2026-08-24 21:45 UTC · Community Announcements · Bit Kid
This is a quick update with the latest SDL3 libraries for improved performance and compatibility. 1.112 -------------------- - fix for crash when pausing just after a sound emitter is disposed - updated game controller database - updated to FNA 26.08
2026-06-17 16:24 UTC · Community Announcements · Bit Kid
First, apologies for the flurry of updates this past spring! Between Vulkan issues, audio crashes, Deck audio dropouts, etc. it seemed like the issues were never ending. However, thanks to the perseverance of a few community members and the amazing folks at the FNA and SDL projects, I think we've finally gotten everything cleared up. So this update is actually back to some fun stuff! I've added a new Speedrun option for anyone that would like to try and get through the game as quickly as they can. When you begin a new game, enable the option and it will show an onscreen timer that starts once
2026-05-04 16:05 UTC · Community Announcements · Bit Kid
This release contains a crash fix and the latest FNA & SDL libraries. Of special note for Mac users, there's also a fix in SDL for the Metal renderer failing and causing the game to crash. 1.110 ------------------ - fix for crash when using weapons that cause bleed against a few specific enemies - updated game controller database - updated to FNA 26.05
2026-04-06 18:20 UTC · Community Announcements · Bit Kid
A huge thanks goes out to FNA dev extraordinaire Ethan Lee and community members Sugartaru & Sen for helping track down the nefarious crash that has been plaguing players for months. 1.109 ------------------ - fix for recent audio related crashes
2026-04-04 18:55 UTC · Community Announcements · Bit Kid
1.108 ------------------ - possible fix for recent audio related crashes
2026-04-03 16:28 UTC · Community Announcements · Bit Kid
1.107 ------------------ - fix for Steam Deck audio drop outs
2026-04-01 16:25 UTC · Community Announcements · Bit Kid
This is a quick update with the latest SDL3 and FNA libraries. You will also notice a new pop-up when you launch the game on Windows. The long and short of it is that in version 1.094, the game was updated to FNA 25.05, which in turn was upgrading from SDL 2.0 to 3.0. One of the major changes was that Vulkan (the successor to OpenGL) became the new default renderer on both Windows and Linux.Unfortunately, we found out the hard way that device driver support for Vulkan is still very hit and miss. On some GPUs crashes and other strange behavior can occur. Updating to the latest graphics drivers
2026-03-27 15:53 UTC · Community Announcements · Bit Kid
1.105 ------------------ - fixed rare race condition on game boot where main menu appears, disappears, and then fades in - updated game controller database - updated to latest SDL3 libraries
2026-03-12 00:55 UTC · Community Announcements · Bit Kid
1.104------------------- arcade/race: fixed a bug where the wrong enemies spawn if a new single player game was created just before- arcade: experimental change with a single route instead of multiple- updated game controller database
2026-03-02 19:59 UTC · Community Announcements · Bit Kid
A quick library update. 1.102 ------------------ - updated game controller database - updated to FNA 26.03
2026-02-02 16:35 UTC · Community Announcements · Bit Kid
This update contains various system compatibility fixes, as well as a fix for more Macbook models to use the native Metal renderer instead of OpenGL, which seems to be having major issues lately.1.101------------------updated game controller databaseupdated to FNA 26.02
2026-01-02 19:14 UTC · Community Announcements · Bit Kid
Happy new year! Thanks so much for your continued support and enthusiasm. It really means a lot and helps keep me going! This build has the latest FNA libraries with fixes for some audio compatibility issues, as well as an update to SDL 3.4.1.100------------------updated game controller databaseupdated to FNA 26.01 & SDL 3.4
2025-12-03 16:13 UTC · Community Announcements · Bit Kid
Chasm has gone 64-bit! Well, truth be told, the Mac and Linux builds have long been 64-bit, while the Windows version remained 32. However, Steam has recently announced that they are phasing out 32-bit Windows support, and after feeling the memory limitations of 32-bit in my development environment, I decided it's finally time to embrace the future as well and go fully 64-bit.Thanks to the modernization work that's been done over the past couple years (including the FNA transition and SDL 3 upgrade), Chasm should be running comfortably on modern systems for years to come. Apologies again to an
2025-11-05 20:38 UTC · Community Announcements · Bit Kid
This is a quick update with latest SDL3 and FNA libraries.1.098------------------- CRT effect tweaks- updated game controller database- updated to FNA 25.11
2025-09-10 20:59 UTC · Community Announcements · Bit Kid
This update contains the latest FNA and SDL3 libraries, as well as a fix for a weird rounding bug I encountered while working on WOLFHOUND. The per-pixel movement of the player uses 3 operations to determine the absolute pixel position each frame, but for some reason (possibly due to CPU optimizations) if all are done as a single line of code, an incorrect result is sometimes returned. Hopefully this prevents anymore poor souls from getting stuck in a wall! 1.097 ------------------fix for player movement rounding bugupdated game controller databaseupdated to FNA 25.09
Full appinfo as delivered by Steam PICS, changenumber 38732521. Also at /api/app/312200/raw.
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