2025-04-16 01:51 UTC · Community Announcements · Raptormeat
Hi again everyone! Some players recently noted that Rodina's UI was not working well with smaller resolutions, or with 6:10 aspect ratios. I added a little UI scaling (on the DEV branch only!) to help with this and would welcome feedback from those affected. This system is still in flux (I may change it for mid-range resolutions) but will be included with the next full release. I'm currently working on a clustered light system for Rodina's renderer (to make turning on your headlamp work with thousands of rocks), and adding new rocks art types for each of the planets! Everything else on the Dev
2025-03-20 06:20 UTC · Community Announcements · Raptormeat
Hey All! I just updated the dev branch with a new version which fixes a common crash! I also updated the Blender exporter script to fix a crash, in case that is useful to you. The dev branch is still super broken, don't get me wrong! Continue to play at your own risk :) Thanks!
2025-03-15 06:09 UTC · Community Announcements · Raptormeat
Note: this is a broken, crashy preview build of Rodina 1.7! You guys have been waiting a lonng time! This update is going to cover the planets with rocks, each of their own type, and I wish I could release it for you!! Unfortunately 1.7 is not ready - but I thought you might appreciate a peek at what I've been building up to. This dev update has identical rock sets covering the different planets, but comes with major issues: - frequent crashes - particles are all messed up - flying in space iffy at best DO NOT SAVE YOUR GAME! - Discard any save games made on the Dev branch! They will be broken
2023-04-08 02:08 UTC · Community Announcements · Raptormeat
The tale grew in the telling! This was supposed to be a small patch, addressing a few issues while I work on the next major update (planetary rocks + drill!). However, a few new features ending up sneaking in! {STEAM_CLAN_IMAGE}/6444485/c6e99634904c35393764cf34453f3f3eaa9cc7b2.png The rocks update is going to add a lot of new objects to the planet surfaces. As part of that, I needed to revamp planetary lighting: this patch includes colored sunlight, atmospheric ambient lighting, and reflective terrain colors. Also, a feature I'd been hoping to get to for a long time: twinkling stars! I also fi
2023-02-14 06:23 UTC · Community Announcements · Raptormeat
For this update, I have added Player Stat Upgrades and Power Systems to the game! Mix and match upgrades in your installation grid to increase your character's speed, health regeneration, damage, and jump level! These upgrades require a Power Core to function - find the first one in the Asteroid Belt! These Power Cores also provide energy to the Carrier Beam and the Trilaser. {STEAM_CLAN_IMAGE}/6444485/d93c883c6dccde691ccbc8942f45bc043d3905bd.png This update also adds two new moves - the Slide Attack and the Ground Pound - each available as their own upgrade chips! For the next update, I am go
2022-07-02 20:34 UTC · Community Announcements · Raptormeat
The Inventory Updates continue with the Jetpack! Now a real inventory item, the Jetpack is found somewhere in the Mines in the Asteroid Belt! {STEAM_CLAN_IMAGE}/6444485/74e4f79a1ce878b51032e801ecaa804cf529a58e.png Additionally, since some players may not have a Jetpack equipped when they visit the Mines, Xenos have installed Grav Elevator Beams in the mine entrances! Next up, I will be departing from working on legacy items to add a new feature: Power Systems! This will add some brand new gameplay to Rodina! **** RODINA 1.6.3 **** * New Feature: Jetpack item * New Feature: Grav Elevator Beams
2022-05-17 04:55 UTC · Community Announcements · Raptormeat
The inventory content updates are starting to arrive! First up - the Target Scope and the Headlamp! Now you can use your quickwheel to toggle between these two head items. Existing players should receive these items automatically when you load your old savegame. New players should see them immediately when the game begins! In this update you can also destroy items in your inventory via a right click menu. In the future, you will be able to throw items to get rid of them! In the near term, I will continue to focus on bringing "old" items into the new inventory system. Next up - the Jetpack and
2022-04-20 08:47 UTC · Community Announcements · Raptormeat
The first inventory content addition has arrived - the Trilaser! {STEAM_CLAN_IMAGE}/6444485/2f323dac6a1d2aa59074b6ecea42d9eb665b0164.png This new laser weapon focuses 3 beams for enhanced damage. It can be found in a Xeno base or debris pile on the planet Veles! {STEAM_CLAN_IMAGE}/6444485/ca6767e40dcb73f0f02d1a334af09d504447237d.png Version 1.6.1 is the first of a series of inventory-focused content updates. However, it also features a substantial number of small improvements and bugfixes, including a fix for a serious memory leak which caused frequent crashes in the ship editor. The next few
2021-12-21 22:59 UTC · Community Announcements · Raptormeat
Hi folks - I wanted to issue another quick patch with a few more fixes before the holidays. Here's what I addressed: * Fixed Lua error with paging to next / previous documents in radio and archives * Added "Activate" gamepad keybind and fixed gamepad keybind popup controls (must use keyboard to exit / confirm the popup now) That's it for me until the new year! Thanks to everyone for your bug finding - update 1.6.1 will include more fixes as well as the new Laser Weapon! Until then, Merry Christmas and Happy New Year!
2021-12-19 03:17 UTC · Community Announcements · Raptormeat
Hey all! Based on your quick feedback I've issued a patch for 1.6! * Fixed crash loading older savegames * Fix crash cancelling inventory while dragging * Fix inventory animation when dragging / dropping on an invalid location Thanks so much for checking this update out and giving helpful bug reports!
2021-12-18 04:33 UTC · Community Announcements · Raptormeat
It's happened! Rodina 1.6: Inventory is released! {STEAM_CLAN_IMAGE}/6444485/c55ae1796bfdffc50d0f6a89363ba40cf49a51f2.png I'm overjoyed to be sharing this addition to my game with you. This is a major update to Rodina which adds a grid inventory and player equipment grid, and a new HUD, setting the stage for much more content and variety in the near future. {STEAM_CLAN_IMAGE}/6444485/fa9425aa2d67286cc24e3e99b2383f0f1d94385f.png The first major new item is the Carrier Beam*, a grapple-hook style tool you can equip in your left hand. Our next item which is well underway is a new Laser Weapon, af
2021-06-07 03:14 UTC · Community Announcements · Raptormeat
I made a video to preview RODINA 1.6 - the Inventory / Player Systems update! One bit of news: I've decided to release 1.6 much sooner (ASAP) and do a series of small content updates with new weapons / items right after! I'll be trying to get updates out on a much more regular schedule, at least for a while!
2021-05-19 21:28 UTC · Community Announcements · Raptormeat
Big news about the future of RODINA - I'm starting a Patreon to support the game's development! Check me out on Patreon! As many of you know, I am no longer able to work on RODINA full-time. I've been disappointed by the progress made in the last couple of years (for which I apologize!), and am eager to work much more quickly again. Many followers of RODINA have suggested that they would like to see a Patreon to support development. I wanted to offer a way to support faster RODINA development. All money raised will be set aside for full-time development (not just disappear into my wallet). If
2021-05-18 20:19 UTC · Community Announcements · Raptormeat
Rodina 1.5 has been patched to fix a number of chronic issues users have been seeing: Fixed old saves not loading up furniture / robots Fixed custom lights Fixed interior air pressure when using interior editor Fixed crash when approaching generated interiors Fixed robot bodies in persistent storage Robot bodies generated with seed values, rather than randomly at generation time NOTICE: Due to some fixes with how robots are implemented, this update comes with an unfortunate side-effect for all players: all robots will change to new bodies on first load. I'm sorry about your robots' old bodies,
2020-07-05 00:53 UTC · Community Announcements · Raptormeat
Rodina 1.5 is released! Thank you for all your help with the 1.5 Beta! This update is finally complete! 1.5 was a major engine upgrade to Rodina, and introduces object persistence across the whole game. For the first time, Rodina's engine has a generalized way to store object properties. This opens the door to more complicated interactive stuff, like container inventories and complex game systems. In the meantime, we can now use it to save your progress as you clear the Xeno bases. Our next update is going to be a doozy. I'm going to be adding an inventory system, lots of items and upgrades, a
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