Survival Crafting Fest
Will they survive? Can they craft their way to escape? The only guarantee is fun in the sun as the Streamers navigate being Stranded Deep! Collect the game while it is on Sale!
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
| App ID | 313120 |
|---|---|
| App type | Game |
| Developer | Beam Team Games |
| Publisher | Beam Team Publishing |
| Homepage | https://www.strandeddeep.com |
| Release date | 2022-08-11 04:09 UTC |
| Release state | released |
| Controller support | full |
| Workshop | Visible |
| Store page | store.steampowered.com/app/313120 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Stranded_Deep_x86.exe | windows | Play Stranded Deep | |
| 1 | Stranded_Deep_x64.exe | windows | Play Stranded Deep | |
| 2 | Stranded_Deep_x64.app | macos | ||
| 3 | Stranded_Deep | linux | 64 bit launch |
| Playing now | 306 (17 minutes ago) |
|---|---|
| 24-hour peak | 372 |
| All-time peak (tracked) | 372 2026-09-11 21:20 UTC |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:01 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13234121 | 2024-01-23 12:57 UTC | ||
| 0.01.00 | 13957881 | 0.01.00 Launch Build | 2024-04-05 03:46 UTC | |
| 0.04.h2 | 709688 | 0.04.H2 Stable Build | ||
| 0.06.h1 | 3590761 | 0.06.H1 Stable Build | 2019-02-25 00:48 UTC | |
| 0.24.01 | 3590764 | 0.24.01 Stable Build | 2019-02-25 00:50 UTC | |
| 0.36.00 | 4761516 | 0.36.00 Stable Build | 2020-03-10 11:11 UTC | |
| 0.44.00 | 2715362 | 0.44.00 Stable Build | 2018-07-16 03:26 UTC | |
| 0.51.00 | 3341990 | 0.51.00 Stable Build | 2019-08-06 03:32 UTC | |
| 0.62.00 | 4145208 | 0.62.00 Stable Build | 2019-11-07 02:34 UTC | |
| 0.70.02 | 4835119 | 0.70.02 Stable Build | 2020-09-30 02:12 UTC | |
| 0.71.00_exp | 5031094 | 0.71.00 Experimental Build | 2020-07-20 01:58 UTC | |
| 0.74.00 | 5616056 | 0.74.00 Stable Build | 2020-12-22 05:18 UTC | |
| 0.76.00 | 6000719 | 0.76.00 Stable Build | 2021-05-24 02:27 UTC | |
| 0.80.01 | 6766566 | 0.80.01 Stable Build | 2021-10-01 01:08 UTC | |
| 0.90.00 | 7428440 | 0.90.00 Stable Build | 2021-11-22 12:04 UTC | |
| 0.90.11 | 7993248 | 0.90.11 Stable Build | 2022-12-28 04:49 UTC | |
| 1.0.16.0 | 10005997 | 1.0.16.0 Stable Build | 2022-12-28 04:50 UTC | |
| 1.0.31.0 | 12221856 | 1.0.31.0 Stable Build | 2024-01-22 01:44 UTC | |
| 1.0.6.0 | 9285485 | 1.0.6.0 Stable Build | 2022-12-28 04:49 UTC | |
| experimental | 6692228 | Public experimental branch | 2021-05-13 03:30 UTC | |
| staging | 13234121 | Release testing branch | 2024-01-22 01:43 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 313121 | windows · 32 · english | 0 B | 0 B | 6975760928047011057 | branches: 0.01.00, 0.04.h2, 0.06.h1, 0.24.01, 0.36.00, 0.44.00, 0.51.00, 0.62.00, 0.70.02, 0.71.00_exp, 0.74.00, 0.76.00, 0.80.01, 0.90.00, 0.90.11, 1.0.16.0, 1.0.31.0, 1.0.6.0, experimental, staging | |
| 313122 | windows · 64 · english | 2.10 GB | 1.16 GB | 4846953430197237657 | branches: 0.01.00, 0.04.h2, 0.06.h1, 0.24.01, 0.36.00, 0.44.00, 0.51.00, 0.62.00, 0.70.02, 0.71.00_exp, 0.74.00, 0.76.00, 0.80.01, 0.90.00, 0.90.11, 1.0.16.0, 1.0.31.0, 1.0.6.0, experimental, staging | |
| 313124 | macos · 64 · english | 2.11 GB | 1.16 GB | 8119282937023648592 | branches: 0.01.00, 0.04.h2, 0.06.h1, 0.24.01, 0.36.00, 0.44.00, 0.51.00, 0.62.00, 0.70.02, 0.71.00_exp, 0.74.00, 0.76.00, 0.80.01, 0.90.00, 0.90.11, 1.0.16.0, 1.0.31.0, 1.0.6.0, experimental, staging | |
| 313125 | linux · 64 · english | 2.09 GB | 1.15 GB | 2689333661829575041 | branches: 0.01.00, 0.06.h1, 0.24.01, 0.36.00, 0.51.00, 0.62.00, 0.70.02, 0.71.00_exp, 0.74.00, 0.76.00, 0.80.01, 0.90.00, 0.90.11, 1.0.16.0, 1.0.31.0, 1.0.6.0, experimental, staging |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 709688 | 0.04.h2 | 2026-09-11 21:01 UTC | 2 hours ago |
| 13957881 | 0.01.00 | 2024-04-05 03:46 UTC | 2 hours ago |
| 13234121 | public | 2024-01-23 12:57 UTC | 2 hours ago |
| 12221856 | 1.0.31.0 | 2024-01-22 01:44 UTC | 2 hours ago |
| 13234121 | staging | 2024-01-22 01:43 UTC | 2 hours ago |
| 10005997 | 1.0.16.0 | 2022-12-28 04:50 UTC | 2 hours ago |
| 9285485 | 1.0.6.0 | 2022-12-28 04:49 UTC | 2 hours ago |
| 7993248 | 0.90.11 | 2022-12-28 04:49 UTC | 2 hours ago |
| 7428440 | 0.90.00 | 2021-11-22 12:04 UTC | 2 hours ago |
| 6766566 | 0.80.01 | 2021-10-01 01:08 UTC | 2 hours ago |
| 6000719 | 0.76.00 | 2021-05-24 02:27 UTC | 2 hours ago |
| 6692228 | experimental | 2021-05-13 03:30 UTC | 2 hours ago |
| 5616056 | 0.74.00 | 2020-12-22 05:18 UTC | 2 hours ago |
| 4835119 | 0.70.02 | 2020-09-30 02:12 UTC | 2 hours ago |
| 5031094 | 0.71.00_exp | 2020-07-20 01:58 UTC | 2 hours ago |
| 4761516 | 0.36.00 | 2020-03-10 11:11 UTC | 2 hours ago |
| 4145208 | 0.62.00 | 2019-11-07 02:34 UTC | 2 hours ago |
| 3341990 | 0.51.00 | 2019-08-06 03:32 UTC | 2 hours ago |
| 3590764 | 0.24.01 | 2019-02-25 00:50 UTC | 2 hours ago |
| 3590761 | 0.06.h1 | 2019-02-25 00:48 UTC | 2 hours ago |
| 2715362 | 0.44.00 | 2018-07-16 03:26 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Will they survive? Can they craft their way to escape? The only guarantee is fun in the sun as the Streamers navigate being Stranded Deep! Collect the game while it is on Sale!
50% OFF STRANDED DEEP Cool off and take a dive into Stranded Deep!
Survival requires making the most of what you have.In Stranded Deep, that means scavenging island resources, crafting tools, building shelters, and finding a way to stay alive.Now, another survival journey awaits in the depths below.The Sand & Stone Survival Bundle brings together Stranded Deep and The Lord of the Rings: Return to Moria™, bringing together two very different worlds where adaptability and determination are the keys to survival.After enduring the dangers of the Pacific, descend beneath the Misty Mountains and join the Dwarves as they mine, build, and battle to reclaim the legend
Catch 50% Off Stranded Deep during Ocean Fest
Hi all, Firstly, we would like to say a big thank you to everyone who took the time to fill out and submit the SD Feedback Form from our previous post - as well as an extra thanks to those who shared it with friends, SD fans, on their social channels and beyond. The feedback form is now closed and we’ll soon begin sorting through, compiling and taking into consideration all of the information and feedback you have shared with us. Lastly, to those who’ve shared such wonderful comments and stories about what SD has meant to you as part of your feedback you have our heartfelt gratitude. We look f
Hi everyone! We wanted to take a moment to check in with you regarding Stranded Deep 2. We’re progressing through early development stages and enjoying the exploration and conceptualization of SD2. We’re in that amazing game development space where everything is possible, and there are many potential exciting directions we can take. We’ve been reading the forums, checking out the posts on Reddit and other social channels and it’s fantastic to see you’re excited for the game. We love reading your theories about where SD2 will take you, or what you are hoping for in the game. The support the Str
Hi everyone, A new stable build (1.0.38.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client. Fixed multiplayer desync causing bird flocks to not replicate on client correctly. Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps. Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire. Fixed multiplayer desync causing the weather to be
Hi everyone, A new stable build (1.0.31.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed Container Shelf, Corrugated Shelf, Corrugated Table, Plank Chair, Plank Table, Plank Shelf, Wood Shelf and Wood Hook not refunding crafting materials when destroyed. Fixed players able to pick up and store ‘Wood Log’ or ‘Palm Bunch’ without separating. Fixed client able to join a game while the host is loading or generating a zone. Fixed environment FX not pausing when opening the pause menu. Fixed character not responding to left mouse button input after switching between projectile weapons immedia
Hi everyone, A new stable build (1.0.17.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed game room appearing '' when host is standing near a Boss. - Local co-op: Fixed both players not showing Boss UI when other player initiates the fight alone. - Local co-op: Fixed game failing to take input from P1 after P2 uses a Shelter/Bed while P1 is using a Label Maker. - Fixed unable to remove meat from campfire when fuel depleted. - Fixed player falling from Palm Tree when climbing to the very top. - Fixed a desync issue when rapidly removing items from piles. - Fixed multiplayer session not j
Hi everyone, A new stable build (1.0.13.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed players unable to host games in the “USA, East” region. - Fixed no feedback when client disconnects during join-in-progress during ‘Sync World’. - Fixed Map Editor save menu not localizing for French language. - Fixed UI navigation becoming partially unresponsive after attempting to create an online session with no internet connection in Host Game menu. - Cartographer: Fixed game hanging when the player clicks on 'Yes' button multiple times on confirmation prompt for ‘Generate Perlin’. - Fixed a re
Hi everyone, Today marks the 1.0 release of Stranded Deep! The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these. We’d like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two
Hi everyone, A new stable build (0.90.11) is now live. – Beam Team Changes- Changed ‘Bandage’ description to make revive usage clearer. Bug Fixes- Fixed inventory being wiped when a desynced object is stored inside. - Fixed desync issues caused by ‘Hog’ duplicating when killed. - Fixed client toolbelt not unlocking when reloading. - Fixed clients griefing with the dev console. - Fixed host and client able to overlap craftable items when placing. - Fixed host and client stuck on loading screen after accepting an invite while operating a ‘Boat Motor’. - Fixed raft failing to load for client when
Hi everyone, A new stable build (0.90.08) is live with some small fixes. This patch fixes two issues brought to our attention by the community. - Beam Team Bug Fixes- Fixed an issue that prevented the crafting of brick scrap - Fixed an issue that caused a loss of interactions in local co-op
Hi everyone, A new stable build (0.90.04) is now live! Thanks so much to everyone who has been a part of Stranded Deep’s online co-op launch. We’ve really enjoyed watching the new content from creators and the community feedback on the forums has been invaluable. The big focus for this patch has been fixing connectivity issues and issues reported by the community. Several important issues have been fixed which will significantly reduce the number of desyncs and disconnects and improve overall stability. We have a few known issues, mostly related to the ‘join-in-progress' feature. If you experi
Being alone on a desert island after a plane crash? No thanks. Bringing along a friend? Yes please. Stranded Deep now has online multiplayer for two people. Read the full article here: https://www.gamingonlinux.com/2021/09/plane-crash-island-survival-game-stranded-deep-gets-online-multiplayer
Full appinfo as delivered by Steam PICS, changenumber 38291530. Also at /api/app/313120/raw.
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