Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-10 19:45 UTC · Community Announcements · skedaddlegames
Development on Sunken Veins is ending. Thank you for playing and supporting. Soon the game will become unlisted and unavailable to purchase in the store. If you already own a copy of the game, you will not lose your copy and it will remain in your library. New Monster - The Monitor has been added to the game. - It is a stealthier enemy that waits until you back is turned before chasing you. - The Monitor disrupts ceiling vents throughout the game causing extra floods - The Monitor can crawl into ceiling vents to navigate through the Sector and appear in unpredictable locations New Map - Sector
2025-11-22 11:52 UTC · Community Announcements · skedaddlegames
- Changed hanging lights back to flat ceiling lights to prevent accidental interactions - Added back mining impact sound effects and camera shake when using the drill - Adjusted some lighting settings to improve FPS
2025-10-19 18:37 UTC · Community Announcements · skedaddlegames
- Updated/adjusted menu UI - Bug fixes - Anglersaur is slightly faster when stalking - Adjusted underwater surface reflectivity to make it less shiny in low light settings
2025-06-19 20:52 UTC · Community Announcements · skedaddlegames
Patch Notes Mining Adjustments: Resources are now deposited gradually whilst mining takes place, rather than in big groups. Heat Generation: Heat generated from mining now occurs gradually rather than in bursts. Mining Audio: Drill audio is now a constant loop rather than "impacts" every 8 seconds. Scrap Exchange Machine: You only have to press a button once to get the item you want, rather than pressing the button, and then needing to press dispense. Furnace Fuel: The furnace wont run out of fuel as quickly when water levels are low. It will lose fuel at the same rate when at maximum water le
2025-05-24 15:08 UTC · Community Announcements · skedaddlegames
Sector 02 has entered Sunken Veins and is available to work in. No creatures are present in Sector 02 when playing regularly but you will face other challenges such as toxic gas and an oceanic storm. Toxic gas creates a time pressure to complete the shift before you choke on the fumes. As you inhale more gas, you also reduce the amount of time you can spend under water. An ocean storm will occur in sector 02 which causes an overwhelming amount of flooding. Survive by draining away as much of the water as possible until the service lift arrives! You can add creatures to Sector 02 through the cu
2025-05-01 21:05 UTC · Community Announcements · skedaddlegames
Small bugfix patch
2025-04-28 18:49 UTC · Community Announcements · skedaddlegames
Scent Grenades have often been confusing and unintuitive to use. They are now reworked to be Decoy Grenades, You throw them, and after a short delay creatures are drawn to the location of the Decoy. It should now be much simpler to use.
Full appinfo as delivered by Steam PICS, changenumber 38772502. Also at /api/app/3130660/raw.
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