Community Announcements · RocketSnail Games
Wow! It has been over 10 years since this game has been updated. Wild Warefare is now being maintained by RocketSnail and SkyVu teams. This is a pretty big tech update. Migrated to a modern verion of Unity, added controller support and works with modern PCs and Macs. Enjoy!
2015-01-30 00:09 UTC · Community Announcements · heroichippo1
Hey everyone, As I'm sure some of your have noticed, we've made a few tweaks to Wild Warfare recently! Here's what we've done: -removed shrubs -removed chat window -removed server select screen We've also made some changes to how the servers work. We found that the "Quickplay" wasn't working the way we wanted it, so we are trying something new. Here is how it works: Overlook - Team Skirmish Greenhouse - Skirmish Caldera - Snail Hunter Gulch - Capture the Flag As always, please let us know what you think of the tweaks! - Wild Warfare Team
2015-01-30 00:09 UTC · Community Announcements · heroichippo1
Hey everyone, As I'm sure some of your have noticed, we've made a few tweaks to Wild Warfare recently! Here's what we've done: -removed shrubs -removed chat window -removed server select screen We've also made some changes to how the servers work. We found that the "Quickplay" wasn't working the way we wanted it, so we are trying something new. Here is how it works: Overlook - Team Skirmish Greenhouse - Skirmish Caldera - Snail Hunter Gulch - Capture the Flag As always, please let us know what you think of the tweaks! - Wild Warfare Team
2014-12-10 18:10 UTC · Community Announcements · heroichippo1
If you haven't heard yet, we've started up the Wild Warfare machine again. Wild Warfare is now going to be developed by Brian, one of the new programmers here at Hyper Hippo. Since joining, Brian has already made a few tweaks to test out some improvements: Balance: -Engineer double jump force reduced by 25% -Heavy first person view moved so that you can more precisely shoot over ledges and around corners without having to step too close to the edge that you might fall off. -All Triggers for detecting when a user walks onto a jump pad, a powerup, or falls into lava, are enlarged to make it easi
2014-12-10 18:10 UTC · Community Announcements · heroichippo1
If you haven't heard yet, we've started up the Wild Warfare machine again. Wild Warfare is now going to be developed by Brian, one of the new programmers here at Hyper Hippo. Since joining, Brian has already made a few tweaks to test out some improvements: Balance: -Engineer double jump force reduced by 25% -Heavy first person view moved so that you can more precisely shoot over ledges and around corners without having to step too close to the edge that you might fall off. -All Triggers for detecting when a user walks onto a jump pad, a powerup, or falls into lava, are enlarged to make it easi
2014-10-31 22:55 UTC · Community Announcements · Hyper Hippo Productions
Dear Supporters of Wild Warfare, It has been a little while since we last updated everyone, so we thought it was due time to let you all know what is going on in the world of Wild Warfare. Since launching on Steam Greenlight, we've received a ton of great feedback, ranging from unit and item suggestions, to bug and troubleshooting information. We've also been able to launch 2 new maps, along with alternate game modes; Capture the Snail and Swarm. That brings us to the inevitable next question; what's next? For the time being, we honestly don't know. As a small studio, we have to be careful wit
2014-10-31 22:55 UTC · Community Announcements · Hyper Hippo Productions
Dear Supporters of Wild Warfare, It has been a little while since we last updated everyone, so we thought it was due time to let you all know what is going on in the world of Wild Warfare. Since launching on Steam Greenlight, we've received a ton of great feedback, ranging from unit and item suggestions, to bug and troubleshooting information. We've also been able to launch 2 new maps, along with alternate game modes; Capture the Snail and Swarm. That brings us to the inevitable next question; what's next? For the time being, we honestly don't know. As a small studio, we have to be careful wit
2014-09-05 00:19 UTC · Community Announcements · Hyper Hippo Productions
It’s a big day for Wild Warfare as we are making the game to free to play, hooking up our current Steam players, and we launched a new map! We’ve had a great start in Early access, and we continue to receive valuable feedback from our amazing community. One of the biggest things we’ve heard you ask for, is a way to get more players into the game. Starting today, the game will be free to play, and we want to fill these servers! We would really appreciate it if you invited your friends on Steam to play Wild Warfare. To those of you that paid early on, we really appreciate you taking a chance on
2014-09-05 00:19 UTC · Community Announcements · Hyper Hippo Productions
It’s a big day for Wild Warfare as we are making the game to free to play, hooking up our current Steam players, and we launched a new map! We’ve had a great start in Early access, and we continue to receive valuable feedback from our amazing community. One of the biggest things we’ve heard you ask for, is a way to get more players into the game. Starting today, the game will be free to play, and we want to fill these servers! We would really appreciate it if you invited your friends on Steam to play Wild Warfare. To those of you that paid early on, we really appreciate you taking a chance on
2014-09-04 22:49 UTC · Community Announcements · Hyper Hippo Productions
We launched a brand new map today for use in DM and CTS mode! Check out the Greenhouse next time you play, and let us know if it needs any tweaks. There's a new forum thread in the Community Hub for it. Our team will be online at 4pm PST/7pm EST to battle it out with you on the new map. See you there!
2014-09-04 22:49 UTC · Community Announcements · Hyper Hippo Productions
We launched a brand new map today for use in DM and CTS mode! Check out the Greenhouse next time you play, and let us know if it needs any tweaks. There's a new forum thread in the Community Hub for it. Our team will be online at 4pm PST/7pm EST to battle it out with you on the new map. See you there!
2014-08-19 23:37 UTC · Community Announcements · Hyper Hippo Productions
We've added some "creatures" to certain maps and game modes for those times when the rooms aren't very crowded. Let us know what you think after testing this new experience, as there may be some bugs to fix or some tuning required. The more creatures you take out, the more they will multiply. It gets pretty chaotic. You've been warned! http://cdn.hyperhippo.ca/origin/master/wild-warfare/Shrubbery.png
2014-08-19 23:37 UTC · Community Announcements · Hyper Hippo Productions
We've added some "creatures" to certain maps and game modes for those times when the rooms aren't very crowded. Let us know what you think after testing this new experience, as there may be some bugs to fix or some tuning required. The more creatures you take out, the more they will multiply. It gets pretty chaotic. You've been warned! http://cdn.hyperhippo.ca/origin/master/wild-warfare/Shrubbery.png
2014-07-16 00:19 UTC · Community Announcements · Hyper Hippo Productions
For a limited time, Wild Warfare is on sale for 30% off. When you download the game for PC or Mac, you will automatically receive a bonus pack containing 10 keys, 5 crates, an exclusive Steam hat, and a golden gun collection! http://store.steampowered.com/app/312150/
2014-07-16 00:19 UTC · Community Announcements · Hyper Hippo Productions
For a limited time, Wild Warfare is on sale for 30% off. When you download the game for PC or Mac, you will automatically receive a bonus pack containing 10 keys, 5 crates, an exclusive Steam hat, and a golden gun collection! http://store.steampowered.com/app/312150/
Full appinfo as delivered by Steam PICS, changenumber 37147552. Also at /api/app/312150/raw.
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