Build 1.0.6
Hello Players! We have done some fixes based on user feedback Fixed AI coming into safe stairwells Fixed AI agro'ing if player loaded checkpoint and is in safezone Fixed AI agro'ing too quickly Fixed some sign placement in map
Research Facility G-1-6 has gone dark. Your mission: reestablish contact and investigate the communication blackout. Equipped with AEGIS-scanner and a flashlight, uncover what is really going on here.
| App ID | 3147380 |
|---|---|
| App type | Game |
| Developer | Helm Boy Studios |
| Publisher | Interdiction Studios |
| Release date | 2024-10-14 19:36 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/3147380 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Valley.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:01 UTC | $8.99 | $8.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17894302 | 2025-03-28 07:29 UTC | ||
| development | 16063611 | testing branch | 2024-10-16 09:39 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 3147382 | windows · 64 · english | 3.29 GB | 1.64 GB | 4194700542371278952 | branches: development |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17894302 | public | 2025-03-28 07:29 UTC | 3 hours ago |
| 16063611 | development | 2024-10-16 09:39 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello Players! We have done some fixes based on user feedback Fixed AI coming into safe stairwells Fixed AI agro'ing if player loaded checkpoint and is in safezone Fixed AI agro'ing too quickly Fixed some sign placement in map
Dear Quantum Sleeper Community, From the dark corridors of horror to the warmly lit streets of tomorrow - we're taking quite a turn with our next game: Sweep City! After keeping you on the edge of your seat with Quantum Sleeper's LIDAR, we decided to try something completely different. Trade in your fear for a street sweeper, and instead of running from darkness, help us clean up the future! What to expect in Sweep City: Cruise through a sci-fi city in your street sweeper cleaning up road trash and muck Fish weird treasures out of the trash Help the locals (none of them are trying to eat you t
Hello Players! We've added several new features and improvements based on your feedback: New Features: Environmental voice echo - your microphone input now echoes realistically in the game world New achievement for completing a No Death Run Enhanced environmental audio and events Improved objective clarity and early-game navigation markers Bug Fixes: Fixed microphone capture settings occasionally reactivating Fixed server room save point visual blending issues Corrected hand rotation when switching from flashlight to throwable items Resolved fog pop-in issue in affected room Fixed keycard grab
Hello Players! Based on some player feedback we have a list of additions and fixes for this build Added a Noise Gate to microphone, configurable in audio settings Added flash light palm grip when close to objects. Flashlight aims at center of screen now Improved player fairness of the control room save point, previously the door often triggered the Ai to come running Added floor numbers in main stair well, fixed some missing signs Reduced door loudness for ai detection Increased flashlight light radius Balanced flashlight brightness so it doesn't over expose close up Improved color balance and
Hello Players!, In this patch we have added some additional fixes from player feedback Fixed bug with headset while saving that sometimes causes it to be stuck in On or Off state. Fixed mic volume indicator visibility Reduced AI sight from 130-100cm
Big thank you to all the people that have played so far! Based on the feedback we have made a few additions and fixes. Fixes and additions for this patch Option to change scanner toggle to holding of the button instead to give a more Painting feel. Added `Echos` into the facility. Added Square Scanning mode, can cycle through modes with the assigned button. Square mode allows you to scan down to a fine point. Closed off alternate path on sublevel 1, have to go through room with scan probe instead. Reduced voxel grid size for the scan effect. Fixed no collision on console in control room. Fixed
We're thrilled to announce that version 1.0 of our game is officially live and ready to play! Release Patch Notes Release Patch Notes: Resolved AI behavior issue occurring during certain save conditions. Fixed AI behavior inconsistencies between levels. Updated various settings descriptions for better clarity. Addressed gamepad navigation issues in the UI. Added new story elements and flavor details to the map. Known Issues: On Steam Deck , the splash video shows as a test screen due to codec missing.
Added controller force feedback. Added auto re-crouch after sprinting if were crouched when started sprinting Added new default scanner color scheme that better supports color deficiency while keeping atmosphere Added radioactivity effect to environment and equipment Fixes fixed particles living forever if age was over 32seconds (engine bug) Ai attacking player when hearing scanner ball option to hide mic capture indicator several UI and text placement fixes fix AI timeout teleport fixed a rare crash from scanner ball Server room audio changes when downloading data fix controller and KBM profi
Added Steam Deck support and input prompts Controller input prompts for tutorials Replaced elevators with better game art Fixed bug with jumping when saving
Added controller support Added Steam deck support and profile Fixed load last checkpoint in menu when you escaped
Full appinfo as delivered by Steam PICS, changenumber 37930403. Also at /api/app/3147380/raw.
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