2026-06-08 21:19 UTC · Community Announcements · dibs
Fixed an issue where remote clients could rarely not have all their upgrades appliedFixed an issue where remote clients could rarely not have their cosmetic customization appliedIncreased the saturation of mud on the tiles in 2-07 and 2-08 to make it harder to miss the final spots when cleaning a surfaceIncreased the number of washables that trigger the ping and location arrow to 20, up from 10
2026-06-05 22:34 UTC · Community Announcements · dibs
We're continuing to see great value from our bug report tool, thank you again for sending your bugs in!Fixed a bug where the trapezoidal walls in 3-06 would allow thrown objects to pass through themFixed an issue where paint or blood on a certain wall in 3-05 could become unwashableFixed an issue where placeable items in 3-05 could become unrecoverable if intertwinedFixed an issue where highlighting remaining objectives in 3-05 could incorrectly highlight items in a D-Force lobbyItems deemed necessary to recover (such as when outside the level or stuck in a wall) will do so fasterFixed another
2026-06-02 00:49 UTC · Community Announcements · dibs
Added new music to the intro of 3-06Our new bug report tool is paying dividends already, thank you for reporting bugs!Fixed an issue where Placeable items in 3-05 could become unrecoverable if they were pushed through the ground via a bad physics interaction - these items can now be recoveredAdditional safeguards around the Chapter 3 Null-0 Artifacts being recovered if lostWashable walls and floors should now be harder to lose items throughFixed an issue where ducks in 2-04 could get lost under the center platformFixed an issue where blood or muddy footprints could become unwashable on a certa
2026-05-31 06:21 UTC · Community Announcements · mikella
The 3rd area of 3-06 requires 20% less total paint coverage to completeThe F-Corp/Gold/Silver times for 3-06 in multiplayer have been made longer, depending on the number of playersPrevented blood, mud, and paint from applying to unreachable areas near certain cornersImproved the bug report tool to send more helpful information and an optional screenshot
2026-05-30 01:41 UTC · Community Announcements · mikella
Fixed an issue where multiplayer with 3 players would cause large pickups to rubber bandFixed an issue where blood, mud and other washables created while playing could get into places that are unwashable
2026-05-29 18:15 UTC · Community Announcements · mikella
3-05 Fixed an issue where paint or blood could be applied in unreachable areas around trash bins
2026-05-29 04:42 UTC · Community Announcements · dibs
Hello Cleaners!Chapter 3 levels 5 & 6 are ready to play! Explore the dimensions beyond the Backrooms as Captain Valentine continues her hunt for Null-0 Artifacts.Content AdditionsChapter 3 levels 5 & 6New suit colors, suit logo and patterns to unlockNew NametagsVoice ActingDue to personal issues, Valentine's original voice actor could unfortunately no longer perform the role - Valentine has been recast and all lines have been re-recorded.ImprovementsWashables created during play (such as from Blood, Mud or Paint) now more cleanly span the entirety of the sceneChapter 3 Artifact Tubes ready to
2026-04-16 20:02 UTC · Community Announcements · dibs
Happy Birthday Backrooms Cleanup Crew!Yep, exactly 1 year ago we entered into Early Access with just Chapter 1 and a dream.Since then we've added player upgrades, seminars, earnable customization options, customizable nametags, a whole bunch of suit colors and skins, 2 new voice actors, 4 new original songs, 1 new boss fight, countless rubber ducks and a whole chapter and a half!It's been extremely encouraging as a small team to watch BCC grow and to watch folks enjoy the game more and more as we add and improve it. Thank you all so much for your enthusiasm, streams, feedback, and bug reports!
2026-03-25 23:45 UTC · Community Announcements · dibs
Fixed an issue where the indicators for playing the Flower Game in 3-03 would load too slowly or get stuck on lower spec systems
2026-03-24 23:12 UTC · Community Announcements · dibs
We have been working on improving the experience for players using DX11. While we always suggest using DX12 when possible, DX11 is useful for older graphics cards that don't support DX12 or when avoiding rare Unreal Engine 5.4 incompatibilities with certain AMD processors. Backrooms Cleanup Crew will give you the option to use DX11 on launch, or optionally in the Properties -> General settings in Steam if you have dismissed the launch options. If you're unsure of which to use, always launch regularly first and see if your experience is stable - only if experiencing very low framerate do we sug
2026-03-18 22:23 UTC · Community Announcements · dibs
Hello Cleaners!A long-requested new feature has been added to Backrooms Cleanup Crew: The Nametag Designer! Players can create up to 4 unique nametags using an initial set of color options, as well as all the colors they've unlocked by playing and obtaining Gold rating on missions. The designer also has brush sizes, undo, redo and clear options.Players may choose 1 of their 4 nametags to be equipped. You will always spawn into a level as your equipped nametag, but will re-roll to a random nametag upon death as per usual. However, your non-equipped nametags will now enter the random nametag poo
2026-03-11 18:43 UTC · Community Announcements · dibs
Allow players to skip Chapter 3 level intros if everyone in the party has already beaten the level (speedrunners rejoice!)Allow players that have a rare save corruption issue to create a recovery save file based on their current Steam achievementsAdded additional measures to help prevent rare save corruption issues3-03: Fixed an issue where objects in the liminal bridge area were incorrectly highlightable3-04: Fixed issues where entity routing could become stuck around balloon gates3-04: Tables will now correctly impede entity movement3-04: Artifact Pieces and final Artifact can now be recover
2026-03-06 03:28 UTC · Community Announcements · dibs
3-03: Fixed an issue where the Flower color indicators may load slowly (likely if Backrooms Cleanup Crew is installed on a slower hard drive)3-03 Hard Mode: Fixed an issue where the duration of the sounds correlated to Flower color indicators was an incorrect length for remote players3-04: Fixed an issue where the entities could rarely kill players from distances 2-3x longer than intended3-04: The distance entities can kill players from has been reduced by about one-thirdFixed an issue where multiplayer hosts would be incorrectly identified as being Rank 1 in the lobby UI (was fixed in the rec
2026-03-05 00:37 UTC · Community Announcements · dibs
Hello Cleaners!Chapter 3 levels 3 & 4 are ready to play! Explore the dimensions beyond the Backrooms as Captain Valentine continues her hunt for Null-0 Artifacts.Content AdditionsChapter 3 levels 3 & 4New suit colors, suit logo and patterns to unlockNew NametagsFootstepsPlayers now have footstep sounds when walking across various surfacesAdded a Footstep Volume option in the audio settingsGameplay ImprovementsPlayers who have never spent F-Corp Credits or have not selected available Incursion Talents will now have a reminder to do so when returning to a LobbyPlayers attempting to pickup the lo
2025-12-19 21:42 UTC · Community Announcements · dibs
3-02: Added an audio tell for death-related gameplay elements3-02: Fix for wrenches impeding movement, particularly for remote players3-02: Fix for an errant black strip of geometry2-02, 2-04, and 2-08 will now look better on non-Lumen light settingsFixed an issue where security cameras would highlight as if they were pickupsIncreased the time for F-Corp/Gold/Silver rankings on 2-03, 2-04 and 3-01 by 30/45/60 seconds respectively
Full appinfo as delivered by Steam PICS, changenumber 38804622. Also at /api/app/3140990/raw.
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