Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2025-06-24 08:38 UTC · Community Announcements · Unmade Games
In this update we have resolved some of the known issues and added a little bit of content.Whats's New?Added durability icons in HUD when equipped gear is under 20% durability.Added the Magic Potion, which can be obtained by some merchants or found in magic- and rare chests.Added a new room to the stone theme with a new torch puzzle. Updates & FixesFixed an issue that deleted the wrong item when sold.Fixed weird input icon visuals for some keys in other languages.Fixed an issue that didn't allow item description toggle in Shop menus.Fixed item description of the Goblin Horn.Improved some small
2025-04-17 15:40 UTC · Community Announcements · Unmade Games
Thank you for all your support and feedback on the game! This update brings the highly requested feature for remapping inputs, new unique weapons and bug fixes. Here is the full breakdown: What’s New? Added Input Mappings menu. Added the “Alchemist Staff”. Added the “Flame Sword”. Added the “Halberd”. Added the “Black Knight Blade”. Added the “Pitchfork”. Added the “Great Hammer”. Updates & Fixes Reduced max durability of “The Penetrator” magic wand. Updated Buff VFX & SFX. Updated saving sound to be played less frequently. Updated weapon hit tracing to be more accurate. Fixed buffs/debuffs re
2025-04-12 15:33 UTC · Community Announcements · Unmade Games
This is the first official update for the game, thank you all for your support and feedback! In this update, we focused on reworking how blocking and shields work and brought in some new shields. We also made changes to existing weapons to make them more unique and fixed various issues. Here is the full breakdown: What’s New? Blocking now reduces the incoming damage by absolute values instead of percentages. Also the player is now able to rotate and move slowly while blocking and only successfully blocks or parries when facing the attacker. Shields are now classified into different categories
2025-04-08 09:53 UTC · Community Announcements · Unmade Games
This patch resolves an issue where the player wasn't able to attack anymore after looting enemies. Sorry for the hiccup!
2025-04-08 09:02 UTC · Community Announcements · Unmade Games
It's finally here! After an arduous journey Deepest Dungeons is out for you to play! Explore a maze that changes with each attempt, battle enemies, avoid deadly traps and collect gear. Survive long enough to reach deeper levels, or escape with your belongings and try a new descend. To celebrate, the game is currently available with a -15% launch discount! We hope you enjoy what we’ve created! Be sure to follow us on Threads, TikTok, Instagram, and join our Discord for updates, news, and behind-the-scenes content.
2025-04-03 12:15 UTC · Community Announcements · Unmade Games
Great news for all Steam Deck users! While Deepest Dungeons is not officially Steam Deck Verified yet, we’ve tested the game ourselves on the device and it runs great! Smooth performance Controls work out of the box Steam Cloud Save is fully supported – continue your adventure seamlessly between PC and Steam Deck! We’ll of course keep an eye out for any issues and fix them promptly — especially if Steam Verification finally comes knocking in the near future, but in the meantime, feel free to dive into the depths from wherever your Deck takes you. If you should run into any issues, let us know
2025-04-01 15:08 UTC · Community Announcements · Unmade Games
Hey everyone, After a lot of work, we’re just 7 days away from launching Deepest Dungeons! It’s been a long and at times chaotic journey, but we’re finally here - and we’re beyond excited to share this game with you. As two indie devs working on our very first project, this truly means the world to us. We’ve poured everything we have into crafting this game, and we hope you’ll have just as much fun playing it as we had making it. If you're just discovering the game, here’s a quick overview of what Deepest Dungeons is all about: Key Features Procedurally generated dungeons that grow more danger
2025-03-12 16:40 UTC · Community Announcements · Unmade Games
We're planning to release Deepest Dungeons on April 8th, 2025. We've been working hard since Steam Next Fest to implement the requested feedback, and we're confident you'll love the changes. Check out the new trailer to get a little sneak peek of what you can expect! Improved Features: Completely reworked maze generation to create more dynamic layouts and introduce new points of interest. Added new traps, obstacles, and interactive elements to make the maze more engaging. Introduced new enemy types, each with unique behaviors and attack patterns. Expanded and overhauled the weapon system, addi
2024-10-30 12:13 UTC · Community Announcements · Unmade Games
Hey everyone, hope you’re doing well! We wanted to share our upcoming plans for the development of Deepest Dungeons and give you a sense of what’s ahead. Over the past few weeks, we’ve received a ton of feedback, and while much of it has been positive, we know there are still areas where Deepest Dungeons can improve. We’ve put together a detailed list of the issues, possible improvements, and new features we’d like to add. During this process, we quickly realised that, to deliver the game we envision as both developers and players, we’ll need more time. So, we’ve decided to push back the relea
2024-10-17 09:31 UTC · Community Announcements · Unmade Games
Fixed a bug where the gate state to the next level was not saved when returning from Camp Haven. Fixed a bug where the maze level did not reset after completing the demo. Fixed a bug where the character layout and inventory were not saved after completing the demo. Fixed a bug where chalk marks in the maze were not saved when returning from Camp Haven. Fixed a bug causing armor calculations to work incorrectly. Fixed a bug where shield armor values were not applied properly. Fixed a bug where arrow projectiles passed through closed doors. Fixed a bug where the loading screen icon in the bottom
2024-10-14 17:00 UTC · Community Announcements · Unmade Games
The Deepest Dungeons demo is officially live and ready to play as part of Steam Next Fest! We’re thrilled to finally share this first look at our debut game with you. Dive into the depths, explore procedurally generated dungeons, battle enemies, and collect items to enhance your character. But remember - every decision matters, and the deeper you go, the higher the stakes. Will you return to Camp Haven with your loot, or risk it all for even greater rewards? We can’t wait to hear your thoughts and feedback as you explore Deepest Dungeons! Be sure to join our Discord and follow us on Twitter an
2024-10-13 16:13 UTC · Community Announcements · Unmade Games
We’re excited to introduce you to our very first game, Deepest Dungeons, a roguelike, top-down dungeon crawler! The demo will be releasing soon as part of the upcoming Steam Next Fest, and we can’t wait for you to try it out. In Deepest Dungeons, you'll navigate dark, procedurally generated mazes filled with enemies, traps, and powerful items to enhance your character. You'll need to carefully manage both resources and combat, as death means losing all your progress! Survive long enough to reach the exit, and you’ll return to Camp Haven, where you can buy better gear with the items you’ve coll
Full appinfo as delivered by Steam PICS, changenumber 37941996. Also at /api/app/3137960/raw.
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