This is a tool for adjusting VRM format character models used in games, metaverses, etc. In addition to editing spring bones, colors, expressions, etc., it also has a function to attach preset parts. VRM1.0 compatible!
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All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:23 UTC
$7.99
$7.99
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Price
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Branches
Branch
Build ID
Description
Updated
Password
public
20268310
2025-10-06 10:08 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
3130701
windows
131.87 MB
41.65 MB
5543565223667426700
3130702
macos
159.26 MB
52.17 MB
1527900383633291680
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
20268310
public
2025-10-06 10:08 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-06 10:17 UTC · Community Announcements · nocchi*
Support for Unity security updates Support for Unity security updates UI overhaul to accommodate increased functionality A menu for adjusting the display has been added. You can now select the screen color theme. Added animation speed adjustment Slow down to check the condition of moving objects and colliders. Pause at any time to check from various angles. Supports VRMA loading with VRM 1.0 Play your own animations. Updated to the UniVRM custom version, which fixes display issues. Added emission color change in material editing You can add glowing patterns to your avatar's clothes and add lig
2024-12-22 12:26 UTC · Community Announcements · nocchi*
Added matcap editing Added matcap to texture export/import Added matcap to texture deletion and size reduction Improved material editing Set current settings to default when setting main texture and shadow texture to be the same Changed multi-selectable toggle to checkbox instead of button display Added settings when importing parts Added normal map and emission map deletion to settings when importing parts If the display is shiny in the app you use, changing or deleting the normal map may improve it Bug fixes Fixed a case where texture size reduction was not reflected
2024-12-11 06:58 UTC · Community Announcements · nocchi*
New parts added for Christmas Added cotton balls for Santa hats and accessories You can change the presence or absence of sub-parts on the parts editing screen (holly on the hat and cotton ball metal fittings) Bug Fixes Fixed a bug in VRM1.0 where selecting multiple spring bone joints at once also edited the bust Fixed a bug that prevented the file save dialog from opening on Mac Fixed some bugs. Added Christmas parts to the special and thank you. Enjoy VRM.
2024-12-08 12:01 UTC · Community Announcements · nocchi*
Fixed a problem after adding parts in VRM1.0 Fixed a problem with the spring bones of parts when exporting after adding parts in VRM1.0 The texture layer of the part cannot be edited after the part is confirmed, so please confirm after adjusting the color first Fixed a problem where the spring bones of parts were not reflected when exporting after adding parts in VRM1.0. It seems that asynchronous processing when saving the file was causing the problem. Also, added a note to the help about the operation of texture export/import.
2024-12-08 06:22 UTC · Community Announcements · nocchi*
Added texture export/import function Textures can now be exported/imported from the material editing screen If multiple materials are selected, export will output them consecutively, and import will set the same texture. Apply button after adding parts in VRM1.0 We are currently investigating an issue where the spring bones of parts are not reflected when exporting after attaching parts in VRM1.0 -> Fixed in v1.0.4. In VRM1.0, it was necessary to reload the model after adding parts, but now you can reload it immediately by pressing the apply button. After applying a part, you cannot edit the t
2024-11-17 08:11 UTC · Community Announcements · nocchi*
Blend shape improvements Supports multiple meshes, so you can now change things other than facial expressions Fixed a bug where blend shape edits were not reflected after adding parts in VRM1.0 Spring bone improvements In VRM1.0, you can now edit spring bones without saving after adding parts Fixed text overlapping with other UI when there were bones with long object names
2024-11-05 13:29 UTC · Community Announcements · nocchi*
Importing parts Now you can add gltf, glb, fbx, obj models in Parts > Add > Import Adjusting the background image Background image now adjusts with window resizing. Parts other than those included with the tool can now be attached. Please check the terms and conditions of the distributor when using 3D models.
Full appinfo as delivered by Steam PICS, changenumber 35274692. Also at /api/app/3130700/raw.