Hotfix
Crashing highscore issue.
Welcome to Scourge of War, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
| App ID | 3142400 |
|---|---|
| App type | Game |
| Developer | Norb Software Development LLC |
| Publisher | Norb Software Development LLC |
| Homepage | https://www.scourgeofwar.com/ |
| Release date | 2024-08-24 11:56 UTC |
| Release state | released |
| Workshop | Visible |
| DLC list (appinfo) | 3750220,3750230,3750240 |
| Store page | store.steampowered.com/app/3142400 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SOWGBx64.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:01 UTC | $44.99 | $44.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22470257 | 2026-03-23 22:33 UTC | ||
| beta | 24880174 | test version | 2026-08-22 14:06 UTC | |
| classic | 17031256 | pre-remastered gb | 2025-04-27 20:26 UTC | |
| classicbeta | 19656515 | beta version of classic branch | 2025-08-19 15:51 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 3142401 | 2.49 GB | 554.28 MB | 8825158273475844803 | branches: beta, classic, classicbeta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24880174 | beta | 2026-08-22 14:06 UTC | 3 hours ago |
| 22470257 | public | 2026-03-23 22:33 UTC | 3 hours ago |
| 19656515 | classicbeta | 2025-08-19 15:51 UTC | 3 hours ago |
| 17031256 | classic | 2025-04-27 20:26 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Crashing highscore issue.
Fixed the player leaving staging room crash.
Scourge of War – Chancellorsville: Relive the Most Daring Victory of the War! Hello Commander, welcome to the American Civil War! This is one of the most brilliant and unexpected battles of the conflict, and Scourge of War – Chancellorsville is your opportunity to step into history.With a special sale starting on March 19, there’s no better time to dive into this remastered experience and command armies in the legendary 1863 campaign. Let’s explore why this DLC is a must-have for both strategy gamers and history enthusiasts—and how it brings the Battle of Chancellorsville to life like never be
- Fixed "Units under my command" icon above commanded units - Fixed some sounds being audible all over the map although they shouldn't be - Fixed artillery firing through woods issue - Fixed evtgrade command not working - Fixed highscores being randomly deleted
We had a file mixup on a shader that messed with AMD cards. Fixed now.
We've been posting our fixes to the beta branch but not everyone knows or uses that. So it's about time we brought it live. - Fixed crash on start - Added Split Unit menu to release skirmishers - Added unsplit unit button that shows up whatever formation the split unit is - Added flashing icons for retreating and routed units - Fixed a crash on the Campaign Map when two armies meet down a road - Fixed Antietam flags position on Select Scenario Screen
Ant is live! Of course that's when we find out the things we messed up. Some of the remastered maps, the entire reason for a rerelease, did not get through our pipeline. Everything is now updated. Those responsible have been forced to march home on half rations.
Scourge of War - Antietam: Relive History with Epic Battles on Sale!Hey there, Civil War enthusiasts and strategy gamers! If you’ve ever dreamed of stepping onto the blood-soaked fields of Antietam, the iconic 1862 battle, then Scourge of War - Antietam is your ticket to history. With a special sale starting Dec 18, there’s no better time to dive into this immersive remastered experience and command troops in one of America’s most pivotal clashes. Let’s explore why this game is a must-have for players and history buffs alike, and how it brings the Battle of Antietam to life like never before!W
BUG CORRECTIONSBug correction is always on top of our “to do” list. I’m really proud of the community we have because of its constant suggestions and feedback. This helped us a lot in finding bugs which sometimes could be very difficult to find.The last effort we put in this area is the correction of the bug that makes a Multiplayer battle to crash when a player leaves the game: this should be fixed now.Another important fix is the scenarios crash, that happened both in the Remastered and in the Classic version, together with the fix for the OOBs errors that appeared in the log.There are also
As the team finds issues, we strive to fix them as quickly as possible. There were some issues with the cav commands (guard,scout,etc.). All working now.
Reb found a CTD in the GB cavalry commands. The CTD is fixed, still testing the commands.
We completely redid the entire AI for dismounted cavalry, going back to the GB roots. Also fixed an issue with MP sandbox. Thanks to Nicolo, we also have a fix for the water not drawing sometimes. Have a great Memorial Day!
Team has been working hard since our release of Remastered GB. We've squashed some reported bugs, got some of the sdk tools built, and other QOL issues. Thank you everyone for your support!
We've decided that it makes more sense to post our sdk files on github rather than ship with the game. It's easier to find the files and you can use the source to modify the program to your needs. For the workshop tool there is a ./bin folder that contains the built program. You do have to have a steam_appid.txt file in order to run the program. That file contains the steam app id of the target file. So for GB, you put in one appid, for WL another. We've also included the two sample files, so it should be pretty easy. It's a very basic program and I think it's based on other examples we've see
Finally here and ready for the sale. NOTE: The classic will always be available in your Steam properties.
Full appinfo as delivered by Steam PICS, changenumber 38306819. Also at /api/app/3142400/raw.
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