2018-06-12 13:49 UTC · Community Announcements · markus.arvidsson
We are today happy to announce the release of the major version 1.1 patch! We crammed more stuff than planned into this patch, but all for good reasons. This is why it took a bit longer than expected. Here comes the change list: Upgrade the game engine from UE 4.11 to UE 4.19... phew. Some graphical highlights and particle system glitches we had have been fixed by the UE 4.19 upgrade. Change save file location to AppData and potentially fix other bugs with saving. We think most if not all reported save problems are now fixed but we don't know for sure. Reports and feedback on this are apprecia
2017-12-26 12:35 UTC · Community Announcements · markus.arvidsson
Hello everyone! We had a target to get our new patch done before Holiday/Christmas but in the end we did not make it... booho. The biggest reason for this was that we got creative and came up with quite a lot of stuff to add to it! We are close and the patch will most likely be done in the first half of January. Here is the list of major changes and current status: Upgrade Unreal Engine from 4.11 to 4.17. Player capsule properly follows player/HMD instead of staying in center of play space. This means for instance walking in room scale up a slope will move character upward as is expected. A wh
2017-12-26 12:35 UTC · Community Announcements · markus.arvidsson
Hello everyone! We had a target to get our new patch done before Holiday/Christmas but in the end we did not make it... booho. The biggest reason for this was that we got creative and came up with quite a lot of stuff to add to it! We are close and the patch will most likely be done in the first half of January. Here is the list of major changes and current status: Upgrade Unreal Engine from 4.11 to 4.17. Player capsule properly follows player/HMD instead of staying in center of play space. This means for instance walking in room scale up a slope will move character upward as is expected. A wh
2017-02-06 17:16 UTC · Community Announcements · sjoerd
We are continuing to improve the VR support in TSP. Version 1.031 Now supports Oculus Touch! Functionality wise it should be very similar to Vive, apart from a different button layout. On Vive and touch pressing down is now walking backwards instead of resetting the camera. Cam reset is moved to R on the keyboard for now since we assume not many use it a lot (do you?) Game now defaults to following the orientation of the controller and not the headset. This can be changed back in the options if you prefer. AA now defaults to extra sharpened Temporal AA in VR, giving the best possible combinati
2017-02-06 17:16 UTC · Community Announcements · sjoerd
We are continuing to improve the VR support in TSP. Version 1.031 Now supports Oculus Touch! Functionality wise it should be very similar to Vive, apart from a different button layout. On Vive and touch pressing down is now walking backwards instead of resetting the camera. Cam reset is moved to R on the keyboard for now since we assume not many use it a lot (do you?) Game now defaults to following the orientation of the controller and not the headset. This can be changed back in the options if you prefer. AA now defaults to extra sharpened Temporal AA in VR, giving the best possible combinati
2016-12-04 18:48 UTC · Community Announcements · sjoerd
As you may have seen in the patch update notes we put 1.03 up earlier today with a whole range of VR fixes and improvements. New is the Explorer Diary, which allows you to re-read and examine secrets found, and can help you figure out what you are still missing. Another cool new thing is that on Vive you can now control the menus directly with the controllers, instead of relying on Oculus style head aim. The PDA has significantly less latency too now, and you now have the option to enabled Temporal AA too. It took a while to get this one out, but we are still dedicated to move further ahead wi
2016-12-04 18:48 UTC · Community Announcements · sjoerd
As you may have seen in the patch update notes we put 1.03 up earlier today with a whole range of VR fixes and improvements. New is the Explorer Diary, which allows you to re-read and examine secrets found, and can help you figure out what you are still missing. Another cool new thing is that on Vive you can now control the menus directly with the controllers, instead of relying on Oculus style head aim. The PDA has significantly less latency too now, and you now have the option to enabled Temporal AA too. It took a while to get this one out, but we are still dedicated to move further ahead wi
2016-12-04 10:59 UTC · Community Announcements · sjoerd
Non VR Achievement for getting all secrets incorrectly triggered at 115 found, instead of 118. VR VR now also features the explorer diary! Get an overview of all you've found within VR. You can aim at menu items using the Vive controllers instead of using head aim. Oculus still uses head aim in menus. PDA now has significant less lag and latency when you move it quickly. The items on the display now correctly follow. Small exceptions left and right might still be possible. Inability to control the main menu or otherwise loss of input has presumably been fixed, or is at least less likely to occ
2016-12-04 10:59 UTC · Community Announcements · sjoerd
Non VR Achievement for getting all secrets incorrectly triggered at 115 found, instead of 118. VR VR now also features the explorer diary! Get an overview of all you've found within VR. You can aim at menu items using the Vive controllers instead of using head aim. Oculus still uses head aim in menus. PDA now has significant less lag and latency when you move it quickly. The items on the display now correctly follow. Small exceptions left and right might still be possible. Inability to control the main menu or otherwise loss of input has presumably been fixed, or is at least less likely to occ
2016-11-24 20:27 UTC · Community Announcements · sjoerd
The Solus Project is currently 50% off during the Autumn sales! Please also consider us for The Steam Awards. Your support would help a small team like ours hugely! If you'd like to support us please vote for "The “Whoooaaaaaaa, dude!” award, so that the votes are a concentrated on one category. That aside we are working on a new patch and hope to have it out later this month. We are fixing a number of smaller bugs, and are putting some further work into VR. On the list for VR are the loading screen improvements, and we are experimenting with the diary menu being accessible in VR.
2016-11-24 20:27 UTC · Community Announcements · sjoerd
The Solus Project is currently 50% off during the Autumn sales! Please also consider us for The Steam Awards. Your support would help a small team like ours hugely! If you'd like to support us please vote for "The “Whoooaaaaaaa, dude!” award, so that the votes are a concentrated on one category. That aside we are working on a new patch and hope to have it out later this month. We are fixing a number of smaller bugs, and are putting some further work into VR. On the list for VR are the loading screen improvements, and we are experimenting with the diary menu being accessible in VR.
2016-10-27 21:22 UTC · Community Announcements · sjoerd
We are happy to announce that the The Solus Project has sold over 100 000 copies since its release in summer. To celebrate we released the soundtrack, and the game is currently 40% off on Steam. As a small indie studio we are very pleased to see that the public has recognized the amount of content, depth, and polish of the game that we put years of work into. Thanks everyone! http://thesolusproject.com/news/ost.jpg To celebrate this Jonas "Wrench" Kjellberg, our composer, has released the full Official Sound Track for TSP. 44 tracks worth of 96 minutes of the Solus atmosphere! http://thesolusp
2016-10-27 21:22 UTC · Community Announcements · sjoerd
We are happy to announce that the The Solus Project has sold over 100 000 copies since its release in summer. To celebrate we released the soundtrack, and the game is currently 40% off on Steam. As a small indie studio we are very pleased to see that the public has recognized the amount of content, depth, and polish of the game that we put years of work into. Thanks everyone! http://thesolusproject.com/news/ost.jpg To celebrate this Jonas "Wrench" Kjellberg, our composer, has released the full Official Sound Track for TSP. 44 tracks worth of 96 minutes of the Solus atmosphere! http://thesolusp
2016-10-27 17:07 UTC · Announcement · Valve
Save 40% on The Solus Project as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time
2016-07-30 19:25 UTC · Community Announcements · sjoerd
As you may have already noticed TSP is part of the special VR Weekend Sale here on Steam. During this weekend we are 20% off! http://thesolusproject.com/news/steamvrweekend.jpg http://store.steampowered.com/sale/vr_weekend This sale obviously includes the non-VR game too. Since we are both a non-VR and VR title at the same time, the same game can be experienced either way.
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/313630/raw.
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