Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
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2026-02-24 06:20 UTC · Community Announcements · INFLUSION_DEV
Hello, this is Influsion Studio.We are truly excited to finally share the demo news for our upcoming survival horror game, SENARA: The Sacrament.The journey to this point has been a tremendous adventure and challenge for our team. We would like to sincerely thank everyone who has followed our progress with interest and supported us along the way.After a long period of deep reflection and refinement, we have carefully rebuilt this dark and unsettling world. As this marks a new opportunity to present it to you, we have poured our hearts into the demo with a firm determination not to disappoint y
2025-11-12 06:24 UTC · Community Announcements · INFLUSION_DEV
Hello everyone,It’s been a while since our last communication following Patch 4. While many of you have been waiting for news on the next official update for , we regret to inform you that this announcement will instead focus on the future direction and development plans for our projects.We’d like to take this opportunity to share the internal discussions we’ve had over the past months, and how they’ve led us to a structural reorganization of our roadmap and some new creative experiments.The Road Ahead for We challenged ourselves by launching an early access title in the co-op survival horror
2025-06-19 06:12 UTC · Community Announcements · INFLUSION_DEV
Hello everyone,Patch 4 for SAVE has been applied.In this update, we’ve introduced a gear slot system and armor items, focusing on enhancing players’ survival strategies and equipment management.Players can now equip various types of armor such as helmets, body armor, and knee pads. Each piece has its own defense stats and effects, allowing for strategic choices depending on play style and situation.We’ve also added tactical vests and backpacks, which now expand the player's inventory space directly.Through this, the overall survival structure has become more layered and in-depth.Along with thi
2025-05-22 10:37 UTC · Community Announcements · INFLUSION_DEV
{STEAM_CLAN_IMAGE}/45121196/49385831e945124219065fb3be62a2e3c6c34b96.jpg Hello everyone, We're excited to announce that the third major update for SAVE, Patch 3, has officially been released! This update focuses on enhancing both cooperation and competition between players. Now, players must not only work together to survive and complete missions but also navigate a subtle competitive dynamic, creating a more tense and engaging gameplay experience. One of the key new features is the introduction of the Team Funds Dashboard, which allows players to clearly see each team member’s individual cont
2025-05-16 09:57 UTC · Community Announcements · INFLUSION_DEV
Hello, This is the SAVE development team. Following the recent Patch 2 update, we discovered a bug that significantly affected gameplay. As a result, we are releasing this hotfix to address the issue. We remain committed to improving the overall stability and quality of the game, and we appreciate your continued support. Thank you. Patch Notes Bug Fixes Fixed an issue where players would occasionally fall when transitioning from the ship to the base camp simultaneously. Fixed a bug where the departure interaction wouldn’t work if initiated outside the designated area on the base camp boat. Fix
2025-05-08 06:31 UTC · Community Announcements · INFLUSION_DEV
Hello everyone, This is the SAVE development team. We've released a hotfix to address several issues that occurred after the recent update. Please see the full patch notes below for more details: Patch Notes Boat Travel Fixes Fixed an issue where some players were being transported to abnormal locations when traveling from the ship to the base camp via boat. Fixed an issue where items dropped on the boat could not be retrieved when traveling between the ship and base camp. Item & Key Fixes Fixed an issue where the Room 512 key was incorrectly labeled as "Room 513" in the item name. Fixed incor
2025-04-30 10:35 UTC · Community Announcements · INFLUSION_DEV
{STEAM_CLAN_IMAGE}/45121196/d12c3465e926c8e0d8159b27757a7e7001bcf326.jpg Hello, everyone! It’s already been a month since SAVE launched in Early Access. As we previously announced, Patch 2 focuses on a major overhaul of the Base Camp system. Previously, gameplay followed a fixed loop: Mission Prep → Ship Exploration → Mission Completion. Now, players can freely travel between the Base Camp and the exploration zones (ships) at any time. This major structural change offers greater freedom and strategic flexibility, especially for cooperative play. You can now return to Base Camp mid-exploration
2025-04-08 09:40 UTC · Community Announcements · INFLUSION_DEV
Hello, This is the SAVE development team. Based on recent feedback from our players, we’ve identified the need to adjust the balance of Mission 1 and improve the overall stability of the game. This hotfix addresses those issues with targeted updates. Please refer to the patch notes below for more details. We’ll continue working to improve the overall quality and completeness of the game through future updates. Thank you for your continued support. Patch Notes Balance Adjustments Tactical knife damage increased from 20 → 25. 9mm pistol damage increased from 70 → 90. Humanoid monster attack powe
2025-04-05 09:18 UTC · Community Announcements · INFLUSION_DEV
Hello, everyone! We would like to inform you that a hotfix update has been released to address several issues that occurred after the April 3 update. Please check the details of the update below. Fixes Balance Adjustments Mission 1: Conditions for the appearance of player-type monsters have been adjusted. Mission 2: Conditions for the appearance of beast-type monsters have been changed. Mission 2: The number of guest room keys dropped has been partially adjusted. Bug Fixes Fixed an issue where adjusting your microphone volume in the lobby would also change the volume for other players. Fixed a
2025-04-03 09:06 UTC · Community Announcements · INFLUSION_DEV
{STEAM_CLAN_IMAGE}/45121196/4179875ae408b8b3045fe063c3def6961e897fd6.png Hello everyone! It's already been a week since SAVE launched in Early Access! First and foremost, we sincerely thank everyone who has purchased and played the Early Access version. Over the past week, we've been gathering and analyzing your feedback to refine the direction of SAVE and improve the overall experience. We're committed to enhancing the game and have been working on an update to address key issue. Early Access Patch 1 Overview This update focuses on removing elements that disrupt immersion and making the gamep
2025-03-27 02:23 UTC · Community Announcements · INFLUSION_DEV
{STEAM_CLAN_IMAGE}/45121196/66f6ea47fe17ef6b2e16c61c9f8efe3a10b79af1.jpg We are thrilled to announce that SAVE, the first Steam game from Influsion Studio, has officially launched in Early Access!🎉 Since the initial teaser release of SAVE, it has been an intense eight-month journey through playtests and demo versions, leading us to this exciting moment. This milestone is incredibly meaningful for our team, and we can't wait for you to experience what we've created. About SAVE You are a former special forces operative, and a member of USTC (UDT/SEAL Tactical Consulting), a Korean private milit
2025-03-26 07:07 UTC · Community Announcements · INFLUSION_DEV
Hello everyone, First, we want to sincerely thank all of you for your support, feedback, and interest in SAVE. Thanks to your invaluable input, we’ve been able to keep developing the game and are excited to announce the official launch of Early Access! 🎉 {STEAM_CLAN_IMAGE}/45121196/d6dcc2a3589186b37f11c9da867fb63fc49c39e9.jpg To provide a more stable and optimized experience, the demo version will no longer be available after 12:00 PM (UTC) on March 26, with the Early Access release. The content you enjoyed in the demo will be available in an enhanced form in Early Access, with improvements a
2025-03-25 10:03 UTC · Community Announcements · INFLUSION_DEV
Hello, everyone! The long-awaited Early Access release is finally just around the corner! Before the launch, the final demo version patch has been applied, and with this update, Mission 2 content has been added. {STEAM_CLAN_IMAGE}/45121196/e34db34d2b3da9117218d7a78a89135f7a9d9fc8.png What new challenges and experiences await in Mission 2? 🚢💥 You can find the full patch notes below. Please feel free to share your thoughts, suggestions, and any improvements you'd like to see on our Discord channel. Your feedback will help us create an even more polished game! Additionally, the Early Access rel
2025-03-18 07:15 UTC · Community Announcements · INFLUSION_DEV
Hello, everyone! As we announced last Friday, Demo Patch 4 has now been released! We are preparing for the Early Access launch and plan to update the demo version twice with ongoing content improvements. In Demo Patch 4, we have made a major update, significantly enhancing Mission 1 with extensive improvements. You can check out the full patch details below and experience the improved gameplay for yourself! We’d love to hear your thoughts, feedback, and suggestions while playing the SAVE demo. Feel free to share them on our Discord channel! Thank you for your continued support and we look forw
2025-03-14 10:10 UTC · Community Announcements · INFLUSION_DEV
{STEAM_CLAN_IMAGE}/45121196/e3a892cf6dfe47505a7ec1829bb49e92111b67ac.jpg Hello, everyone! The long-awaited Early Access version of SAVE will finally be released on March 27th, Thursday at 2 PM (UTC)! 🎉 We sincerely thank everyone who has been waiting for this moment. Please be aware that the Early Access version is not the final version of SAVE. We will continue to improve the game and enhance its quality based on your feedback and experiences, gradually bringing it closer to its full potential. Your valuable feedback will play a crucial role in enriching the game and increasing its polish. P
Full appinfo as delivered by Steam PICS, changenumber 38102398. Also at /api/app/3123290/raw.
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