Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-07-04 23:19 UTC · Community Announcements · Touz
Hi all, This update corrects the issue with game loading and level switching taking a long time and in some situations causing the game to crash. Please note, initial game load may take additional time, but all sequential saves will load without delay. This update also restricts enemy AI bots from having Experimental grade weapons and parts. Best, -Touz
2018-06-23 02:02 UTC · Community Announcements · Touz
Hello Everyone, I have pushed the latest build V0.0.7.3 to the hot fix branch now. See a full list of changes for this patch below: Added a visual effect at the start of the fifth day to the harpoon launch sequence, if the player fails to deactivate the weapon in time. Added new sky phase textures for the scenario in which the player fails to prevent destruction of the Orion orbital platform. Added AI cooperation against the player after RFID control from the Orion platform is cut upon its destruction. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6277533/02b6bef5f0ddd0b7e
2018-04-11 22:31 UTC · Community Announcements · Touz
Hot fixes: -fixed a bug causing hangs on scene switch -changed network serialization of constructions, allowing upto 9000 blocks in multiplayer game -fixed miscalaneous bugs
2018-03-28 03:06 UTC · Community Announcements · Touz
Hot fixes: -reduced saved game file size to address long loading times -reduced player's collision impact damage -increased effectiveness of radiation shield to muffle radiation signature
2018-03-28 03:06 UTC · Community Announcements · Touz
Hot fixes: -reduced saved game file size to address long loading times -reduced player's collision impact damage -increased effectiveness of radiation shield to muffle radiation signature
2018-03-13 19:08 UTC · Community Announcements · Touz
Hello Everyone, We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes. Added new player and NPC modding system which allows for modifying vision systems, locomotion, weapon stability, radiation and damage shielding, and more. We recommend replaying a portion of the tutorial to understand how to use the new system. Added support for H
2018-03-13 19:08 UTC · Community Announcements · Touz
Hello Everyone, We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes. Added new player and NPC modding system which allows for modifying vision systems, locomotion, weapon stability, radiation and damage shielding, and more. We recommend replaying a portion of the tutorial to understand how to use the new system. Added support for H
2018-01-19 23:40 UTC · Community Announcements · Touz
Hello Everyone, The past few weeks we have finished implementing functionality for the new player and NPC modification system in addition to the many other changes that we wanted to include for the next patch. As this update will add several new features, we are now focused on in-house testing to make sure things are working as intended. To show off a few of the new additions, here are some quick previews of what is to come with the next patch. The new modification system replaces several old player oriented behaviors: one such behavior being power distribution. You will now be able to scaveng
2018-01-19 23:40 UTC · Community Announcements · Touz
Hello Everyone, The past few weeks we have finished implementing functionality for the new player and NPC modification system in addition to the many other changes that we wanted to include for the next patch. As this update will add several new features, we are now focused on in-house testing to make sure things are working as intended. To show off a few of the new additions, here are some quick previews of what is to come with the next patch. The new modification system replaces several old player oriented behaviors: one such behavior being power distribution. You will now be able to scaveng
2017-12-13 13:38 UTC · Community Announcements · Touz
Hello Everyone, Over the past three weeks we have finished most of the work on optimizing performance and reducing overhead for AI navigation and decision support. Additionally, we have implemented several new behaviors to NPCs as well as support for allowing NPCs, such as hunters and detonators, to utilize new weaponry. Detonators will now be able to be modified with support for increased yield explosives and directional shaped charges, while hunters can now be fitted with procedurally created, or player made, weaponry. Additionally, player controlled enemies are now capable of utilizing more
2017-12-13 13:38 UTC · Community Announcements · Touz
Hello Everyone, Over the past three weeks we have finished most of the work on optimizing performance and reducing overhead for AI navigation and decision support. Additionally, we have implemented several new behaviors to NPCs as well as support for allowing NPCs, such as hunters and detonators, to utilize new weaponry. Detonators will now be able to be modified with support for increased yield explosives and directional shaped charges, while hunters can now be fitted with procedurally created, or player made, weaponry. Additionally, player controlled enemies are now capable of utilizing more
2017-11-19 23:11 UTC · Community Announcements · Touz
Hello Everyone, The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few performance issues, and need to spend some extra time on optimization of algorithms. The next patch will contain a significantly improved decision support engine that is load balanced and will provide smooth performance across all levels of hardware. Our current tests suggest that we can now support over a hundred simultaneous NPCs without performance degradation. This will hopefully address performan
2017-11-19 23:11 UTC · Community Announcements · Touz
Hello Everyone, The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few performance issues, and need to spend some extra time on optimization of algorithms. The next patch will contain a significantly improved decision support engine that is load balanced and will provide smooth performance across all levels of hardware. Our current tests suggest that we can now support over a hundred simultaneous NPCs without performance degradation. This will hopefully address performan
2017-07-14 15:59 UTC · Community Announcements · Touz
Hello everybody, In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam SDK integration, that we hope to expand on in the future, and supplied information panels for NPCs to allow for better status tracking. Swarm behavior has been enhanced with a strategic hive expansion and construction mode. In addition, NPC difficulty scaling has been added to address instances of overpowered hunters and underpowered detonators. See a full list of changes below: Added new construction
2017-07-14 15:59 UTC · Community Announcements · Touz
Hello everybody, In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam SDK integration, that we hope to expand on in the future, and supplied information panels for NPCs to allow for better status tracking. Swarm behavior has been enhanced with a strategic hive expansion and construction mode. In addition, NPC difficulty scaling has been added to address instances of overpowered hunters and underpowered detonators. See a full list of changes below: Added new construction
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/312210/raw.
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