Achievement Hotfix
- Fixed a typo that was causing the "Chicken" achievement to be unattainable.
Cosmic Raze is a sci-fi tower defense strategy game. Control advanced weapons, build powerful synergies, and then blast away as aliens attempt to conquer Earth. Between rounds you'll earn unique augmentations, purchase and upgrade a huge variety of weapons, and unlock powerful synergy bonuses.
| App ID | 3129720 |
|---|---|
| App type | Game |
| Developer | FromLefcourt |
| Publisher | FromLefcourt |
| Homepage | https://fromlefcourt.com/ |
| Release date | 2025-01-28 17:43 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/3129720 |
| Last store refresh | 7 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | CosmicRaze.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:01 UTC | $3.49 | $3.49 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 18509354 | 2025-05-18 15:54 UTC | ||
| beta | 18509354 | pre-release testing | 2025-05-18 15:49 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3129721 | 21.25 MB | 15.68 MB | 950201829002920325 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 18509354 | public | 2025-05-18 15:54 UTC | 7 hours ago |
| 18509354 | beta | 2025-05-18 15:49 UTC | 7 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed a typo that was causing the "Chicken" achievement to be unattainable.
{STEAM_CLAN_IMAGE}/44735951/3c6737ced951c49e81af9ab5560123f9047c6870.gif I’m excited to finally announce Gunlocked 2! Making the original roguelite shoot ‘em up was such a formative moment in my life that I knew if I was ever going to make a sequel it had to be special. For a while, however, I wasn’t sure how. So I’ve spent the past few years experimenting with various spins on the formula, learning what works, and what doesn’t. And after a few extra twists and turns in the journey, it’s finally here (almost). Wishlist it today: https://store.steampowered.com/app/3492830/Gunlocked_2 The first
Cosmic Raze 1.0 – We Have Liftoff! {STEAM_CLAN_IMAGE}/45150731/41ae7ace4c78d08e1bf89aadc6f6a421c4cc6531.gif Well, here we are. Cosmic Raze has reached 1.0! Thanks for all of the feedback along the way, and to my Patreon supporters for lending an extra helping hand. I’m happy with how this little experiment turned out, and hope you’ve enjoyed it too. I’ll be keeping an eye on any lingering bugs, but otherwise I consider this project complete. Stay tuned for what’s next! Features • 14 new augments to unlock and equip • 2 new active powers to unlock and equip • 6 new, harder difficulties • Cosmic
Hey, everyone! It's been a little while since the last big update, and I wanted to keep everyone informed on what's going on. Late last year while working on patch 0.90, I realized it would be easier to combine it with the launch patch, and just add everything all at once. Since I was adding the codex to track your unlocks and achievements in 0.90 it seemed silly to immediately have to go back and update the codex with new augments and achievements in the patch after. Things were going smoothly on that front until the winds and fires broke out here in California. I lost power for several days,
Just a few more quick updates as reported in Discord The energy counter can show higher than 999 energy now (won't matter to most people) Reserve Bank wording has been updated to explain it grants the gold at the start of the shop phase, and I added a quick visual next to the augment to show it activating. Mouse Controls: If you Highlight a weapon in your inventory that has a special tag applied such as "Optimized" and then move to the synergy bar, the tag will no longer obstruct the "Unit's Needed" quantity
Patch 0.80: Shiny! Today's patch is all about smoothing down rough edges. While not the most exciting, this patch is comprehensive, covering everything from visuals to balance and bugs, and I'm pretty happy with how things have come together so far (for a tiny game on a shoestring budget). A big part of that is because of the in-depth feedback I've gotten from players on the FromLefcourt Discord (the link can be found on the store page, if you'd like to join). So much of today's patch is a direct result of them, so I just wanted to take a moment to say thank you! If you aren't interested in jo
Fixed a bug with difficulty 5 that was allowing more choices than 5 in the shop. - Note: In the next update i'll be making adjustments to how upgrades are displayed because they're currently off-center. This is more apparent when there are only 2 choices. Fixed a typo with the Bullet Buddy upgrade text
The Ker'Plau have arrived! Their ships aren't particularly durable, but their specialty is long range attacks that whittle your own weapons down. I hope this brings a lot more variety to future runs, and encourages players to try different strategies. There's likely more balancing to do, but after some test runs and feedback, I think they're in a good place to release now. They'll also be receiving some audio and visual polish in the next patch, so consider this 1.0 of Ker'Plau, but 2.0 is on its way, and I welcome your feedback before then. Speaking of the next patch: You can expect the entir
Patch 0.70 is taking a little longer than I expected so I thought I'd make a little patch preview to update the expected release time, and talk about what's coming. First: I originally expected to have the patch ready by today, but some unexpected life events have slowed me down. I'm still hoping to have the next big patch out by mid next week, but feedback on balance will dictate the exact release. Limited testing will likely start later today in the beta branch, but if you're looking for a balanced, complete experience, I'd suggest waiting until the full release. So what's in the patch? It g
A few quick fixes to saving and loading games. Bugs If you save and quit while in the augment or breakthrough selection menu, the game will now properly remember the last generated weapon choices as well, and load them back in after you make your selection. Previously, you could end up with an empty shop after making an augment/breakthrough selection, and be forced to reroll. (Mouse only) Fixed an issue when loading in the above scenario, where it could be hard or impossible to select the top menu buttons with the mouse. Fixed a bug that prevented the level 2 "Fire Holes" from adding an extra
I tend to release updates for my games fairly quickly, but this isn't typical even for me. Normally I'd let this patch marinate in the beta branch for a couple days, because there's some significant balance changes, but I had to release it now because of a game-breaking bug that allowed the weapon limit to be exceeded, and I was too deep in this next update to go back to an older version. Patch 0.61.2 Balance: This update adjusts the relative power of weapons by shifting more power into the higher tier weapons, both by making them less expensive to build, and by giving them more sustain and da
A few quick updates on some lingering issues. Fixed an issue that was preventing Breakthroughs from unlocking post-game. Other upgrade unlocks were working fine. This fix will restore missing unlocks to your save file when you next start the game. If you've leveled up previously and not seen an upgrade icon, this was the problem. Continuing to work on Sun Power targeting desync issues. This issue can cause Sun Power targets to fail to be destroyed, and fail to remain on targets for the full duration. I've found and fixed more than one issue related to this, and It isn't currently happening in
This week's update is all about adding more challenge beyond difficulty 1. Devious new enemies, and a dangerous new difficulty should keep you more active in the late game. While Early Access for Cosmic Raze is expected to be quite short, there's plenty of content and polish still to come in a series of 4 planned major updates. The first up will be adding the 3rd enemy faction: The Ker'Plau. After that expect a huge assortment of achievements, additional difficulty levels, audio/visual updates, and of course new augments and powers to equip! I can't wait to get the Ker'Plau into the game for y
This update is just about working through feedback, and making more adjustments to ease players in and smooth out higher (and future) difficulties. I'm pretty comfortable with where things are for the base difficulty now. There will be a few more updates between now and the new faction update that will add some new fun stuff to higher difficulties. Finally, If you've reported a bug or made a request and I haven't addressed it yet, it's on the list, and I haven't forgotten about it. Patch 0.57 Notes Feature Wave Breaks: The wave timer now stops and a small countdown begins at the top of the scr
Just a quick fix for the level 2 upgrade of "Hot Spring" which accidentally had a cooldown of 0 seconds.
Full appinfo as delivered by Steam PICS, changenumber 37466459. Also at /api/app/3129720/raw.
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