Hotfix
- Fixed a critical bug in chapter 2.
A deep tactical turn-based JRPG with puzzle dungeons and an individual cast of characters, which offers an interesting linear story experience with many backstories to the game world.
| App ID | 3147140 |
|---|---|
| App type | Game |
| Developer | Dekaytainment |
| Publisher | Psychronic Games |
| Release date | 2025-01-09 18:26 UTC |
| Release state | released |
| Controller support | full |
| DLC list (appinfo) | 4483930 |
| Store page | store.steampowered.com/app/3147140 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Game.exe | --in-process-gpu --disable-transparency | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:34 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24295470 | 2026-07-20 12:23 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3147141 | 3.28 GB | 2.28 GB | 98004846990473502 | |||
| 4483930 | DLC 4483930 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24295470 | public | 2026-07-20 12:23 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed a critical bug in chapter 2.
Hello there, for technical reasons and contrary to the original announcement, the Leyline Chronicles Remaster (Version 2.0) will not be released as a separate DLC (the section already visible in the store will be removed); instead, it will be rolled out as a standard update for the main game. Important: Version 2.0 creates new save files, as the old save files are not compatible. For anyone who wants to continue playing the old V1.2 update (and thus also the old save files), the previous version has been placed in the installation folder. From there, the old version can be launched as usual. W
Development of Leyline Chronicles 2 is progressing well, as are the tools being used to create its successor. Since Leyline Chronicles 1 is an important part of the overall story and the original game is now over a year old, I have decided to incorporate all engine updates into it and release Leyline Chronicles v2.0. or better: "Leyline Chronicles Remaster". v2.0 will include:New and/or extended cutscenes.Overhauled story dungeons.Improved dialogue.A new cinematic battle camera.New lighting for the environment and characters.Small group dialogue during the adventure.An expanded game world with
Information: - Some old save files have issues with the new environmental lighting effects and do not display them correctly. - The option to enable or disable them has now been added to "Mats" in the citadel. Bug fixes: - Some of the fog effects have been reduced as they were too bright in combination with sun effects. - Fixed a minor visual bug in Charo Forest.
Bugfixes - fixed several shadow errors. - fixed a bug where the 2nd part of the last dungeon could not be loaded. - fixed a bug where animations could not be loaded if playing on fast mode. - fixed a bug where boulders could be pushed out of puzzle areas. Gameplay - Improved the visuals of all maps. - Improved lighting on all maps. - Improved some enemy sprites. - Added new emotion icons.
Bugfixes - Fixed a bug where NPCs will still move during a cutscene - Fixed a bug where the base of trees could be transparent. - Several more minor bugfixes.
Gameplay - Monsters will deal slightly more damage - Basic skills will now have the Tag in front of the skill name - Shadows have now a fixed angle Bugfixes - Fixed a visual bug in combat - Fixed several translation errors - Fixed a bug where the player was able to move through walls in the citadel
- fixed a bug which could prevent the player to save the game
Bugfixes: - Fixed some minor shadow problems - Fixed some grammar issues - Fixed some item names - Fixed some movement issues
- Bugfixes - Some environmental improvements
- Battle camera movement has been reduced to make it smoother. - Improved performance. - Fixed some minor bugs.
Bugfixes: - Minor shadow rendering issues have been fixed. - The battle camera should no longer pan to the wrong side. Gameplay: - Gado’s damage potential has been slightly increased. - Maiev’s defensive stats have been slightly improved. - The highest armor tier now requires more materials. - More chests containing materials have been distributed throughout the game world. - Some environments have received a visual upgrade: *Charo *Doridenna *Flyn *Kardstein *Tortuga *Meng Gao *Hombern *Archive Haven *The Final Dungeon *The Secret Dungeon
Bugfixes: - Fixed some dialogue problems - Fixed an error where cutscenes were not faded in correctly - Fixed camera zoom problems - fixed questlog descriptions New Features: - Improved visuals! - Included new character shadows - Included a soft blur - New menu background animations
New inclusions: - Improved dialogue in Jaskya's introduction chapter. - New cutscene after completing Chapter 3. - New cutscene upon first visit to Tortuga. - New cutscene when entering the final dungeon for the first time. Gameplay - Reduced cooldown on Fire Titan abilities. - Slightly reduced health of Gado Stone. - Slightly reduced Gado Stone's mobility. - Slightly increased health of Leon Braithheart. - Slightly increases the mobility of Leon Braithheart. Bug fixes - Corrected some translation errors. - Some mapping errors have been fixed.
Bugfixes: - some treasure chests had the wrong asset, this was fixed. - Fixed a bug where opening the extra menu could freeze the game. - Fixed a bug where Lambert's Final Slash ability did not show up in the skill learn menu. Gameplay: - Losing in Trouble Quad will no longer cost the player Jac (gold). - Winning in Trouble Quad will now give random materials as reward (instead of Jac (gold)). Better Trouble Quad enemies will give advanced materials. - Trouble Quad players in the game world are now easier to spot as they have a unique look now. - Reduced the difficulty of the Trouble Quad tour
Full appinfo as delivered by Steam PICS, changenumber 37390134. Also at /api/app/3147140/raw.
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