2026-08-07 16:15 UTC · Community Announcements · davidaniebonam
STORROR Parkour Pro has always been made by us at HITS. We're a small indie studio that has spent the last few years trying to make this game a reality. STORROR gave the game its name, but it’s always been built by the team here at HITS and exists today because of the support you, the players, have shown it. Every penny of revenue goes straight back into development.Given recent events, the game won't carry that name any further. As many of you noticed, some STORROR characters were removed from the game earlier this year. We were shocked and disgusted when we learned of the crimes committed by
2026-06-29 19:23 UTC · Community Announcements · [HITS]ilwoody
Minor maintenance update. Updated backend service URLs. No gameplay changes.
2026-06-09 13:55 UTC · Community Announcements · davidaniebonam
Following the removal of Josh from STORROR, we have completely removed his character from the game.
2026-05-10 10:41 UTC · Community Announcements · Hole In The Sleeve
Following Callum’s removal from STORROR, we have completely removed his character from STORROR Parkour Pro.
2026-04-21 09:07 UTC · Community Announcements · Hole In The Sleeve
We've addressed a variety of bugs, including crashing bugs.
2026-04-16 14:14 UTC · Community Announcements · [HITS]ilwoody
All sort of fixes and optimisations! Optimisations on demolition site level Optimisations on many texture sizes Optimisations (and tricks) on occluder's culling Fixed black screen crash after performing a diveroll in certain areas. Additional common sense jump fallbacks for jumping over/onto walls Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz) Fixed tagging spray emitter being hidden Fixed tag surface detection Fixed tagging not detecting collectables Fixed swing physics. Swing momentum and launch power should be less n
2026-04-15 09:04 UTC · Community Announcements · Hole In The Sleeve
All sort of fixes and optimisations! Optimisations on demolition site level Optimisations on many texture sizes Optimisations (and tricks) on occluder's culling Fixed black screen crash after performing a diveroll in certain areas. Additional common sense jump fallbacks for jumping over/onto walls Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz) Fixed tagging spray emitter being hidden Fixed tag surface detection Fixed tagging not detecting collectables Fixed swing physics. Swing momentum and launch power should be less n
2026-04-07 15:59 UTC · Community Announcements · Hole In The Sleeve
Added first set of new challenges Ledge detection and ledge reticle fixes Mission bug fixing and tweaks Attenuation for the bloody seagull (sorry) Some more sfx tweaks Fixed bug where demolition site rubble was not disappearing when not in mission. Now demolition site is significantly more open when not is demolition site mission Added demo site player start
2026-04-05 19:50 UTC · Community Announcements · Hole In The Sleeve
fixes for mission unlocking not being correctly detected! showing climb instead of dyno reticle when no input bad cloth reset at start
2026-04-05 00:44 UTC · Community Announcements · Hole In The Sleeve
Cutscenes are now playable on Steam Deck! Sorry about that!
2026-04-04 20:48 UTC · Community Announcements · Hole In The Sleeve
Fixed Callum's (seagull stealing his ice-cream) mission that wasn't completed if player jumped in the water. Fixed wrong R1/R2 icon on steam deck
2026-04-04 16:27 UTC · Community Announcements · Hole In The Sleeve
Hello everyone, this release marks the beginning of the transition of our early access from a "technical demo" to a "game". We are introducing the first 4 onboarding missions, part of the story mode, introducing 4 (out of 7) STORROR characters: Drew, Toby, Callum, Benj.We are replacing the old style tutorials with more dynamic and cinematic onboarding missions, hope you'd like these changes!In the next days we'll add many more challenges, improvements and fixes.A lot more work has gone into this update, you'll find the changelog in the game, and here, below.Version 0.38New FeaturesNew Onboardi
2026-02-06 19:01 UTC · Community Announcements · Hole In The Sleeve
Hello everyone, this is a pretty big update, star of the show is the introduction of the action wheel, from there you can control all sort of new tools and gadgets! Give it a try, my favourite is Drone Mode and some funky emotes!New Features- Drone Mode - Take control of an FPV drone to explore the city from a new perspective - Multiple camera modes including fisheye lens - Battery system with boost functionality - Impact sparks visual effects - Full multiplayer support - other players can see your drone flying around- Action Wheel - New radial menu for quick access to tools and features - Mul
2026-02-04 10:33 UTC · Community Announcements · Hole In The Sleeve
Hi all, Before releasing to the general public, we'd like to offer existing players a glimpse of what's to come!New update will have a brand new action wheel feature! In there you'll find:Drone mode, quick access a drone to scan areas around, also flying a drone is just fun :)Emotes: now you can express yourself with some cool movements, personally the matrix dojo one is my fav one!Flashlights: at night, it's could be dangerous...New tagging: now you can choose a lot more options when tagging wallsMusic player: your inner spotify.General bug fixings and performance improvement always present!I
2025-12-14 19:17 UTC · Community Announcements · Hole In The Sleeve
Hello everyone, it's been a week of refinements, fixes and optimisations. Hopefully this latest patch should improve stability and performances, and a few gameplay issues :)Version 0.36.3Bug Fixes- Fixed Plaza Stick challenges not working correctly- Fixed potential crash when clearing mission invites during level transitions- Fixed debug spheres being drawn in shipping builds- Replaced placeholder grey block with proper meshPerformance Improvements- Optimized mission NPC spawning to reduce frame drops- Cleaned up old shader cacheGameplay Improvements- Animation tweaks- Physics tweaks
Full appinfo as delivered by Steam PICS, changenumber 38807871. Also at /api/app/3125250/raw.
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